mlsanityData to 7 Oct 2026

IRGS: Inter-Reflective Gaussian Splatting with 2D Gaussian Ray Tracing

arXiv 2412.15867 ↗First posted 20 Dec 2024cs.CVcited by 53

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Abstract (arXiv)

In inverse rendering, accurately modeling visibility and indirect radiance for incident light is essential for capturing secondary effects. Due to the absence of a powerful Gaussian ray tracer, previous 3DGS-based methods have either adopted a simplified rendering equation or used learnable parameters to approximate incident light, resulting in inaccurate material and lighting estimations. To this end, we introduce inter-reflective Gaussian splatting (IRGS) for inverse rendering. To capture inter-reflection, we apply the full rendering equation without simplification and compute incident radiance on the fly using the proposed differentiable 2D Gaussian ray tracing. Additionally, we present an efficient optimization scheme to handle the computational demands of Monte Carlo sampling for rendering equation evaluation. Furthermore, we introduce a novel strategy for querying the indirect radiance of incident light when relighting the optimized scenes. Extensive experiments on multiple standard benchmarks validate the effectiveness of IRGS, demonstrating its capability to accurately model complex inter-reflection effects.

Key facts. Cited by 53 papers in the map (data through 7 Oct 2026). First posted on arXiv 20 Dec 2024.

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2025: 24; 2026: 29.

53 papers.

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  1. 2025MaterialRefGS: Reflective Gaussian Splatting with Multi-view Consistent Material Inferencecited by 22
  2. 2025GeoSVR: Taming Sparse Voxels for Geometrically Accurate Surface Reconstructioncited by 15
  3. 2025MeshSplats: Mesh-Based Rendering with Gaussian Splatting Initializationcited by 9
  4. 2025MV-CoLight: Efficient Object Compositing with Consistent Lighting and Shadow Generationcited by 8
  5. 20253DGEER: 3D Gaussian Rendering Made Exact and Efficient for Generic Camerascited by 8
  6. 2025Anti-Aliased 2D Gaussian Splattingcited by 7
  7. 2026LuxRemix: Lighting Decomposition and Remixing for Indoor Scenescited by 7
  8. 2025BEAM: Bridging Physically-based Rendering and Gaussian Modeling for Relightable Volumetric Videocited by 5
  9. 2025MVInverse: Feed-forward Multi-view Inverse Rendering in Secondscited by 5
  10. 2025Generalizable and Relightable Gaussian Splatting for Human Novel View Synthesiscited by 4
  11. 2026ShadowGS: Shadow-Aware 3D Gaussian Splatting for Satellite Imagerycited by 3
  12. 2025GOGS: High-Fidelity Geometry and Relighting for Glossy Objects via Gaussian Surfelscited by 2
38 more
  1. 2025ROSGS: Relightable Outdoor Scenes With Gaussian Splattingcited by 2
  2. 2025MatSpray: Fusing 2D Material World Knowledge on 3D Geometrycited by 2
  3. 2026Radiometrically Consistent Gaussian Surfels for Inverse Renderingcited by 2
  4. 2026Benchmarking PhD-Level Coding in 3D Geometric Computer Visioncited by 2
  5. 2025PS-GS: Gaussian Splatting for Multi-View Photometric Stereocited by 1
  6. 2025ComGS: Efficient 3D Object-Scene Composition via Surface Octahedral Probescited by 1
  7. 2025From Volume Rendering to 3D Gaussian Splatting: Theory and Applicationscited by 1
  8. 2025GTAvatar: Bridging Gaussian Splatting and Texture Mapping for Relightable and Editable Gaussian Avatarscited by 1
  9. 2025GAINS: Gaussian-based Inverse Rendering from Sparse Multi-View Capturescited by 1
  10. 2026EAG-PT: Emission-Aware Gaussians and Path Tracing for Diffuse Indoor Scene Reconstruction and Editingcited by 1
  11. 2026SGS-Intrinsic: Semantic-Invariant Gaussian Splatting for Sparse-View Indoor Inverse Renderingcited by 1
  12. 2026LumiMotion: Improving Gaussian Relighting with Scene Dynamicscited by 1
  13. 2026GOR-IS: 3D Gaussian Object Removal in the Intrinsic Spacecited by 1
  14. 2026TransmissiveGS: Residual-Guided Disentangled Gaussian Splatting for Transmissive Scene Reconstruction and Renderingcited by 1
  15. 2025REdiSplats: Ray Tracing for Editable Gaussian Splattingcited by 0
  16. 2025GLOW: Global Illumination-Aware Inverse Rendering of Indoor Scenes Captured with Dynamic Co-Located Light & Cameracited by 0
  17. 2025UTrice: Unifying Primitives in Differentiable Ray Tracing and Rasterization via Triangles for Particle-Based 3D Scenescited by 0
  18. 2025COREA: Coupled Relightable 3D Gaussians and SDFs for Efficient Normal Alignmentcited by 0
  19. 2025HybridSplat: Fast Reflection-baked Gaussian Tracing using Hybrid Splattingcited by 0
  20. 2025TraceFlow: Dynamic 3D Reconstruction of Specular Scenes Driven by Ray Tracingcited by 0
  21. 2025Light Field Based 6DoF Tracking of Previously Unobserved Objectscited by 0
  22. 2026Rotated Lights for Consistent and Efficient 2D Gaussians Inverse Renderingcited by 0
  23. 2026SSR-GS: Separating Specular Reflection in Gaussian Splatting for Glossy Surface Reconstructioncited by 0
  24. 2026A 3D Reconstruction Benchmark for Asset Inspectioncited by 0
  25. 2026Stochastic Ray Tracing for the Reconstruction of 3D Gaussian Splattingcited by 0
  26. 2026Differentiable Ray Tracing with Gaussians for Unified Radio Propagation Simulation and View Synthesiscited by 0
  27. 2026SRUG: Shadow-Guided Relightable Urban Scene with Generation Modelcited by 0
  28. 2026GeRaF: Neural Geometry Reconstruction from Radio Frequency Signalscited by 0
  29. 2026Seeing through boxes: Non-Line-of-Sight 3D Reconstruction from Radar Signalscited by 0
  30. 2026Ambient-robust Inverse Rendering using Active RGB-NIR Imagingcited by 0
  31. 2026TRON: Tracing Rays to Orchestrate a Neural Renderer for 3D Gaussian Reconstructionscited by 0
  32. 2026BRDFusion: Physics Meets Generation for Urban Scene Inverse Renderingcited by 0
  33. 2026AEGIR: Modeling Area Emitters for Indoor Inverse Rendering using Gaussian Splattingcited by 0
  34. 2026RefGlass-GS: A UAV-Enabled Fusion Framework for Photorealistic, Semantic and Interactive Digitization of Reflective Glass Facades via Gaussian Splattingcited by 0
  35. 2026RAGA: Real Time Ray Traced Gaussian Shadow Casting for 3DGS Avatar-Scene Interactioncited by 0
  36. 2026DR-GS: Physically-Based Deformable and Relightable 2D Gaussianscited by 0
  37. 2026Diffusion-Based Material Regularization for Physics-Based Inverse Renderingcited by 0
  38. 2026Dynamic Inverse Rendering for Enhanced Material-Lighting Decompositioncited by 0

50 most cited of 53 All 53 (JSON)