JGHand: Joint-Driven Animatable Hand Avater via 3D Gaussian Splatting
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Abstract (arXiv)
Since hands are the primary interface in daily interactions, modeling high-quality digital human hands and rendering realistic images is a critical research problem. Furthermore, considering the requirements of interactive and rendering applications, it is essential to achieve real-time rendering and driveability of the digital model without compromising rendering quality. Thus, we propose Jointly 3D Gaussian Hand (JGHand), a novel joint-driven 3D Gaussian Splatting (3DGS)-based hand representation that renders high-fidelity hand images in real-time for various poses and characters. Distinct from existing articulated neural rendering techniques, we introduce a differentiable process for spatial transformations based on 3D key points. This process supports deformations from the canonical template to a mesh with arbitrary bone lengths and poses. Additionally, we propose a real-time shadow simulation method based on per-pixel depth to simulate self-occlusion shadows caused by finger movements. Finally, we embed the hand prior and propose an animatable 3DGS representation of the hand driven solely by 3D key points. We validate the effectiveness of each component of our approach through comprehensive ablation studies. Experimental results on public datasets demonstrate that JGHand achieves real-time rendering speeds with enhanced quality, surpassing state-of-the-art methods.
Key facts. Cited by 3 papers in the map (data through 7 Oct 2026). Builds on 20 of its 31 references that are in the map. First posted on arXiv 31 Jan 2025.
Builds on
20 of 31 references.
References · 20
- 2018The Unreasonable Effectiveness of Deep Features as a Perceptual Metriccited by 11,029
- 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,141
- 2019Expressive Body Capture: 3D Hands, Face, and Body from a Single Imagecited by 1,600
- 2023Dynamic 3D Gaussians: Tracking by Persistent Dynamic View Synthesiscited by 731
- 2020InterHand2.6M: A Dataset and Baseline for 3D Interacting Hand Pose Estimation from a Single RGB Imagecited by 244
- 20233DGS-Avatar: Animatable Avatars via Deformable 3D Gaussian Splattingcited by 195
- 2022Embodied Hands: Modeling and Capturing Hands and Bodies Togethercited by 179
- 2023HUGS: Human Gaussian Splatscited by 154
- 2020LoopReg: Self-supervised Learning of Implicit Surface Correspondences, Pose and Shape for 3D Human Mesh Registrationcited by 108
- 2023ASH: Animatable Gaussian Splats for Efficient and Photoreal Human Renderingcited by 104
- 2022LISA: Learning Implicit Shape and Appearance of Handscited by 63
- 2022Fast-SNARF: A Fast Deformer for Articulated Neural Fieldscited by 55
8 more
- 2024GGHead: Fast and Generalizable 3D Gaussian Headscited by 51
- 2021A Skeleton-Driven Neural Occupancy Representation for Articulated Handscited by 50
- 2022Hand Avatar: Free-Pose Hand Animation and Rendering from Monocular Videocited by 37
- 2021Contrastive Representation Learning for Hand Shape Estimationcited by 34
- 2023HandNeRF: Neural Radiance Fields for Animatable Interacting Handscited by 27
- 2023LiveHand: Real-time and Photorealistic Neural Hand Renderingcited by 26
- 2024OHTA: One-shot Hand Avatar via Data-driven Implicit Priorscited by 18
- 20233D Points Splatting for Real-Time Dynamic Hand Reconstructioncited by 10
Built on by
Citing papers per year: 2025: 1; 2026: 2.
3 papers.
- 2026Glove2Hand: Synthesizing Natural Hand-Object Interaction from Multi-Modal Sensing Glovescited by 3
- 2025HandSCS: Structural Coordinate Space for Animatable Hand Gaussian Splattingcited by 1
- 2026Hand-4DGS: Feed-Forward 3D Gaussian Splatting for 4D Hand Reconstruction from Egocentric Videoscited by 0
- 2026Hand-4DGS: Feed-Forward 3D Gaussian Splatting for 4D Hand Reconstruction from Egocentric Videos17 Jun 2026
- 2026Glove2Hand: Synthesizing Natural Hand-Object Interaction from Multi-Modal Sensing Gloves21 Mar 2026
- 2025HandSCS: Structural Coordinate Space for Animatable Hand Gaussian Splatting18 Mar 2025