Towards Efficient General Feature Prediction in Masked Skeleton Modeling
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Abstract (arXiv)
Recent advances in the masked autoencoder (MAE) paradigm have significantly propelled self-supervised skeleton-based action recognition. However, most existing approaches limit reconstruction targets to raw joint coordinates or their simple variants, resulting in computational redundancy and limited semantic representation. To address this, we propose a novel General Feature Prediction framework (GFP) for efficient mask skeleton modeling. Our key innovation is replacing conventional low-level reconstruction with high-level feature prediction that spans from local motion patterns to global semantic representations. Specifically, we introduce a collaborative learning framework where a lightweight target generation network dynamically produces diversified supervision signals across spatial-temporal hierarchies, avoiding reliance on pre-computed offline features. The framework incorporates constrained optimization to ensure feature diversity while preventing model collapse. Experiments on NTU RGB+D 60, NTU RGB+D 120 and PKU-MMD demonstrate the benefits of our approach: Computational efficiency (with 6.2× faster training than standard masked skeleton modeling methods) and superior representation quality, achieving state-of-the-art performance in various downstream tasks.
Key facts. Cited by 3 papers in the map (data through 14 Oct 2026). Builds on 33 of its 44 references that are in the map. First posted on arXiv 3 Sep 2025.
Builds on
33 of 44 references.
References · 33
- 2020An Image is Worth 16x16 Words: Transformers for Image Recognition at Scalecited by 30,186
- 2018SlowFast Networks for Video Recognitioncited by 1,867
- 2018Spatial Temporal Graph Convolutional Networks for Skeleton-Based Action Recognitioncited by 1,209
- 2016NTU RGB+D: A Large Scale Dataset for 3D Human Activity Analysiscited by 686
- 2019NTU RGB+D 120: A Large-Scale Benchmark for 3D Human Activity Understandingcited by 533
- 2017Temporal Action Detection with Structured Segment Networkscited by 267
- 20213D Human Action Representation Learning via Cross-View Consistency Pursuitcited by 106
- 2019PREDICT & CLUSTER: Unsupervised Skeleton Based Action Recognitioncited by 91
- 2021Skeleton-Contrastive 3D Action Representation Learningcited by 76
- 2020Augmented Skeleton Based Contrastive Action Learning with Momentum LSTM for Unsupervised Action Recognitioncited by 60
- 2021Skeleton Cloud Colorization for Unsupervised 3D Action Representation Learningcited by 58
- 2021TubeR: Tubelet Transformer for Video Action Detectioncited by 55
21 more
- 2023HYperbolic Self-Paced Learning for Self-Supervised Skeleton-based Action Representationscited by 44
- 2023Actionlet-Dependent Contrastive Learning for Unsupervised Skeleton-Based Action Recognitioncited by 42
- 2023Masked Motion Predictors are Strong 3D Action Representation Learnerscited by 41
- 2022CMD: Self-supervised 3D Action Representation Learning with Cross-modal Mutual Distillationcited by 38
- 2020Adversarial Self-Supervised Learning for Semi-Supervised 3D Action Recognitioncited by 34
- 2022Contrastive Positive Mining for Unsupervised 3D Action Representation Learningcited by 34
- 2022Global-local Motion Transformer for Unsupervised Skeleton-based Action Learningcited by 33
- 2020Unsupervised 3D Human Pose Representation with Viewpoint and Pose Disentanglementcited by 32
- 2022Hierarchically Self-Supervised Transformer for Human Skeleton Representation Learningcited by 30
- 2022Hierarchical Contrast for Unsupervised Skeleton-based Action Representation Learningcited by 30
- 2022SkeletonMAE: Spatial-Temporal Masked Autoencoders for Self-supervised Skeleton Action Recognitioncited by 29
- 2018Unsupervised Feature Learning of Human Actions as Trajectories in Pose Embedding Manifoldcited by 27
- 2023EulerMormer: Robust Eulerian Motion Magnification via Dynamic Filtering within Transformercited by 27
- 2023HaLP: Hallucinating Latent Positives for Skeleton-based Self-Supervised Learning of Actionscited by 25
- 2022ViA: View-invariant Skeleton Action Representation Learning via Motion Retargetingcited by 22
- 2023Part Aware Contrastive Learning for Self-Supervised Action Recognitioncited by 21
- 2023Unified Multi-modal Unsupervised Representation Learning for Skeleton-based Action Understandingcited by 20
- 2023Prompted Contrast with Masked Motion Modeling: Towards Versatile 3D Action Representation Learningcited by 19
- 2023Self-Supervised 3D Action Representation Learning with Skeleton Cloud Colorizationcited by 16
- 2024USDRL: Unified Skeleton-Based Dense Representation Learning with Multi-Grained Feature Decorrelationcited by 16
- 2022Deep Image Clustering with Contrastive Learning and Multi-scale Graph Convolutional Networkscited by 5
Built on by
Citing papers per year: 2026: 3.
3 papers.
- 2026Beyond Binary Contrast: Modeling Continuous Skeleton Action Spaces with Transitional Anchorscited by 0
- 2026Action Motifs: Self-Supervised Hierarchical Representation of Human Body Movementscited by 0
- 2026One for All: Generalist Foundation Model for Cross-Sensor Skeleton Representation Learningcited by 0
- 2026One for All: Generalist Foundation Model for Cross-Sensor Skeleton Representation Learning7 Sep 2026
- 2026Action Motifs: Self-Supervised Hierarchical Representation of Human Body Movements30 Apr 2026
- 2026Beyond Binary Contrast: Modeling Continuous Skeleton Action Spaces with Transitional Anchors20 Apr 2026
Similar, not cited
Close in wording, no citation either way
- 2026ASMa: Asymmetric Spatio-temporal Masking for Skeleton Action Representation Learning
- 2026Less is More: Compact-Token Masked Feature Prediction for Skeleton Representation Learning
- 2026LLM Enhanced Action Recognition via Hierarchical Global-Local Skeleton-Language Model
- 2024MacDiff: Unified Skeleton Modeling with Masked Conditional Diffusion
- 2024Neuron: Learning Context-Aware Evolving Representations for Zero-Shot Skeleton Action Recognition
- 2026MASQ: Mask-Aware Spatiotemporal Quantization for Unsupervised Skeleton Action Segmentation
- 2025Boosting Skeleton-based Zero-Shot Action Recognition with Training-Free Test-Time Adaptation
- 2026T-MOR: Learning Motion-Aware Skeleton Representations for Human Action Recognition