GHuNeRF: Generalizable Human NeRF from a Monocular Video
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Abstract (arXiv)
In this paper, we tackle the challenging task of learning a generalizable human NeRF model from a monocular video. Although existing generalizable human NeRFs have achieved impressive results, they require muti-view images or videos which might not be always available. On the other hand, some works on free-viewpoint rendering of human from monocular videos cannot be generalized to unseen identities. In view of these limitations, we propose GHuNeRF to learn a generalizable human NeRF model from a monocular video of the human performer. We first introduce a visibility-aware aggregation scheme to compute vertex-wise features, which is used to construct a 3D feature volume. The feature volume can only represent the overall geometry of the human performer with insufficient accuracy due to the limited resolution. To solve this, we further enhance the volume feature with temporally aligned point-wise features using an attention mechanism. Finally, the enhanced feature is used for predicting density and color for each sampled point. A surface-guided sampling strategy is also adopted to improve the efficiency for both training and inference. We validate our approach on the widely-used ZJU-MoCap dataset, where we achieve comparable performance with existing multi-view video based approaches. We also test on the monocular People-Snapshot dataset and achieve better performance than existing works when only monocular video is used. Our code is available at the project website.
Key facts. Cited by 10 papers in the map (data through 14 Oct 2026). Builds on 31 of its 45 references that are in the map. First posted on arXiv 31 Aug 2023.
Builds on
31 of 45 references.
References · 31
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19 more
- 2020PIFuHD: Multi-Level Pixel-Aligned Implicit Function for High-Resolution 3D Human Digitizationcited by 521
- 2022HumanNeRF: Free-viewpoint Rendering of Moving People from Monocular Videocited by 483
- 2021Animatable Neural Radiance Fields for Modeling Dynamic Human Bodiescited by 361
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Built on by
Citing papers per year: 2023: 1; 2024: 4; 2025: 4; 2026: 1.
10 papers.
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- 2024L4GM: Large 4D Gaussian Reconstruction Modelcited by 144
- 2025LIFe-GoM: Generalizable Human Rendering with Learned Iterative Feedback Over Multi-Resolution Gaussians-on-Meshcited by 11
- 2025STG-Avatar: Animatable Human Avatars via Spacetime Gaussiancited by 8
- 2024Motion-Oriented Compositional Neural Radiance Fields for Monocular Dynamic Human Modelingcited by 4
- 2024Generalizable Neural Human Renderercited by 3
- 2024COSMU: Complete 3D human shape from monocular unconstrained imagescited by 1
- 2025HumMorph: Generalized Dynamic Human Neural Fields from Few Viewscited by 0
- 2025ShowMak3r: Compositional TV Show Reconstructioncited by 0
- 2026GenFusion: Feed-forward Human Performance Capture via Progressive Canonical Space Updatescited by 0
- 2026GenFusion: Feed-forward Human Performance Capture via Progressive Canonical Space Updates30 Mar 2026
- 2025STG-Avatar: Animatable Human Avatars via Spacetime Gaussian25 Oct 2025
- 2025ShowMak3r: Compositional TV Show Reconstruction28 Apr 2025
- 2025HumMorph: Generalized Dynamic Human Neural Fields from Few Views27 Apr 2025
- 2025LIFe-GoM: Generalizable Human Rendering with Learned Iterative Feedback Over Multi-Resolution Gaussians-on-Mesh13 Feb 2025
- 2024Motion-Oriented Compositional Neural Radiance Fields for Monocular Dynamic Human Modeling16 Jul 2024
- 2024COSMU: Complete 3D human shape from monocular unconstrained images15 Jul 2024
- 2024L4GM: Large 4D Gaussian Reconstruction Model14 Jun 2024
- 2024Generalizable Neural Human Renderer22 Apr 2024
- 20234D Gaussian Splatting for Real-Time Dynamic Scene Rendering12 Oct 2023