mlsanityData to 7 Oct 2026

Unsupervised Feature Learning of Human Actions as Trajectories in Pose Embedding Manifold

arXiv 1812.02592 ↗First posted 6 Dec 2018cs.CVcited by 26

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Abstract (arXiv)

An unsupervised human action modeling framework can provide useful pose-sequence representation, which can be utilized in a variety of pose analysis applications. In this work we propose a novel temporal pose-sequence modeling framework, which can embed the dynamics of 3D human-skeleton joints to a continuous latent space in an efficient manner. In contrast to end-to-end framework explored by previous works, we disentangle the task of individual pose representation learning from the task of learning actions as a trajectory in pose embedding space. In order to realize a continuous pose embedding manifold with improved reconstructions, we propose an unsupervised, manifold learning procedure named Encoder GAN, (or EnGAN). Further, we use the pose embeddings generated by EnGAN to model human actions using a bidirectional RNN auto-encoder architecture, PoseRNN. We introduce first-order gradient loss to explicitly enforce temporal regularity in the predicted motion sequence. A hierarchical feature fusion technique is also investigated for simultaneous modeling of local skeleton joints along with global pose variations. We demonstrate state-of-the-art transfer-ability of the learned representation against other supervisedly and unsupervisedly learned motion embeddings for the task of fine-grained action recognition on SBU interaction dataset. Further, we show the qualitative strengths of the proposed framework by visualizing skeleton pose reconstructions and interpolations in pose-embedding space, and low dimensional principal component projections of the reconstructed pose trajectories.

Key facts. Cited by 26 papers in the map (data through 7 Oct 2026). First posted on arXiv 6 Dec 2018.

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Citing papers per year: 2021: 3; 2022: 9; 2023: 11; 2024: 1; 2025: 2.

26 papers.

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  1. 20213D Human Action Representation Learning via Cross-View Consistency Pursuitcited by 105
  2. 2021Skeleton Cloud Colorization for Unsupervised 3D Action Representation Learningcited by 58
  3. 2022Contrastive Positive Mining for Unsupervised 3D Action Representation Learningcited by 34
  4. 2022Global-local Motion Transformer for Unsupervised Skeleton-based Action Learningcited by 33
  5. 2022Hierarchically Self-Supervised Transformer for Human Skeleton Representation Learningcited by 30
  6. 2022Hierarchical Contrast for Unsupervised Skeleton-based Action Representation Learningcited by 30
  7. 2021Generative Adversarial Graph Convolutional Networks for Human Action Synthesiscited by 23
  8. 2022ViA: View-invariant Skeleton Action Representation Learning via Motion Retargetingcited by 22
  9. 2023Spatiotemporal Decouple-and-Squeeze Contrastive Learning for Semi-Supervised Skeleton-based Action Recognitioncited by 16
  10. 2023Self-Supervised 3D Action Representation Learning with Skeleton Cloud Colorizationcited by 16
  11. 2023Pyramid Self-attention Polymerization Learning for Semi-supervised Skeleton-based Action Recognitioncited by 11
  12. 2023SCD-Net: Spatiotemporal Clues Disentanglement Network for Self-supervised Skeleton-based Action Recognitioncited by 11
14 more
  1. 2022Unsupervised Human Action Recognition with Skeletal Graph Laplacian and Self-Supervised Viewpoints Invariancecited by 10
  2. 2022Bootstrapped Representation Learning for Skeleton-Based Action Recognitioncited by 8
  3. 2022Non-Local Latent Relation Distillation for Self-Adaptive 3D Human Pose Estimationcited by 6
  4. 2023DMMG: Dual Min-Max Games for Self-Supervised Skeleton-Based Action Recognitioncited by 6
  5. 2023Focalized Contrastive View-invariant Learning for Self-supervised Skeleton-based Action Recognitioncited by 6
  6. 2022Collaborating Domain-shared and Target-specific Feature Clustering for Cross-domain 3D Action Recognitioncited by 4
  7. 2023Token Boosting for Robust Self-Supervised Visual Transformer Pre-trainingcited by 4
  8. 2023Dynamic Object Removal for Effective Slamcited by 3
  9. 2025Towards Efficient General Feature Prediction in Masked Skeleton Modelingcited by 3
  10. 2023Learning video embedding space with Natural Language Supervisioncited by 1
  11. 2023Attack-Augmentation Mixing-Contrastive Skeletal Representation Learningcited by 1
  12. 2024ReL-SAR: Representation Learning for Skeleton Action Recognition with Convolutional Transformers and BYOLcited by 1
  13. 2023TransDocs: Optical Character Recognition with word to word translationcited by 0
  14. 2025Matching Skeleton-based Activity Representations with Heterogeneous Signals for HARcited by 0