View Adaptive Recurrent Neural Networks for High Performance Human Action Recognition from Skeleton Data
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Abstract (arXiv)
Skeleton-based human action recognition has recently attracted increasing attention due to the popularity of 3D skeleton data. One main challenge lies in the large view variations in captured human actions. We propose a novel view adaptation scheme to automatically regulate observation viewpoints during the occurrence of an action. Rather than re-positioning the skeletons based on a human defined prior criterion, we design a view adaptive recurrent neural network (RNN) with LSTM architecture, which enables the network itself to adapt to the most suitable observation viewpoints from end to end. Extensive experiment analyses show that the proposed view adaptive RNN model strives to (1) transform the skeletons of various views to much more consistent viewpoints and (2) maintain the continuity of the action rather than transforming every frame to the same position with the same body orientation. Our model achieves significant improvement over the state-of-the-art approaches on three benchmark datasets.
Key facts. Cited by 105 papers in the map (data through 7 Oct 2026). First posted on arXiv 24 Mar 2017.
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Citing papers per year: 2021: 26; 2022: 26; 2023: 22; 2024: 18; 2025: 8; 2026: 5.
105 papers.
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- 20213D Human Action Representation Learning via Cross-View Consistency Pursuitcited by 105
- 2023Selective Structured State-Spaces for Long-Form Video Understandingcited by 105
- 2021Skeleton-Contrastive 3D Action Representation Learningcited by 76
- 2023Milestones in Autonomous Driving and Intelligent Vehicles: Survey of Surveyscited by 75
- 2022Multi-Scale Spatial Temporal Graph Convolutional Network for Skeleton-Based Action Recognitioncited by 71
- 2021iMiGUE: An Identity-free Video Dataset for Micro-Gesture Understanding and Emotion Analysiscited by 63
- 2021Skeleton Cloud Colorization for Unsupervised 3D Action Representation Learningcited by 58
- 2021Attention, please! A survey of Neural Attention Models in Deep Learningcited by 50
- 2023Learning Fine-grained View-Invariant Representations from Unpaired Ego-Exo Videos via Temporal Alignmentcited by 46
- 2024SkateFormer: Skeletal-Temporal Transformer for Human Action Recognitioncited by 46
- 2022Generative Action Description Prompts for Skeleton-based Action Recognitioncited by 43
- 2022Hypergraph Transformer for Skeleton-based Action Recognitioncited by 36
38 more
- 2021VPN++: Rethinking Video-Pose embeddings for understanding Activities of Daily Livingcited by 35
- 2022IGFormer: Interaction Graph Transformer for Skeleton-based Human Interaction Recognitioncited by 31
- 2021OpenHands: Making Sign Language Recognition Accessible with Pose-based Pretrained Models across Languagescited by 30
- 2022Hierarchically Self-Supervised Transformer for Human Skeleton Representation Learningcited by 30
- 2022Hierarchical Contrast for Unsupervised Skeleton-based Action Representation Learningcited by 30
- 2021Learning Multi-Granular Spatio-Temporal Graph Network for Skeleton-based Action Recognitioncited by 25
- 2023Self-supervised Action Representation Learning from Partial Spatio-Temporal Skeleton Sequencescited by 25
- 2021Generative Adversarial Graph Convolutional Networks for Human Action Synthesiscited by 23
- 2022FLAG3D: A 3D Fitness Activity Dataset with Language Instructioncited by 23
- 2023Interactive Spatiotemporal Token Attention Network for Skeleton-based General Interactive Action Recognitioncited by 23
- 2022Temporal-Viewpoint Transportation Plan for Skeletal Few-shot Action Recognitioncited by 22
- 2021AdaSGN: Adapting Joint Number and Model Size for Efficient Skeleton-Based Action Recognitioncited by 21
- 2022Learn to Predict How Humans Manipulate Large-sized Objects from Interactive Motionscited by 21
- 2021Learning Connectivity with Graph Convolutional Networks for Skeleton-based Action Recognitioncited by 20
- 2021ViewCLR: Learning Self-supervised Video Representation for Unseen Viewpointscited by 20
- 2022Focal and Global Spatial-Temporal Transformer for Skeleton-based Action Recognitioncited by 18
- 2023Spatiotemporal Decouple-and-Squeeze Contrastive Learning for Semi-Supervised Skeleton-based Action Recognitioncited by 16
- 2023Self-Supervised 3D Action Representation Learning with Skeleton Cloud Colorizationcited by 16
- 2021Skeleton-Based Mutually Assisted Interacted Object Localization and Human Action Recognitioncited by 13
- 2022Skeleton-based Action Recognition via Temporal-Channel Aggregationcited by 13
- 2024Simba: Mamba augmented U-ShiftGCN for Skeletal Action Recognition in Videoscited by 13
- 2023One-Shot Action Recognition via Multi-Scale Spatial-Temporal Skeleton Matchingcited by 12
- 2023Pyramid Self-attention Polymerization Learning for Semi-supervised Skeleton-based Action Recognitioncited by 11
- 2024Vision-Language Meets the Skeleton: Progressively Distillation with Cross-Modal Knowledge for 3D Action Representation Learningcited by 11
- 2025Motion Matters: Motion-guided Modulation Network for Skeleton-based Micro-Action Recognitioncited by 11
- 20213D Skeleton-based Few-shot Action Recognition with JEANIE is not so Na"ivecited by 10
- 2022Unsupervised Human Action Recognition with Skeletal Graph Laplacian and Self-Supervised Viewpoints Invariancecited by 10
- 2024Meet JEANIE: a Similarity Measure for 3D Skeleton Sequences via Temporal-Viewpoint Alignmentcited by 10
- 2021Dynamic Hypergraph Convolutional Networks for Skeleton-Based Action Recognitioncited by 9
- 2024Bridging the Skeleton-Text Modality Gap: Diffusion-Powered Modality Alignment for Zero-shot Skeleton-based Action Recognitioncited by 9
- 2021STAR: Sparse Transformer-based Action Recognitioncited by 8
- 2022Bootstrapped Representation Learning for Skeleton-Based Action Recognitioncited by 8
- 2022Continual Spatio-Temporal Graph Convolutional Networkscited by 8
- 2023Overcoming Topology Agnosticism: Enhancing Skeleton-Based Action Recognition through Redefined Skeletal Topology Awarenesscited by 8
- 2024Identity-free Artificial Emotional Intelligence via Micro-Gesture Understandingcited by 8
- 2024Towards Physical World Backdoor Attacks against Skeleton Action Recognitioncited by 7
- 2021HAN: An Efficient Hierarchical Self-Attention Network for Skeleton-Based Gesture Recognitioncited by 6
- 2021A Central Difference Graph Convolutional Operator for Skeleton-Based Action Recognitioncited by 6
50 most cited of 105 All 105 (JSON)
- 2026De-biasing Skeleton-based Action Recognition with Convex Hull Adaptive Shift26 Sep 2026
- 2026One for All: Generalist Foundation Model for Cross-Sensor Skeleton Representation Learning7 Sep 2026
- 2026STAR: Skeletal Token Alignment and Rearrangement for Interaction Recognition19 Jul 2026
- 2026Frequency-Enhanced Diffusion Models: Curriculum-Guided Semantic Alignment for Zero-Shot Skeleton Action Recognition10 Apr 2026
- 2026Skeleton-to-Image Encoding: Enabling Skeleton Representation Learning via Vision-Pretrained Models6 Mar 2026
- 2025TSkel-Mamba: Temporal Dynamic Modeling via State Space Model for Human Skeleton-based Action Recognition12 Dec 2025
- 2025Motion Matters: Motion-guided Modulation Network for Skeleton-based Micro-Action Recognition29 Jul 2025
- 2025Zero-Shot Skeleton-Based Action Recognition With Prototype-Guided Feature Alignment1 Jul 2025
- 20253D Skeleton-Based Action Recognition: A Review1 Jun 2025
- 2025SHARDeg: A Benchmark for Skeletal Human Action Recognition in Degraded Scenarios23 May 2025
- 2025ViewBridge: Curriculum Knowledge Distillation for Activity View-Invariance Under Extreme Viewpoint Changes7 Apr 2025
- 2025Towards Generalizing Temporal Action Segmentation to Unseen Views3 Apr 2025
38 more
- 2025MoFM: A Large-Scale Human Motion Foundation Model8 Feb 2025
- 2024Designing Semi-Structured Pruning of Graph Convolutional Networks for Skeleton-based Recognition16 Dec 2024
- 2024Bridging the Skeleton-Text Modality Gap: Diffusion-Powered Modality Alignment for Zero-shot Skeleton-based Action Recognition16 Nov 2024
- 2024Human Action Recognition (HAR) Using Skeleton-based Spatial Temporal Relative Transformer Network: ST-RTR31 Oct 2024
- 2024CHASE: Learning Convex Hull Adaptive Shift for Skeleton-based Multi-Entity Action Recognition9 Oct 2024
- 2024A vision-based framework for human behavior understanding in industrial assembly lines25 Sep 2024
- 2024Towards Physical World Backdoor Attacks against Skeleton Action Recognition16 Aug 2024
- 2024Skeleton-Based Action Recognition with Spatial-Structural Graph Convolution31 Jul 2024
- 2024Vision-Language Meets the Skeleton: Progressively Distillation with Cross-Modal Knowledge for 3D Action Representation Learning31 May 2024
- 2024Identity-free Artificial Emotional Intelligence via Micro-Gesture Understanding21 May 2024
- 2024Deep video representation learning: a survey10 May 2024
- 2024Enhancing Action Recognition from Low-Quality Skeleton Data via Part-Level Knowledge Distillation28 Apr 2024
- 2024Simba: Mamba augmented U-ShiftGCN for Skeletal Action Recognition in Videos11 Apr 2024
- 2024Dynamic Spatial-Temporal Aggregation for Skeleton-Aware Sign Language Recognition19 Mar 2024
- 2024SkateFormer: Skeletal-Temporal Transformer for Human Action Recognition14 Mar 2024
- 2024Meet JEANIE: a Similarity Measure for 3D Skeleton Sequences via Temporal-Viewpoint Alignment7 Feb 2024
- 2024Unsupervised Spatial-Temporal Feature Enrichment and Fidelity Preservation Network for Skeleton based Action Recognition25 Jan 2024
- 2024Collaboratively Self-supervised Video Representation Learning for Action Recognition15 Jan 2024
- 2024Skeleton2vec: A Self-supervised Learning Framework with Contextualized Target Representations for Skeleton Sequence1 Jan 2024
- 2023A Two-stream Hybrid CNN-Transformer Network for Skeleton-based Human Interaction Recognition31 Dec 2023
- 2023One-Shot Multi-Rate Pruning of Graph Convolutional Networks29 Dec 2023
- 2023A Generically Contrastive Spatiotemporal Representation Enhancement for 3D Skeleton Action Recognition23 Dec 2023
- 2023SiT-MLP: A Simple MLP with Point-wise Topology Feature Learning for Skeleton-based Action Recognition30 Aug 2023
- 2023Local Spherical Harmonics Improve Skeleton-Based Hand Action Recognition21 Aug 2023
- 2023Interactive Spatiotemporal Token Attention Network for Skeleton-based General Interactive Action Recognition14 Jul 2023
- 2023One-Shot Action Recognition via Multi-Scale Spatial-Temporal Skeleton Matching14 Jul 2023
- 2023Miniaturized Graph Convolutional Networks with Topologically Consistent Pruning30 Jun 2023
- 2023Spiking Two-Stream Methods with Unsupervised STDP-based Learning for Action Recognition23 Jun 2023
- 2023Efficient Online Processing with Deep Neural Networks23 Jun 2023
- 2023Learning Fine-grained View-Invariant Representations from Unpaired Ego-Exo Videos via Temporal Alignment8 Jun 2023
- 2023Budget-Aware Graph Convolutional Network Design using Probabilistic Magnitude Pruning30 May 2023
- 2023Overcoming Topology Agnosticism: Enhancing Skeleton-Based Action Recognition through Redefined Skeletal Topology Awareness19 May 2023
- 2023Self-Supervised 3D Action Representation Learning with Skeleton Cloud Colorization18 Apr 2023
- 2023Milestones in Autonomous Driving and Intelligent Vehicles: Survey of Surveys30 Mar 2023
- 2023Selective Structured State-Spaces for Long-Form Video Understanding25 Mar 2023
- 2023DMMG: Dual Min-Max Games for Self-Supervised Skeleton-Based Action Recognition22 Feb 2023
- 2023Self-supervised Action Representation Learning from Partial Spatio-Temporal Skeleton Sequences17 Feb 2023
- 2023Pyramid Self-attention Polymerization Learning for Semi-supervised Skeleton-based Action Recognition5 Feb 2023
50 newest of 105 All 105 (JSON)
- 20213D Human Action Representation Learning via Cross-View Consistency Pursuitcited by 105
- 2021Skeleton-Contrastive 3D Action Representation Learningcited by 76
- 2023Milestones in Autonomous Driving and Intelligent Vehicles: Survey of Surveyscited by 75
- 2022Multi-Scale Spatial Temporal Graph Convolutional Network for Skeleton-Based Action Recognitioncited by 71
- 2021iMiGUE: An Identity-free Video Dataset for Micro-Gesture Understanding and Emotion Analysiscited by 63
- 2021Skeleton Cloud Colorization for Unsupervised 3D Action Representation Learningcited by 58
- 2021Attention, please! A survey of Neural Attention Models in Deep Learningcited by 50
- 2023Learning Fine-grained View-Invariant Representations from Unpaired Ego-Exo Videos via Temporal Alignmentcited by 46
- 2024SkateFormer: Skeletal-Temporal Transformer for Human Action Recognitioncited by 46
- 2022Generative Action Description Prompts for Skeleton-based Action Recognitioncited by 43
- 2022Hypergraph Transformer for Skeleton-based Action Recognitioncited by 36
- 2021VPN++: Rethinking Video-Pose embeddings for understanding Activities of Daily Livingcited by 35
12 most cited of 100 All 100 (JSON)
- 2026De-biasing Skeleton-based Action Recognition with Convex Hull Adaptive Shift26 Sep 2026
- 2026One for All: Generalist Foundation Model for Cross-Sensor Skeleton Representation Learning7 Sep 2026
- 2026STAR: Skeletal Token Alignment and Rearrangement for Interaction Recognition19 Jul 2026
- 2026Skeleton-to-Image Encoding: Enabling Skeleton Representation Learning via Vision-Pretrained Models6 Mar 2026
- 2025Motion Matters: Motion-guided Modulation Network for Skeleton-based Micro-Action Recognition29 Jul 2025
- 2025Zero-Shot Skeleton-Based Action Recognition With Prototype-Guided Feature Alignment1 Jul 2025
- 20253D Skeleton-Based Action Recognition: A Review1 Jun 2025
- 2025SHARDeg: A Benchmark for Skeletal Human Action Recognition in Degraded Scenarios23 May 2025
- 2025ViewBridge: Curriculum Knowledge Distillation for Activity View-Invariance Under Extreme Viewpoint Changes7 Apr 2025
- 2025Towards Generalizing Temporal Action Segmentation to Unseen Views3 Apr 2025
- 2025MoFM: A Large-Scale Human Motion Foundation Model8 Feb 2025
- 2024Designing Semi-Structured Pruning of Graph Convolutional Networks for Skeleton-based Recognition16 Dec 2024
12 newest of 100 All 100 (JSON)