Real-Time Human-Centric World Modeling for Upper-Body Human-Object Interaction
On the map: World models → Embodied and robot world models
Abstract (arXiv)
We present a real-time human-centric world model for upper-body interactive generation, aiming to synthesize coherent local world dynamics centered on a person, where coordinated body, hand, and facial motions evolve jointly with controllable human-object discrete interaction. To this end, we adopt a continuous-discrete joint control scheme with two complementary components: a continuous human state and a discrete interaction state. For continuous human-state control, we introduce a unified implicit representation based on multi-scale motion encoding, in which motion latents from the upper body, hands, and face are fused into a shared latent space. This multi-scale design improves expressiveness across different spatial scales, captures fine-grained human dynamics more effectively, and enables direct control without explicit retargeting. For discrete object interaction-state control, we represent object contact using a small set of language-encoded discrete interaction states, where text serves as an explicit interaction-state command, such as no contact or grasp, rather than an open-ended generation prompt, and we further construct a dedicated rendering pipeline for human-object interaction data to supervise such discrete interaction states. By combining continuous implicit human-state control with discrete interaction-state control, our model enables precise modeling of how a person moves and interacts with the local environment, including controllable changes to nearby scene states. Finally, we distill the model for efficient streaming real-time inference, achieving 25 FPS on two H100 GPUs. Experiments demonstrate improved fine-grained motion fidelity, more realistic hand-object coordination, and effective real-time interaction, establishing a practical step beyond motion reproduction toward real-time human-centric world modeling.
Key facts. Cited by 1 paper in the map (data through 14 Oct 2026). Placed in Embodied and robot world models, one of 11 directions in World models. Builds on 43 of its 77 references that are in the map. First posted on arXiv 26 Jul 2026.
Builds on
43 of 77 references.
Closest ancestors · 3
Same direction, newest first
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- 2026Hand2World: Autoregressive Egocentric Interaction Generation via Free-Space Hand Gestures10 Feb
- 2026PointWorld: Scaling 3D World Models for In-The-Wild Robotic Manipulation7 Jan
Other references · 40
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