MoRe: Motion-aware Feed-forward 4D Reconstruction Transformer
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Abstract (arXiv)
Reconstructing dynamic 4D scenes remains challenging due to the presence of moving objects that corrupt camera pose estimation. Existing optimization methods alleviate this issue with additional supervision, but they are mostly computationally expensive and impractical in real-time applications. To address these limitations, we propose MoRe, a feedforward 4D reconstruction network that efficiently recovers dynamic 3D scenes from monocular videos. Built upon a strong static reconstruction backbone, MoRe employs an attention-forcing strategy to disentangle dynamic motion from static structure. To further enhance robustness, we fine-tune the model on large-scale, diverse datasets encompassing both dynamic and static scenes. Moreover, our grouped causal attention captures temporal dependencies and adapts to varying token lengths across frames, ensuring temporally coherent geometry reconstruction. Extensive experiments on multiple benchmarks demonstrate that MoRe achieves high-quality dynamic reconstructions with exceptional efficiency.
Key facts. Cited by 8 papers in the map (data through 7 Oct 2026). Builds on 50 of its 63 references that are in the map. First posted on arXiv 5 Mar 2026.
Builds on
50 of 63 references.
References · 50
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38 more
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Built on by
Citing papers per year: 2026: 8.
8 papers.
- 2026Vision as Unified Multimodal Generationcited by 5
- 20263D Gaussian Splatting with Self-Constrained Priors for High Fidelity Surface Reconstructioncited by 1
- 2026GaussianGrow: Geometry-aware Gaussian Growing from 3D Point Clouds with Text Guidancecited by 1
- 2026VidSplat: Gaussian Splatting Reconstruction with Geometry-Guided Video Diffusion Priorscited by 1
- 2026UniQuery4R: Unified 4D Scene Reconstruction from a Single Querycited by 1
- 2026Good Token Hunting: A Hitchhiker's Guide to Token Selection for Visual Geometry Transformerscited by 0
- 2026DarkVGGT: Seeing Through Darkness Using Thermal Geometry without Daylight Taxcited by 0
- 2026NemoSplat: Feed-Forward 4D Gaussian Splatting for Media-Aware Underwater Reconstructioncited by 0
- 2026NemoSplat: Feed-Forward 4D Gaussian Splatting for Media-Aware Underwater Reconstruction24 Aug 2026
- 2026UniQuery4R: Unified 4D Scene Reconstruction from a Single Query18 Aug 2026
- 2026Vision as Unified Multimodal Generation7 Jul 2026
- 2026DarkVGGT: Seeing Through Darkness Using Thermal Geometry without Daylight Tax9 Jun 2026
- 2026Good Token Hunting: A Hitchhiker's Guide to Token Selection for Visual Geometry Transformers22 May 2026
- 2026VidSplat: Gaussian Splatting Reconstruction with Geometry-Guided Video Diffusion Priors12 May 2026
- 2026GaussianGrow: Geometry-aware Gaussian Growing from 3D Point Clouds with Text Guidance7 Apr 2026
- 20263D Gaussian Splatting with Self-Constrained Priors for High Fidelity Surface Reconstruction20 Mar 2026