mlsanityData to 7 Oct 2026

Cross-view Action Modeling, Learning and Recognition

arXiv 1405.2941 ↗First posted 12 May 2014cs.CVcited by 134

Not on the map. Why?

Abstract (arXiv)

Existing methods on video-based action recognition are generally view-dependent, i.e., performing recognition from the same views seen in the training data. We present a novel multiview spatio-temporal AND-OR graph (MST-AOG) representation for cross-view action recognition, i.e., the recognition is performed on the video from an unknown and unseen view. As a compositional model, MST-AOG compactly represents the hierarchical combinatorial structures of cross-view actions by explicitly modeling the geometry, appearance and motion variations. This paper proposes effective methods to learn the structure and parameters of MST-AOG. The inference based on MST-AOG enables action recognition from novel views. The training of MST-AOG takes advantage of the 3D human skeleton data obtained from Kinect cameras to avoid annotating enormous multi-view video frames, which is error-prone and time-consuming, but the recognition does not need 3D information and is based on 2D video input. A new Multiview Action3D dataset has been created and will be released. Extensive experiments have demonstrated that this new action representation significantly improves the accuracy and robustness for cross-view action recognition on 2D videos.

Key facts. Cited by 134 papers in the map (data through 7 Oct 2026). First posted on arXiv 12 May 2014.

Builds on

No reference list yet.

Built on by

Cited by year (2026 to 7 Oct)

Citing papers per year: 2021: 13; 2022: 17; 2023: 32; 2024: 35; 2025: 20; 2026: 17.

134 papers.

Sort:

By area:

  1. 2021Channel-wise Topology Refinement Graph Convolution for Skeleton-Based Action Recognitioncited by 317
  2. 2022HuMMan: Multi-Modal 4D Human Dataset for Versatile Sensing and Modelingcited by 115
  3. 2024Deep Multimodal Learning with Missing Modality: A Surveycited by 89
  4. 2022Hierarchically Decomposed Graph Convolutional Networks for Skeleton-Based Action Recognitioncited by 85
  5. 2023Learning Discriminative Representations for Skeleton Based Action Recognitioncited by 62
  6. 2021Skeleton Cloud Colorization for Unsupervised 3D Action Representation Learningcited by 58
  7. 2023MVHumanNet: A Large-scale Dataset of Multi-view Daily Dressing Human Capturescited by 54
  8. 2022Towards Good Practices for Missing Modality Robust Action Recognitioncited by 53
  9. 2024SkateFormer: Skeletal-Temporal Transformer for Human Action Recognitioncited by 46
  10. 2022Generative Action Description Prompts for Skeleton-based Action Recognitioncited by 43
  11. 20233Mformer: Multi-order Multi-mode Transformer for Skeletal Action Recognitioncited by 40
  12. 2023VARS: Video Assistant Referee System for Automated Soccer Decision Making from Multiple Viewscited by 38
38 more
  1. 2022Hypergraph Transformer for Skeleton-based Action Recognitioncited by 36
  2. 2021VPN++: Rethinking Video-Pose embeddings for understanding Activities of Daily Livingcited by 35
  3. 2021UNIK: A Unified Framework for Real-world Skeleton-based Action Recognitioncited by 35
  4. 2022Global-local Motion Transformer for Unsupervised Skeleton-based Action Learningcited by 33
  5. 2021Topology-aware Convolutional Neural Network for Efficient Skeleton-based Action Recognitioncited by 29
  6. 2023Language Knowledge-Assisted Representation Learning for Skeleton-Based Action Recognitioncited by 27
  7. 2021A Survey on Human-aware Robot Navigationcited by 23
  8. 2022ViA: View-invariant Skeleton Action Representation Learning via Motion Retargetingcited by 22
  9. 2021ViewCLR: Learning Self-supervised Video Representation for Unseen Viewpointscited by 20
  10. 2021Contrast-reconstruction Representation Learning for Self-supervised Skeleton-based Action Recognitioncited by 19
  11. 2023Just Add π! Pose Induced Video Transformers for Understanding Activities of Daily Livingcited by 19
  12. 2024Hypergraph-based Multi-View Action Recognition using Event Camerascited by 19
  13. 2022Focal and Global Spatial-Temporal Transformer for Skeleton-based Action Recognitioncited by 18
  14. 2021IIP-Transformer: Intra-Inter-Part Transformer for Skeleton-Based Action Recognitioncited by 17
  15. 2023Graph Contrastive Learning for Skeleton-based Action Recognitioncited by 17
  16. 2021Unsupervised Motion Representation Learning with Capsule Autoencoderscited by 16
  17. 2023Spatiotemporal Decouple-and-Squeeze Contrastive Learning for Semi-Supervised Skeleton-based Action Recognitioncited by 16
  18. 2023Self-Supervised 3D Action Representation Learning with Skeleton Cloud Colorizationcited by 16
  19. 2024Frequency Guidance Matters: Skeletal Action Recognition by Frequency-Aware Mixed Transformercited by 15
  20. 2021Skeleton-Based Mutually Assisted Interacted Object Localization and Human Action Recognitioncited by 13
  21. 2022Skeleton-based Action Recognition via Temporal-Channel Aggregationcited by 13
  22. 2022Leveraging Spatio-Temporal Dependency for Skeleton-Based Action Recognitioncited by 13
  23. 2023Chop & Learn: Recognizing and Generating Object-State Compositionscited by 13
  24. 2024Simba: Mamba augmented U-ShiftGCN for Skeletal Action Recognition in Videoscited by 13
  25. 2024Multi-Modality Co-Learning for Efficient Skeleton-based Action Recognitioncited by 12
  26. 2021NTU-X: An Enhanced Large-scale Dataset for Improving Pose-based Recognition of Subtle Human Actionscited by 11
  27. 2022A Survey on RGB-D Datasetscited by 11
  28. 2023Pyramid Self-attention Polymerization Learning for Semi-supervised Skeleton-based Action Recognitioncited by 11
  29. 2023InfoGCN++: Learning Representation by Predicting the Future for Online Human Skeleton-based Action Recognitioncited by 11
  30. 2024Adaptive Hyper-Graph Convolution Network for Skeleton-based Human Action Recognition with Virtual Connectionscited by 11
  31. 2022Modality Mixer for Multi-modal Action Recognitioncited by 9
  32. 2023Skeleton-based Action Recognition through Contrasting Two-Stream Spatial-Temporal Networkscited by 9
  33. 2024Computer Vision for Clinical Gait Analysis: A Gait Abnormality Video Datasetcited by 9
  34. 2025MVHumanNet++: A Large-scale Dataset of Multi-view Daily Dressing Human Captures with Richer Annotations for 3D Human Digitizationcited by 9
  35. 2023Overcoming Topology Agnosticism: Enhancing Skeleton-Based Action Recognition through Redefined Skeletal Topology Awarenesscited by 8
  36. 2024Identity-free Artificial Emotional Intelligence via Micro-Gesture Understandingcited by 8
  37. 2023Action Recognition with Multi-stream Motion Modeling and Mutual Information Maximizationcited by 7
  38. 2024From CNNs to Transformers in Multimodal Human Action Recognition: A Surveycited by 7

50 most cited of 134 All 134 (JSON)