Cross-view Action Modeling, Learning and Recognition
Not on the map. Why?
Abstract (arXiv)
Existing methods on video-based action recognition are generally view-dependent, i.e., performing recognition from the same views seen in the training data. We present a novel multiview spatio-temporal AND-OR graph (MST-AOG) representation for cross-view action recognition, i.e., the recognition is performed on the video from an unknown and unseen view. As a compositional model, MST-AOG compactly represents the hierarchical combinatorial structures of cross-view actions by explicitly modeling the geometry, appearance and motion variations. This paper proposes effective methods to learn the structure and parameters of MST-AOG. The inference based on MST-AOG enables action recognition from novel views. The training of MST-AOG takes advantage of the 3D human skeleton data obtained from Kinect cameras to avoid annotating enormous multi-view video frames, which is error-prone and time-consuming, but the recognition does not need 3D information and is based on 2D video input. A new Multiview Action3D dataset has been created and will be released. Extensive experiments have demonstrated that this new action representation significantly improves the accuracy and robustness for cross-view action recognition on 2D videos.
Key facts. Cited by 134 papers in the map (data through 7 Oct 2026). First posted on arXiv 12 May 2014.
Builds on
No reference list yet.
Built on by
Citing papers per year: 2021: 13; 2022: 17; 2023: 32; 2024: 35; 2025: 20; 2026: 17.
134 papers.
Sort:
By area:
- 2021Channel-wise Topology Refinement Graph Convolution for Skeleton-Based Action Recognitioncited by 317
- 2022HuMMan: Multi-Modal 4D Human Dataset for Versatile Sensing and Modelingcited by 115
- 2024Deep Multimodal Learning with Missing Modality: A Surveycited by 89
- 2022Hierarchically Decomposed Graph Convolutional Networks for Skeleton-Based Action Recognitioncited by 85
- 2023Learning Discriminative Representations for Skeleton Based Action Recognitioncited by 62
- 2021Skeleton Cloud Colorization for Unsupervised 3D Action Representation Learningcited by 58
- 2023MVHumanNet: A Large-scale Dataset of Multi-view Daily Dressing Human Capturescited by 54
- 2022Towards Good Practices for Missing Modality Robust Action Recognitioncited by 53
- 2024SkateFormer: Skeletal-Temporal Transformer for Human Action Recognitioncited by 46
- 2022Generative Action Description Prompts for Skeleton-based Action Recognitioncited by 43
- 20233Mformer: Multi-order Multi-mode Transformer for Skeletal Action Recognitioncited by 40
- 2023VARS: Video Assistant Referee System for Automated Soccer Decision Making from Multiple Viewscited by 38
38 more
- 2022Hypergraph Transformer for Skeleton-based Action Recognitioncited by 36
- 2021VPN++: Rethinking Video-Pose embeddings for understanding Activities of Daily Livingcited by 35
- 2021UNIK: A Unified Framework for Real-world Skeleton-based Action Recognitioncited by 35
- 2022Global-local Motion Transformer for Unsupervised Skeleton-based Action Learningcited by 33
- 2021Topology-aware Convolutional Neural Network for Efficient Skeleton-based Action Recognitioncited by 29
- 2023Language Knowledge-Assisted Representation Learning for Skeleton-Based Action Recognitioncited by 27
- 2021A Survey on Human-aware Robot Navigationcited by 23
- 2022ViA: View-invariant Skeleton Action Representation Learning via Motion Retargetingcited by 22
- 2021ViewCLR: Learning Self-supervised Video Representation for Unseen Viewpointscited by 20
- 2021Contrast-reconstruction Representation Learning for Self-supervised Skeleton-based Action Recognitioncited by 19
- 2023Just Add π! Pose Induced Video Transformers for Understanding Activities of Daily Livingcited by 19
- 2024Hypergraph-based Multi-View Action Recognition using Event Camerascited by 19
- 2022Focal and Global Spatial-Temporal Transformer for Skeleton-based Action Recognitioncited by 18
- 2021IIP-Transformer: Intra-Inter-Part Transformer for Skeleton-Based Action Recognitioncited by 17
- 2023Graph Contrastive Learning for Skeleton-based Action Recognitioncited by 17
- 2021Unsupervised Motion Representation Learning with Capsule Autoencoderscited by 16
- 2023Spatiotemporal Decouple-and-Squeeze Contrastive Learning for Semi-Supervised Skeleton-based Action Recognitioncited by 16
- 2023Self-Supervised 3D Action Representation Learning with Skeleton Cloud Colorizationcited by 16
- 2024Frequency Guidance Matters: Skeletal Action Recognition by Frequency-Aware Mixed Transformercited by 15
- 2021Skeleton-Based Mutually Assisted Interacted Object Localization and Human Action Recognitioncited by 13
- 2022Skeleton-based Action Recognition via Temporal-Channel Aggregationcited by 13
- 2022Leveraging Spatio-Temporal Dependency for Skeleton-Based Action Recognitioncited by 13
- 2023Chop & Learn: Recognizing and Generating Object-State Compositionscited by 13
- 2024Simba: Mamba augmented U-ShiftGCN for Skeletal Action Recognition in Videoscited by 13
- 2024Multi-Modality Co-Learning for Efficient Skeleton-based Action Recognitioncited by 12
- 2021NTU-X: An Enhanced Large-scale Dataset for Improving Pose-based Recognition of Subtle Human Actionscited by 11
- 2022A Survey on RGB-D Datasetscited by 11
- 2023Pyramid Self-attention Polymerization Learning for Semi-supervised Skeleton-based Action Recognitioncited by 11
- 2023InfoGCN++: Learning Representation by Predicting the Future for Online Human Skeleton-based Action Recognitioncited by 11
- 2024Adaptive Hyper-Graph Convolution Network for Skeleton-based Human Action Recognition with Virtual Connectionscited by 11
- 2022Modality Mixer for Multi-modal Action Recognitioncited by 9
- 2023Skeleton-based Action Recognition through Contrasting Two-Stream Spatial-Temporal Networkscited by 9
- 2024Computer Vision for Clinical Gait Analysis: A Gait Abnormality Video Datasetcited by 9
- 2025MVHumanNet++: A Large-scale Dataset of Multi-view Daily Dressing Human Captures with Richer Annotations for 3D Human Digitizationcited by 9
- 2023Overcoming Topology Agnosticism: Enhancing Skeleton-Based Action Recognition through Redefined Skeletal Topology Awarenesscited by 8
- 2024Identity-free Artificial Emotional Intelligence via Micro-Gesture Understandingcited by 8
- 2023Action Recognition with Multi-stream Motion Modeling and Mutual Information Maximizationcited by 7
- 2024From CNNs to Transformers in Multimodal Human Action Recognition: A Surveycited by 7
50 most cited of 134 All 134 (JSON)
- 2026DiMoP: Diffusion-Driven Motion Representation Learning With Frame-Level Pseudo-Classification for Skeleton-Based Action Recognition28 Sep 2026
- 2026De-biasing Skeleton-based Action Recognition with Convex Hull Adaptive Shift26 Sep 2026
- 2026One for All: Generalist Foundation Model for Cross-Sensor Skeleton Representation Learning7 Sep 2026
- 2026Capturing Uncertainty in Human Motion for Representation Learning in Soccer11 Aug 2026
- 2026The Label Complexity of Useful Class-Conditional Prediction Sets under Distribution Shift20 Jul 2026
- 2026STAR: Skeletal Token Alignment and Rearrangement for Interaction Recognition19 Jul 2026
- 2026Cross-Domain Human Action Recognition from Multiview Motion and Textual Descriptions21 May 2026
- 2026iPay: Integrated Payment Action Recognition via Multimodal Networks and Adaptive Spatial Prior Learning11 May 2026
- 2026Neurosymbolic Framework for Concept-Driven Logical Reasoning in Skeleton-Based Human Action Recognition8 May 2026
- 2026Toward Universal Skeleton-Based Action Recognition across Heterogeneous Skeletons and Open Vocabularies18 Apr 2026
- 2026LLM Enhanced Action Recognition via Hierarchical Global-Local Skeleton-Language Model28 Mar 2026
- 2026S3T-Former: A Purely Spike-Driven State-Space Topology Transformer for Skeleton Action Recognition18 Mar 2026
38 more
- 2026Universal Skeleton Understanding via Differentiable Rendering and MLLMs18 Mar 2026
- 2026KGS-GCN: Kinematics-Driven Gaussian Splatting and Probabilistic Topology for Skeleton-Based Action Recognition16 Mar 2026
- 2026Skeleton-to-Image Encoding: Enabling Skeleton Representation Learning via Vision-Pretrained Models6 Mar 2026
- 2026BikeActions: An Open Platform and Benchmark for Cyclist-Centric VRU Action Recognition15 Jan 2026
- 2026BHaRNet: Reliability-Aware Body-Hand Modality Expertized Networks for Fine-grained Skeleton Action Recognition1 Jan 2026
- 2025Beyond Motion Pattern: An Empirical Study of Physical Forces for Human Motion Understanding23 Dec 2025
- 2025Signal-SGN++: Topology-Enhanced Time-Frequency Spiking Graph Network for Skeleton-Based Action Recognition22 Dec 2025
- 2025TSkel-Mamba: Temporal Dynamic Modeling via State Space Model for Human Skeleton-based Action Recognition12 Dec 2025
- 2025Heatmap Pooling Network for Action Recognition from RGB Videos3 Dec 2025
- 2025View-aware Cross-modal Distillation for Multi-view Action Recognition17 Nov 2025
- 2025Informative Sample Selection Model for Skeleton-based Action Recognition with Limited Training Samples29 Oct 2025
- 2025LSTC-MDA: A Unified Framework for Long-Short Term Temporal Convolution and Mixed Data Augmentation in Skeleton-Based Action Recognition18 Sep 2025
- 2025Video Understanding by Design: How Datasets Shape Video Models11 Sep 2025
- 2025G3CN: Gaussian Topology Refinement Gated Graph Convolutional Network for Skeleton-Based Action Recognition9 Sep 2025
- 2025CascadeFormer: A Family of Two-stage Cascading Transformers for Skeleton-based Human Action Recognition31 Aug 2025
- 2025UniSTFormer: Unified Spatio-Temporal Lightweight Transformer for Efficient Skeleton-Based Action Recognition12 Aug 2025
- 20253D Skeleton-Based Action Recognition: A Review1 Jun 2025
- 2025MVHumanNet++: A Large-scale Dataset of Multi-view Daily Dressing Human Captures with Richer Annotations for 3D Human Digitization3 May 2025
- 2025MultiSensor-Home: A Wide-area Multi-modal Multi-view Dataset for Action Recognition and Transformer-based Sensor Fusion3 Apr 2025
- 2025Body-Hand Modality Expertized Networks with Cross-attention for Fine-grained Skeleton Action Recognition19 Mar 2025
- 2025Trunk-branch Contrastive Network with Multi-view Deformable Aggregation for Multi-view Action Recognition23 Feb 2025
- 2025SNN-Driven Multimodal Human Action Recognition via Sparse Spatial-Temporal Data Fusion19 Feb 2025
- 2025DSTSA-GCN: Advancing Skeleton-Based Gesture Recognition with Semantic-Aware Spatio-Temporal Topology Modeling21 Jan 2025
- 2025HFGCN:Hypergraph Fusion Graph Convolutional Networks for Skeleton-Based Action Recognition19 Jan 2025
- 2025Improving Skeleton-based Action Recognition with Interactive Object Information9 Jan 2025
- 2024FreqMixFormerV2: Lightweight Frequency-aware Mixed Transformer for Human Skeleton Action Recognition29 Dec 2024
- 2024Synchronized and Fine-Grained Head for Skeleton-Based Ambiguous Action Recognition19 Dec 2024
- 2024SkelMamba: A State Space Model for Efficient Skeleton Action Recognition of Neurological Disorders29 Nov 2024
- 2024Adaptive Hyper-Graph Convolution Network for Skeleton-based Human Action Recognition with Virtual Connections22 Nov 2024
- 2024Topological Symmetry Enhanced Graph Convolution for Skeleton-Based Action Recognition19 Nov 2024
- 2024Autoregressive Adaptive Hypergraph Transformer for Skeleton-based Activity Recognition8 Nov 2024
- 2024CHASE: Learning Convex Hull Adaptive Shift for Skeleton-based Multi-Entity Action Recognition9 Oct 2024
- 2024LS-HAR: Language Supervised Human Action Recognition with Salient Fusion, Construction Sites as a Use-Case2 Oct 2024
- 2024Deep Multimodal Learning with Missing Modality: A Survey12 Sep 2024
- 2024ReL-SAR: Representation Learning for Skeleton Action Recognition with Convolutional Transformers and BYOL9 Sep 2024
- 2024A Critical Analysis on Machine Learning Techniques for Video-based Human Activity Recognition of Surveillance Systems: A Review1 Sep 2024
- 2024Computer-Aided Fall Recognition Using a Three-Stream Spatial-Temporal GCN Model with Adaptive Feature Aggregation22 Aug 2024
- 2024Signal-SGN: A Spiking Graph Convolutional Network for Skeletal Action Recognition via Learning Temporal-Frequency Dynamics3 Aug 2024
50 newest of 134 All 134 (JSON)
- 2021Channel-wise Topology Refinement Graph Convolution for Skeleton-Based Action Recognitioncited by 317
- 2022HuMMan: Multi-Modal 4D Human Dataset for Versatile Sensing and Modelingcited by 115
- 2024Deep Multimodal Learning with Missing Modality: A Surveycited by 89
- 2022Hierarchically Decomposed Graph Convolutional Networks for Skeleton-Based Action Recognitioncited by 85
- 2023Learning Discriminative Representations for Skeleton Based Action Recognitioncited by 62
- 2021Skeleton Cloud Colorization for Unsupervised 3D Action Representation Learningcited by 58
- 2023MVHumanNet: A Large-scale Dataset of Multi-view Daily Dressing Human Capturescited by 54
- 2022Towards Good Practices for Missing Modality Robust Action Recognitioncited by 53
- 2024SkateFormer: Skeletal-Temporal Transformer for Human Action Recognitioncited by 46
- 2022Generative Action Description Prompts for Skeleton-based Action Recognitioncited by 43
- 20233Mformer: Multi-order Multi-mode Transformer for Skeletal Action Recognitioncited by 40
- 2023VARS: Video Assistant Referee System for Automated Soccer Decision Making from Multiple Viewscited by 38
12 most cited of 129 All 129 (JSON)
- 2026DiMoP: Diffusion-Driven Motion Representation Learning With Frame-Level Pseudo-Classification for Skeleton-Based Action Recognition28 Sep 2026
- 2026De-biasing Skeleton-based Action Recognition with Convex Hull Adaptive Shift26 Sep 2026
- 2026One for All: Generalist Foundation Model for Cross-Sensor Skeleton Representation Learning7 Sep 2026
- 2026Capturing Uncertainty in Human Motion for Representation Learning in Soccer11 Aug 2026
- 2026The Label Complexity of Useful Class-Conditional Prediction Sets under Distribution Shift20 Jul 2026
- 2026STAR: Skeletal Token Alignment and Rearrangement for Interaction Recognition19 Jul 2026
- 2026Cross-Domain Human Action Recognition from Multiview Motion and Textual Descriptions21 May 2026
- 2026iPay: Integrated Payment Action Recognition via Multimodal Networks and Adaptive Spatial Prior Learning11 May 2026
- 2026Toward Universal Skeleton-Based Action Recognition across Heterogeneous Skeletons and Open Vocabularies18 Apr 2026
- 2026LLM Enhanced Action Recognition via Hierarchical Global-Local Skeleton-Language Model28 Mar 2026
- 2026S3T-Former: A Purely Spike-Driven State-Space Topology Transformer for Skeleton Action Recognition18 Mar 2026
- 2026KGS-GCN: Kinematics-Driven Gaussian Splatting and Probabilistic Topology for Skeleton-Based Action Recognition16 Mar 2026
12 newest of 129 All 129 (JSON)