mlsanityData to 14 Oct 2026

XHand: Real-time Expressive Hand Avatar

arXiv 2407.21002 ↗First posted 30 Jul 2024cs.CV cs.AIcited by 2

Not on the map. Why?

Abstract (arXiv)

Hand avatars play a pivotal role in a wide array of digital interfaces, enhancing user immersion and facilitating natural interaction within virtual environments. While previous studies have focused on photo-realistic hand rendering, little attention has been paid to reconstruct the hand geometry with fine details, which is essential to rendering quality. In the realms of extended reality and gaming, on-the-fly rendering becomes imperative. To this end, we introduce an expressive hand avatar, named XHand, that is designed to comprehensively generate hand shape, appearance, and deformations in real-time. To obtain fine-grained hand meshes, we make use of three feature embedding modules to predict hand deformation displacements, albedo, and linear blending skinning weights, respectively. To achieve photo-realistic hand rendering on fine-grained meshes, our method employs a mesh-based neural renderer by leveraging mesh topological consistency and latent codes from embedding modules. During training, a part-aware Laplace smoothing strategy is proposed by incorporating the distinct levels of regularization to effectively maintain the necessary details and eliminate the undesired artifacts. The experimental evaluations on InterHand2.6M and DeepHandMesh datasets demonstrate the efficacy of XHand, which is able to recover high-fidelity geometry and texture for hand animations across diverse poses in real-time. To reproduce our results, we will make the full implementation publicly available at https://github.com/agnJason/XHand.

Key facts. Cited by 2 papers in the map (data through 14 Oct 2026). Builds on 48 of its 69 references that are in the map. First posted on arXiv 30 Jul 2024.

Builds on

48 of 69 references.

References · 48

  1. 2015U-Net: Convolutional Networks for Biomedical Image Segmentationcited by 19,713
  2. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
  3. 2021NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view Reconstructioncited by 1,712
  4. 2019Expressive Body Capture: 3D Hands, Face, and Body from a Single Imagecited by 1,612
  5. 2021Efficient Geometry-aware 3D Generative Adversarial Networkscited by 1,205
  6. 2020Neural Body: Implicit Neural Representations with Structured Latent Codes for Novel View Synthesis of Dynamic Humanscited by 634
  7. 2022HumanNeRF: Free-viewpoint Rendering of Moving People from Monocular Videocited by 483
  8. 2020Modular Primitives for High-Performance Differentiable Renderingcited by 441
  9. 2019Learning joint reconstruction of hands and manipulated objectscited by 378
  10. 2019Neural Point-Based Graphicscited by 327
  11. 2022NeuS2: Fast Learning of Neural Implicit Surfaces for Multi-view Reconstructioncited by 314
  12. 2023Reconstructing Hands in 3D with Transformerscited by 306
36 more
  1. 2020Pose2Mesh: Graph Convolutional Network for 3D Human Pose and Mesh Recovery from a 2D Human Posecited by 248
  2. 2020InterHand2.6M: A Dataset and Baseline for 3D Interacting Hand Pose Estimation from a Single RGB Imagecited by 245
  3. 2021I M Avatar: Implicit Morphable Head Avatars from Videoscited by 231
  4. 2021SNARF: Differentiable Forward Skinning for Animating Non-Rigid Neural Implicit Shapescited by 221
  5. 2021Neural Head Avatars from Monocular RGB Videoscited by 213
  6. 2021BANMo: Building Animatable 3D Neural Models from Many Casual Videoscited by 197
  7. 20193D Hand Shape and Pose from Images in the Wildcited by 190
  8. 2022PointAvatar: Deformable Point-based Head Avatars from Videoscited by 184
  9. 2020Reconstructing Hand-Object Interactions in the Wildcited by 144
  10. 2020Leveraging Photometric Consistency over Time for Sparsely Supervised Hand-Object Reconstructioncited by 139
  11. 2021Real-time Deep Dynamic Characterscited by 133
  12. 2022Reconstructing Personalized Semantic Facial NeRF Models From Monocular Videocited by 128
  13. 2019End-to-end Hand Mesh Recovery from a Monocular RGB Imagecited by 124
  14. 2020HOPE-Net: A Graph-based Model for Hand-Object Pose Estimationcited by 112
  15. 2022MagicPony: Learning Articulated 3D Animals in the Wildcited by 112
  16. 2020LoopReg: Self-supervised Learning of Implicit Surface Correspondences, Pose and Shape for 3D Human Mesh Registrationcited by 108
  17. 2021imGHUM: Implicit Generative Models of 3D Human Shape and Articulated Posecited by 103
  18. 2021MobRecon: Mobile-Friendly Hand Mesh Reconstruction from Monocular Imagecited by 74
  19. 2023X-Avatar: Expressive Human Avatarscited by 66
  20. 2022LISA: Learning Implicit Shape and Appearance of Handscited by 63
  21. 2021I2UV-HandNet: Image-to-UV Prediction Network for Accurate and High-fidelity 3D Hand Mesh Modelingcited by 52
  22. 2020DeepHandMesh: A Weakly-supervised Deep Encoder-Decoder Framework for High-fidelity Hand Mesh Modelingcited by 49
  23. 2023Reconstructing Animatable Categories from Videoscited by 47
  24. 2022Hand Avatar: Free-Pose Hand Animation and Rendering from Monocular Videocited by 37
  25. 2022Animatable Implicit Neural Representations for Creating Realistic Avatars from Videoscited by 33
  26. 2022HARP: Personalized Hand Reconstruction from a Monocular RGB Videocited by 28
  27. 2023HandNeRF: Neural Radiance Fields for Animatable Interacting Handscited by 27
  28. 2023LiveHand: Real-time and Photorealistic Neural Hand Renderingcited by 26
  29. 2023High Fidelity 3D Hand Shape Reconstruction via Scalable Graph Frequency Decompositioncited by 18
  30. 2024OHTA: One-shot Hand Avatar via Data-driven Implicit Priorscited by 18
  31. 2024URHand: Universal Relightable Handscited by 17
  32. 2022Identity-Aware Hand Mesh Estimation and Personalization from RGB Imagescited by 11
  33. 2022End-to-end Weakly-supervised Single-stage Multiple 3D Hand Mesh Reconstruction from a Single RGB Imagecited by 6
  34. 2022FastHuman: Reconstructing High-Quality Clothed Human in Minutescited by 6
  35. 2024Fine-Grained Multi-View Hand Reconstruction Using Inverse Renderingcited by 3
  36. 2023Pyramid Deep Fusion Network for Two-Hand Reconstruction from RGB-D Imagescited by 2

Built on by

Cited by year

Citing papers per year: 2025: 2.

2 papers.