4Deform: Neural Surface Deformation for Robust Shape Interpolation
Not on the map. Why?
Abstract (arXiv)
Generating realistic intermediate shapes between non-rigidly deformed shapes is a challenging task in computer vision, especially with unstructured data (e.g., point clouds) where temporal consistency across frames is lacking, and topologies are changing. Most interpolation methods are designed for structured data (i.e., meshes) and do not apply to real-world point clouds. In contrast, our approach, 4Deform, leverages neural implicit representation (NIR) to enable free topology changing shape deformation. Unlike previous mesh-based methods that learn vertex-based deformation fields, our method learns a continuous velocity field in Euclidean space. Thus, it is suitable for less structured data such as point clouds. Additionally, our method does not require intermediate-shape supervision during training; instead, we incorporate physical and geometrical constraints to regularize the velocity field. We reconstruct intermediate surfaces using a modified level-set equation, directly linking our NIR with the velocity field. Experiments show that our method significantly outperforms previous NIR approaches across various scenarios (e.g., noisy, partial, topology-changing, non-isometric shapes) and, for the first time, enables new applications like 4D Kinect sequence upsampling and real-world high-resolution mesh deformation.
Key facts. Cited by 7 papers in the map (data through 14 Oct 2026). Builds on 31 of its 59 references that are in the map. First posted on arXiv 27 Feb 2025.
Builds on
31 of 59 references.
References · 31
- 2020Denoising Diffusion Probabilistic Modelscited by 21,076
- 2020Implicit Neural Representations with Periodic Activation Functionscited by 2,238
- 2020Implicit Geometric Regularization for Learning Shapescited by 710
- 2020GRAB: A Dataset of Whole-Body Human Grasping of Objectscited by 405
- 20163D Menagerie: Modeling the 3D shape and pose of animalscited by 312
- 2022BEHAVE: Dataset and Method for Tracking Human Object Interactionscited by 249
- 2021NeuralRecon: Real-Time Coherent 3D Reconstruction from Monocular Videocited by 241
- 2020Deep Geometric Functional Maps: Robust Feature Learning for Shape Correspondencecited by 125
- 2020LoopReg: Self-supervised Learning of Implicit Surface Correspondences, Pose and Shape for 3D Human Mesh Registrationcited by 108
- 2022Learning Smooth Neural Functions via Lipschitz Regularizationcited by 86
- 2018Unsupervised Deep Learning for Structured Shape Matchingcited by 81
- 2021NeuroMorph: Unsupervised Shape Interpolation and Correspondence in One Gocited by 81
19 more
- 2023Unsupervised Learning of Robust Spectral Shape Matchingcited by 57
- 2020LIMP: Learning Latent Shape Representations with Metric Preservation Priorscited by 55
- 20244D-DRESS: A 4D Dataset of Real-world Human Clothing with Semantic Annotationscited by 54
- 2022A Level Set Theory for Neural Implicit Evolution under Explicit Flowscited by 42
- 2024Motion2VecSets: 4D Latent Vector Set Diffusion for Non-rigid Shape Reconstruction and Trackingcited by 29
- 2018FARM: Functional Automatic Registration Method for 3D Human Bodiescited by 26
- 2024Spectral Meets Spatial: Harmonising 3D Shape Matching and Interpolationcited by 26
- 2023NICP: Neural ICP for 3D Human Registration at Scalecited by 21
- 2022Neural Implicit Surface Evolutioncited by 18
- 2023Hybrid Functional Maps for Crease-Aware Non-Isometric Shape Matchingcited by 18
- 2020Hamiltonian Dynamics for Real-World Shape Interpolationcited by 13
- 2021Gradient-SDF: A Semi-Implicit Surface Representation for 3D Reconstructioncited by 12
- 2023Revisiting Map Relations for Unsupervised Non-Rigid Shape Matchingcited by 8
- 2023DiscoMatch: Fast Discrete Optimisation for Geometrically Consistent 3D Shape Matchingcited by 7
- 2018Divergence-Free Shape Interpolation and Correspondencecited by 6
- 2024DiffCD: A Symmetric Differentiable Chamfer Distance for Neural Implicit Surface Fittingcited by 6
- 2025Implicit Neural Surface Deformation with Explicit Velocity Fieldscited by 6
- 2018Bayesian 3D Reconstruction of Complex Scenes from Single-Photon Lidar Datacited by 5
- 2022High-Quality RGB-D Reconstruction via Multi-View Uncalibrated Photometric Stereo and Gradient-SDFcited by 5
Built on by
Citing papers per year: 2025: 2; 2026: 5.
7 papers.
- 2026BiMotion: B-spline Motion for Text-guided Dynamic 3D Character Generationcited by 4
- 2025TwoSquared: 4D Generation from 2D Image Pairscited by 3
- 2025FLOWING: Implicit Neural Flows for Structure-Preserving Morphingcited by 3
- 2026ArtHOI: Articulated Human-Object Interaction Synthesis by 4D Reconstruction from Video Priorscited by 0
- 20263DMorph: Single-Image-Guided Local 3D Shape Editing and Morphingcited by 0
- 2026GrowFields: Compositional 4D Neural Fields for Topology-Changing Plant Growthcited by 0
- 2026NeuralSRNF: Neural Square Root Normal Fields for the Statistical Shape Analysis and Generation of Nonrigid 3D and 4D Objectscited by 0
- 2026NeuralSRNF: Neural Square Root Normal Fields for the Statistical Shape Analysis and Generation of Nonrigid 3D and 4D Objects23 Sep 2026
- 2026GrowFields: Compositional 4D Neural Fields for Topology-Changing Plant Growth3 Jul 2026
- 20263DMorph: Single-Image-Guided Local 3D Shape Editing and Morphing5 Jun 2026
- 2026ArtHOI: Articulated Human-Object Interaction Synthesis by 4D Reconstruction from Video Priors4 Mar 2026
- 2026BiMotion: B-spline Motion for Text-guided Dynamic 3D Character Generation21 Feb 2026
- 2025FLOWING: Implicit Neural Flows for Structure-Preserving Morphing10 Oct 2025
- 2025TwoSquared: 4D Generation from 2D Image Pairs17 Apr 2025