Attack-Augmentation Mixing-Contrastive Skeletal Representation Learning
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Abstract (arXiv)
Contrastive learning, relying on effective positive and negative sample pairs, is beneficial to learn informative skeleton representations in unsupervised skeleton-based action recognition. To achieve these positive and negative pairs, existing weak/strong data augmentation methods have to randomly change the appearance of skeletons for indirectly pursuing semantic perturbations. However, such approaches have two limitations: i) solely perturbing appearance cannot well capture the intrinsic semantic information of skeletons, and ii) randomly perturbation may change the original positive/negative pairs to soft positive/negative ones. To address the above dilemma, we start the first attempt to explore an attack-based augmentation scheme that additionally brings in direct semantic perturbation, for constructing hard positive pairs and further assisting in constructing hard negative pairs. In particular, we propose a novel Attack-Augmentation Mixing-Contrastive skeletal representation learning (A2MC) to contrast hard positive features and hard negative features for learning more robust skeleton representations. In A2MC, Attack-Augmentation (Att-Aug) is designed to collaboratively perform targeted and untargeted perturbations of skeletons via attack and augmentation respectively, for generating high-quality hard positive features. Meanwhile, Positive-Negative Mixer (PNM) is presented to mix hard positive features and negative features for generating hard negative features, which are adopted for updating the mixed memory banks. Extensive experiments on three public datasets demonstrate that A2MC is competitive with the state-of-the-art methods. The code will be accessible on A2MC (https://github.com/1xbq1/A2MC).
Key facts. Cited by 1 paper in the map (data through 7 Oct 2026). Builds on 53 of its 77 references that are in the map. First posted on arXiv 8 Apr 2023.
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