mlsanityData to 14 Oct 2026

Reflective Gaussian Splatting

arXiv 2412.19282 ↗First posted 26 Dec 2024cs.CVcited by 42

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Abstract (arXiv)

Novel view synthesis has experienced significant advancements owing to increasingly capable NeRF- and 3DGS-based methods. However, reflective object reconstruction remains challenging, lacking a proper solution to achieve real-time, high-quality rendering while accommodating inter-reflection. To fill this gap, we introduce a Reflective Gaussian splatting (Ref-Gaussian) framework characterized with two components: (I) Physically based deferred rendering that empowers the rendering equation with pixel-level material properties via formulating split-sum approximation; (II) Gaussian-grounded inter-reflection that realizes the desired inter-reflection function within a Gaussian splatting paradigm for the first time. To enhance geometry modeling, we further introduce material-aware normal propagation and an initial per-Gaussian shading stage, along with 2D Gaussian primitives. Extensive experiments on standard datasets demonstrate that Ref-Gaussian surpasses existing approaches in terms of quantitative metrics, visual quality, and compute efficiency. Further, we show that our method serves as a unified solution for both reflective and non-reflective scenes, going beyond the previous alternatives focusing on only reflective scenes. Also, we illustrate that Ref-Gaussian supports more applications such as relighting and editing.

Key facts. Cited by 42 papers in the map (data through 14 Oct 2026). First posted on arXiv 26 Dec 2024.

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Cited by year (2026 to 14 Oct)

Citing papers per year: 2025: 17; 2026: 25.

42 papers.

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  1. 2025MaterialRefGS: Reflective Gaussian Splatting with Multi-view Consistent Material Inferencecited by 23
  2. 2025Digital Twin Generation from Visual Data: A Surveycited by 7
  3. 2025Anti-Aliased 2D Gaussian Splattingcited by 7
  4. 2025AG2aussian: Anchor-Graph Structured Gaussian Splatting for Instance-Level 3D Scene Understanding and Editingcited by 4
  5. 20264C4D: 4 Camera 4D Gaussian Splattingcited by 4
  6. 2025RGS-DR: Deferred Reflections and Residual Shading in 2D Gaussian Splattingcited by 3
  7. 2025TextureSplat: Per-Primitive Texture Mapping for Reflective Gaussian Splattingcited by 3
  8. 2025GOGS: High-Fidelity Geometry and Relighting for Glossy Objects via Gaussian Surfelscited by 2
  9. 2025Splatwizard: A Benchmark Toolkit for 3D Gaussian Splatting Compressioncited by 2
  10. 2026Benchmarking PhD-Level Coding in 3D Geometric Computer Visioncited by 2
  11. 2026RT-Splatting: Joint Reflection-Transmission Modeling with Gaussian Splattingcited by 2
  12. 2025RefRef: A Dataset and Benchmark for Reconstructing Refractive and Reflective Objectscited by 1
30 more
  1. 2025GTAvatar: Bridging Gaussian Splatting and Texture Mapping for Relightable and Editable Gaussian Avatarscited by 1
  2. 2025GAINS: Gaussian-based Inverse Rendering from Sparse Multi-View Capturescited by 1
  3. 2026RT-GS: Gaussian Splatting with Reflection and Transmittance Primitivescited by 1
  4. 2026LumiMotion: Improving Gaussian Relighting with Scene Dynamicscited by 1
  5. 2026GOR-IS: 3D Gaussian Object Removal in the Intrinsic Spacecited by 1
  6. 2026TransmissiveGS: Residual-Guided Disentangled Gaussian Splatting for Transmissive Scene Reconstruction and Renderingcited by 1
  7. 2026Geometry Gaussians: Decoupling Appearance and Geometry in Gaussian Splattingcited by 1
  8. 2025CTRL-GS: Cascaded Temporal Residue Learning for 4D Gaussian Splattingcited by 0
  9. 2025Spec-Gloss Surfels and Normal-Diffuse Priors for Relightable Glossy Objectscited by 0
  10. 2025Pygmalion Effect in Vision: Image-to-Clay Translation for Reflective Geometry Reconstructioncited by 0
  11. 2025UTrice: Unifying Primitives in Differentiable Ray Tracing and Rasterization via Triangles for Particle-Based 3D Scenescited by 0
  12. 2025HybridSplat: Fast Reflection-baked Gaussian Tracing using Hybrid Splattingcited by 0
  13. 2025Beyond a Single Light: A Large-Scale Aerial Dataset for Urban Scene Reconstruction Under Varying Illuminationcited by 0
  14. 2026Rotated Lights for Consistent and Efficient 2D Gaussians Inverse Renderingcited by 0
  15. 2026SSR-GS: Separating Specular Reflection in Gaussian Splatting for Glossy Surface Reconstructioncited by 0
  16. 2026PhyGaP: Physically-Grounded Gaussians with Polarization Cuescited by 0
  17. 2026RefracGS: Novel View Synthesis Through Refractive Water Surfaces with 3D Gaussian Ray Tracingcited by 0
  18. 2026Relightable Gaussian Splatting for Virtual Production Using Image-Based Illuminationcited by 0
  19. 2026GeRaF: Neural Geometry Reconstruction from Radio Frequency Signalscited by 0
  20. 2026Seeing through boxes: Non-Line-of-Sight 3D Reconstruction from Radar Signalscited by 0
  21. 2026AEGIR: Modeling Area Emitters for Indoor Inverse Rendering using Gaussian Splattingcited by 0
  22. 2026RefGlass-GS: A UAV-Enabled Fusion Framework for Photorealistic, Semantic and Interactive Digitization of Reflective Glass Facades via Gaussian Splattingcited by 0
  23. 2026DR-GS: Physically-Based Deformable and Relightable 2D Gaussianscited by 0
  24. 2026AdaptiveSplat:Texture Aware Controllable 3D Gaussian Allocation for Feed-Forward Reconstructioncited by 0
  25. 2026PanoLess: Environment Reconstruction from Partial Reflective Viewscited by 0
  26. 2026Confidence matters: Leveraging Multi-view Geometric Priors for GS-based Reconstructioncited by 0
  27. 2026RGS: Reflection-aware Gaussian Splatting via Learning Geometry Continuity for Reflective Objectscited by 0
  28. 2026VolS-GS: Relightable Gaussian Splatting with Volumetric Subsurface Scatteringcited by 0
  29. 2026Casual Flash Lighting for Gaussian Splat Inverse Renderingcited by 0
  30. 2026VisibilitySplat: Ray-Traced Occlusion for Relighting with 3D Gaussian Splattingcited by 0