PROWL: Prioritized Regret-Driven Optimization for World Model Learning
On the map: World models → World model security and GUI agents
Abstract (arXiv)
Modern action-conditioned video world models achieve strong short-horizon visual realism, yet remain unreliable on rare, interaction-critical transitions that dominate downstream planning and policy performance. Because passive demonstration data systematically under-samples these high-impact regimes, improving robustness requires actively eliciting model failures rather than relying on their natural occurrence. We introduce a KL-constrained adversarial curriculum in which a policy is trained to expose high-error trajectories of a diffusion-based world model while remaining close to the behavior distribution. The world model is continuously fine-tuned on these adversarially discovered trajectories, yielding an adversarial training loop that converts rare failures into a stable, near-distribution training signal without drifting into out-of-distribution exploitation. To maintain pressure on unresolved weaknesses as the model improves, we propose a Prioritized Adversarial Trajectory (PAT) buffer that re-ranks trajectories based on prediction error, action fidelity, and learning progress, focusing training on unresolved failure modes rather than repeatedly revisiting solved cases. We implement our approach in the MineRL framework and evaluate it on held-out out-of-distribution trajectories; PROWL improves robustness over models trained on passive data alone, reveals reward-hacking behaviors under weak behavioral constraints, and demonstrates that effective adversarial world-model training critically depends on balancing exploratory failure discovery with explicit behavioral regularization. Our results suggest that scalable world models benefit not only from larger datasets, but also from selectively generating informative training data.
Key facts. No citing papers in the map yet (data through 7 Oct 2026). Placed in World model security and GUI agents, one of 11 directions in World models. Builds on 22 of its 45 references that are in the map. First posted on arXiv 11 May 2026.
Builds on
22 of 45 references.
References · 22
- 2017Proximal Policy Optimization Algorithmscited by 14,441
- 2025Wan: Open and Advanced Large-Scale Video Generative Modelscited by 2,536
- 2018World Modelscited by 1,444
- 2023Mastering Diverse Domains through World Modelscited by 1,193
- 2017Robust Adversarial Reinforcement Learningcited by 439
- 2022Latent Video Diffusion Models for High-Fidelity Long Video Generationcited by 385
- 2023DriveDreamer: Towards Real-world-driven World Models for Autonomous Drivingcited by 258
- 2017Automated Curriculum Learning for Neural Networkscited by 251
- 2022Defining and Characterizing Reward Hackingcited by 184
- 2024SEA-RAFT: Simple, Efficient, Accurate RAFT for Optical Flowcited by 169
- 2022Evolving Curricula with Regret-Based Environment Designcited by 166
- 2025WorldMem: Long-term Consistent World Simulation with Memorycited by 152
10 more
- 2025Training Agents Inside of Scalable World Modelscited by 122
- 2025MineWorld: a Real-Time and Open-Source Interactive World Model on Minecraftcited by 93
- 2025Hunyuan-GameCraft: High-dynamic Interactive Game Video Generation with Hybrid History Conditioncited by 92
- 2024Open-Endedness is Essential for Artificial Superhuman Intelligencecited by 79
- 2020Ready Policy One: World Building Through Active Learningcited by 33
- 2021The MineRL BASALT Competition on Learning from Human Feedbackcited by 24
- 2024Large Motion Video Autoencoding with Cross-modal Video VAEcited by 19
- 2023BEDD: The MineRL BASALT Evaluation and Demonstrations Dataset for Training and Benchmarking Agents that Solve Fuzzy Taskscited by 8
- 2025LoopNav: Benchmarking Spatial Consistency in World Modelscited by 7
- 2025Imagined Autocurriculacited by 4
Built on by
Not cited yet.
Similar, not cited
Close in wording, no citation either way
- 2026WorldGuide: Learning Success-Failure Boundaries in Latent World Models for Vision-Language-Action Policies
- 2026World Action Verifier: Self-Improving World Models via Forward-Inverse Asymmetry
- 2026BadWorld: Adversarial Attacks on World Models
- 2026AD-WM: Action-Discriminative World Models for Counterfactual Model Predictive Control
- 2026Persistent Robot World Models: Stabilizing Multi-Step Rollouts via Reinforcement Learning
- 2026Vid2WAM: Distilling Video Diffusion Priors into World Action Models
- 2026Grounding Generated Videos in Feasible Plans via World Models
- 2024Efficient Imitation Learning with Conservative World Models