Robust Human Registration with Body Part Segmentation on Noisy Point Clouds
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Abstract (arXiv)
Registering human meshes to 3D point clouds is essential for applications such as augmented reality and human-robot interaction but often yields imprecise results due to noise and background clutter in real-world data. We introduce a hybrid approach that incorporates body-part segmentation into the mesh fitting process, enhancing both human pose estimation and segmentation accuracy. Our method first assigns body part labels to individual points, which then guide a two-step SMPL-X fitting: initial pose and orientation estimation using body part centroids, followed by global refinement of the point cloud alignment. Additionally, we demonstrate that the fitted human mesh can refine body part labels, leading to improved segmentation. Evaluations on the cluttered and noisy real-world datasets InterCap, EgoBody, and BEHAVE show that our approach significantly outperforms prior methods in both pose estimation and segmentation accuracy. Code and results are available on our project website: https://segfit.github.io
Key facts. Cited by 2 papers in the map (data through 14 Oct 2026). Builds on 23 of its 34 references that are in the map. First posted on arXiv 4 Apr 2025.
Builds on
23 of 34 references.
References · 23
- 2019Expressive Body Capture: 3D Hands, Face, and Body from a Single Imagecited by 1,612
- 2019AMASS: Archive of Motion Capture as Surface Shapescited by 1,236
- 2017End-to-end Recovery of Human Shape and Posecited by 885
- 2016Keep it SMPL: Automatic Estimation of 3D Human Pose and Shape from a Single Imagecited by 695
- 2019Learning to Reconstruct 3D Human Pose and Shape via Model-fitting in the Loopcited by 627
- 2019VIBE: Video Inference for Human Body Pose and Shape Estimationcited by 620
- 2019Resolving 3D Human Pose Ambiguities with 3D Scene Constraintscited by 295
- 2022BEHAVE: Dataset and Method for Tracking Human Object Interactionscited by 249
- 20193D Hand Shape and Pose Estimation from a Single RGB Imagecited by 174
- 2018Monocular Total Capture: Posing Face, Body, and Hands in the Wildcited by 162
- 2021EgoBody: Human Body Shape and Motion of Interacting People from Head-Mounted Devicescited by 139
- 2020Combining Implicit Function Learning and Parametric Models for 3D Human Reconstructioncited by 133
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- 2020MeshSDF: Differentiable Iso-Surface Extractioncited by 112
- 2020LoopReg: Self-supervised Learning of Implicit Surface Correspondences, Pose and Shape for 3D Human Mesh Registrationcited by 108
- 2022InterCap: Joint Markerless 3D Tracking of Humans and Objects in Interactioncited by 93
- 2023Hi4D: 4D Instance Segmentation of Close Human Interactioncited by 87
- 2025Phantom: Training Robots Without Robots Using Only Human Videoscited by 70
- 2021Locally Aware Piecewise Transformation Fields for 3D Human Mesh Registrationcited by 41
- 20223D Segmentation of Humans in Point Clouds with Synthetic Datacited by 24
- 2023NICP: Neural ICP for 3D Human Registration at Scalecited by 21
- 2023Generalizing Neural Human Fitting to Unseen Poses With Articulated SE(3) Equivariancecited by 14
- 2023PointHPS: Cascaded 3D Human Pose and Shape Estimation from Point Cloudscited by 9
- 2021Self-supervised 3D Human Mesh Recovery from Noisy Point Cloudscited by 8
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Citing papers per year: 2026: 2.
2 papers.