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Scene Flow to Action Map: A New Representation for RGB-D based Action Recognition with Convolutional Neural Networks

arXiv 1702.08652 ↗First posted 28 Feb 2017cs.CVcited by 20

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Abstract (arXiv)

Scene flow describes the motion of 3D objects in real world and potentially could be the basis of a good feature for 3D action recognition. However, its use for action recognition, especially in the context of convolutional neural networks (ConvNets), has not been previously studied. In this paper, we propose the extraction and use of scene flow for action recognition from RGB-D data. Previous works have considered the depth and RGB modalities as separate channels and extract features for later fusion. We take a different approach and consider the modalities as one entity, thus allowing feature extraction for action recognition at the beginning. Two key questions about the use of scene flow for action recognition are addressed: how to organize the scene flow vectors and how to represent the long term dynamics of videos based on scene flow. In order to calculate the scene flow correctly on the available datasets, we propose an effective self-calibration method to align the RGB and depth data spatially without knowledge of the camera parameters. Based on the scene flow vectors, we propose a new representation, namely, Scene Flow to Action Map (SFAM), that describes several long term spatio-temporal dynamics for action recognition. We adopt a channel transform kernel to transform the scene flow vectors to an optimal color space analogous to RGB. This transformation takes better advantage of the trained ConvNets models over ImageNet. Experimental results indicate that this new representation can surpass the performance of state-of-the-art methods on two large public datasets.

Key facts. Cited by 20 papers in the map (data through 7 Oct 2026). First posted on arXiv 28 Feb 2017.

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Citing papers per year: 2021: 4; 2022: 6; 2023: 8; 2024: 1; 2025: 0; 2026: 1.

20 papers.

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  1. 2021Skeleton Cloud Colorization for Unsupervised 3D Action Representation Learningcited by 58
  2. 2021Trear: Transformer-based RGB-D Egocentric Action Recognitioncited by 39
  3. 2022Contrastive Positive Mining for Unsupervised 3D Action Representation Learningcited by 34
  4. 2023milliFlow: Scene Flow Estimation on mmWave Radar Point Cloud for Human Motion Sensingcited by 20
  5. 2023Self-Supervised 3D Action Representation Learning with Skeleton Cloud Colorizationcited by 16
  6. 2022A Comparative Analysis of Decision-Level Fusion for Multimodal Driver Behaviour Understandingcited by 14
  7. 2022M-FUSE: Multi-frame Fusion for Scene Flow Estimationcited by 14
  8. 2021Decoupling and Recoupling Spatiotemporal Representation for RGB-D-based Motion Recognitioncited by 13
  9. 2023One-Shot Action Recognition via Multi-Scale Spatial-Temporal Skeleton Matchingcited by 12
  10. 2022A Unified Multimodal De- and Re-coupling Framework for RGB-D Motion Recognitioncited by 9
  11. 2022ModSelect: Automatic Modality Selection for Synthetic-to-Real Domain Generalizationcited by 4
  12. 2024Deep video representation learning: a surveycited by 4
8 more
  1. 2022Transformers in Action Recognition: A Review on Temporal Modelingcited by 3
  2. 2023MVSA-Net: Multi-View State-Action Recognition for Robust and Deployable Trajectory Generationcited by 3
  3. 2023Cross-view Action Recognition via Contrastive View-invariant Representationcited by 1
  4. 2023Multi-stage Factorized Spatio-Temporal Representation for RGB-D Action and Gesture Recognitioncited by 1
  5. 2023Egocentric RGB+Depth Action Recognition in Industry-Like Settingscited by 1
  6. 2021DeepMoCap: Deep Optical Motion Capture Using Multiple Depth Sensors and Retro-Reflectorscited by 0
  7. 2023Learning Scene Flow With Skeleton Guidance For 3D Action Recognitioncited by 0
  8. 2026Skeleton-to-Image Encoding: Enabling Skeleton Representation Learning via Vision-Pretrained Modelscited by 0