Plenoptic Video Generation
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Abstract (arXiv)
Camera-controlled generative video re-rendering methods, such as ReCamMaster, have achieved remarkable progress. However, despite their success in single-view setting, these works often struggle to maintain consistency across multi-view scenarios. Ensuring spatio-temporal coherence in hallucinated regions remains challenging due to the inherent stochasticity of generative models. To address it, we introduce PlenopticDreamer, a framework that synchronizes generative hallucinations to maintain spatio-temporal memory. The core idea is to train a multi-in-single-out video-conditioned model in an autoregressive manner, aided by a camera-guided video retrieval strategy that adaptively selects salient videos from previous generations as conditional inputs. In addition, Our training incorporates progressive context-scaling to improve convergence, self-conditioning to enhance robustness against long-range visual degradation caused by error accumulation, and a long-video conditioning mechanism to support extended video generation. Extensive experiments on the Basic and Agibot benchmarks demonstrate that PlenopticDreamer achieves state-of-the-art video re-rendering, delivering superior view synchronization, high-fidelity visuals, accurate camera control, and diverse view transformations (e.g., third-person to third-person, and head-view to gripper-view in robotic manipulation). Project page: https://research.nvidia.com/labs/dir/plenopticdreamer/
Key facts. Cited by 9 papers in the map (data through 7 Oct 2026). Builds on 60 of its 66 references that are in the map. First posted on arXiv 8 Jan 2026.
Builds on
60 of 66 references.
References · 60
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38 more
- 2024Diffusion Forcing: Next-token Prediction Meets Full-Sequence Diffusioncited by 634
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- 2023MotionCtrl: A Unified and Flexible Motion Controller for Video Generationcited by 568
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50 most cited of 60 All 60 (JSON)
Built on by
Citing papers per year: 2026: 9.
9 papers.
- 2026Mode Seeking meets Mean Seeking for Fast Long Video Generationcited by 12
- 2026Echo-Memory: A Controlled Study of Memory in Action World Modelscited by 4
- 2026MoRight: Motion Control Done Rightcited by 2
- 2026Grounded-Exo2Ego: Structured Semantic Grounding for Robust Exocentric-to-Egocentric Video Generationcited by 2
- 2026CityRAG: Stepping Into a City via Spatially-Grounded Video Generationcited by 1
- 2026CameraAnything: Refilming Videos with Arbitrary Camera Controlcited by 1
- 2026World from Motion: Generative Dynamic Gaussian Reconstruction from Monocular Videocited by 0
- 2026FlashRender: Few-Step Generative Rendering via Camera-Controlled Video MeanFlowcited by 0
- 2026Can 4D Foundation Models Remember?cited by 0
- 2026Can 4D Foundation Models Remember?17 Sep 2026
- 2026FlashRender: Few-Step Generative Rendering via Camera-Controlled Video MeanFlow3 Sep 2026
- 2026Grounded-Exo2Ego: Structured Semantic Grounding for Robust Exocentric-to-Egocentric Video Generation20 Aug 2026
- 2026CameraAnything: Refilming Videos with Arbitrary Camera Control27 Jul 2026
- 2026World from Motion: Generative Dynamic Gaussian Reconstruction from Monocular Video1 Jul 2026
- 2026Echo-Memory: A Controlled Study of Memory in Action World Models8 Jun 2026
- 2026CityRAG: Stepping Into a City via Spatially-Grounded Video Generation21 Apr 2026
- 2026MoRight: Motion Control Done Right8 Apr 2026
- 2026Mode Seeking meets Mean Seeking for Fast Long Video Generation27 Feb 2026