mlsanityData to 7 Oct 2026

NeRF-Casting: Improved View-Dependent Appearance with Consistent Reflections

arXiv 2405.14871 ↗First posted 23 May 2024cs.CV cs.GRcited by 32

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Abstract (arXiv)

Neural Radiance Fields (NeRFs) typically struggle to reconstruct and render highly specular objects, whose appearance varies quickly with changes in viewpoint. Recent works have improved NeRF's ability to render detailed specular appearance of distant environment illumination, but are unable to synthesize consistent reflections of closer content. Moreover, these techniques rely on large computationally-expensive neural networks to model outgoing radiance, which severely limits optimization and rendering speed. We address these issues with an approach based on ray tracing: instead of querying an expensive neural network for the outgoing view-dependent radiance at points along each camera ray, our model casts reflection rays from these points and traces them through the NeRF representation to render feature vectors which are decoded into color using a small inexpensive network. We demonstrate that our model outperforms prior methods for view synthesis of scenes containing shiny objects, and that it is the only existing NeRF method that can synthesize photorealistic specular appearance and reflections in real-world scenes, while requiring comparable optimization time to current state-of-the-art view synthesis models.

Key facts. Cited by 32 papers in the map (data through 7 Oct 2026). Builds on 16 of its 24 references that are in the map. First posted on arXiv 23 May 2024.

Builds on

16 of 24 references.

References · 16

  1. 2014Adam: A Method for Stochastic Optimizationcited by 36,960
  2. 2018The Unreasonable Effectiveness of Deep Features as a Perceptual Metriccited by 11,029
  3. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,141
  4. 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,698
  5. 2021Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fieldscited by 1,957
  6. 2020Nerfies: Deformable Neural Radiance Fieldscited by 1,194
  7. 2021Direct Voxel Grid Optimization: Super-fast Convergence for Radiance Fields Reconstructioncited by 961
  8. 2020NeRV: Neural Reflectance and Visibility Fields for Relighting and View Synthesiscited by 493
  9. 2021Extracting Triangular 3D Models, Materials, and Lighting From Imagescited by 363
  10. 2020Neural Reflectance Fields for Appearance Acquisitioncited by 196
  11. 2022ReLU Fields: The Little Non-linearity That Couldcited by 87
  12. 2023ENVIDR: Implicit Differentiable Renderer with Neural Environment Lightingcited by 63
4 more
  1. 2023Neural Microfacet Fields for Inverse Renderingcited by 37
  2. 2023SpecNeRF: Gaussian Directional Encoding for Specular Reflectionscited by 30
  3. 2023UniSDF: Unifying Neural Representations for High-Fidelity 3D Reconstruction of Complex Scenes with Reflectionscited by 29
  4. 2023NeAI: A Pre-convoluted Representation for Plug-and-Play Neural Ambient Illuminationcited by 10

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2024: 7; 2025: 19; 2026: 6.

32 papers.

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  1. 2024EnvGS: Modeling View-Dependent Appearance with Environment Gaussiancited by 34
  2. 2024IllumiNeRF: 3D Relighting Without Inverse Renderingcited by 29
  3. 2024SpectroMotion: Dynamic 3D Reconstruction of Specular Scenescited by 21
  4. 2025Sharp Monocular View Synthesis in Less Than a Secondcited by 19
  5. 2025LightSwitch: Multi-view Relighting with Material-guided Diffusioncited by 15
  6. 2024Geometry Field Splatting with Gaussian Surfelscited by 13
  7. 2024Generative Multiview Relighting for 3D Reconstruction under Extreme Illumination Variationcited by 13
  8. 2025Spherical Voronoi: Directional Appearance as a Differentiable Partition of the Spherecited by 10
  9. 2025ROGR: Relightable 3D Objects using Generative Relightingcited by 7
  10. 2024ProbeSDF: Light Field Probes for Neural Surface Reconstructioncited by 6
  11. 2025Eye2Eye: A Simple Approach for Monocular-to-Stereo Video Synthesiscited by 6
  12. 2025Reflections Unlock: Geometry-Aware Reflection Disentanglement in 3D Gaussian Splatting for Photorealistic Scenes Renderingcited by 4
20 more
  1. 2025Car-GS: Addressing Reflective and Transparent Surface Challenges in 3D Car Reconstructioncited by 3
  2. 2025MADrive: Memory-Augmented Driving Scene Modelingcited by 3
  3. 2024Surf-NeRF: Surface Regularised Neural Radiance Fieldscited by 2
  4. 2025NeRFs are Mirror Detectors: Using Structural Similarity for Multi-View Mirror Scene Reconstruction with 3D Surface Primitivescited by 2
  5. 2025Fillerbuster: Unified Generative Scene Completion Model for Casual Capturescited by 2
  6. 2025Can NeRFs See without Cameras?cited by 2
  7. 2026RT-Splatting: Joint Reflection-Transmission Modeling with Gaussian Splattingcited by 2
  8. 2025RefRef: A Dataset and Benchmark for Reconstructing Refractive and Reflective Objectscited by 1
  9. 2025TR-Gaussians: High-fidelity Real-time Rendering of Planar Transmission and Reflection with 3D Gaussian Splattingcited by 1
  10. 2025Shoot-Bounce-3D: Single-Shot Occlusion-Aware 3D from Lidar by Decomposing Two-Bounce Lightcited by 1
  11. 2026TransmissiveGS: Residual-Guided Disentangled Gaussian Splatting for Transmissive Scene Reconstruction and Renderingcited by 1
  12. 2025Pygmalion Effect in Vision: Image-to-Clay Translation for Reflective Geometry Reconstructioncited by 0
  13. 2025HybridSplat: Fast Reflection-baked Gaussian Tracing using Hybrid Splattingcited by 0
  14. 2025FROMAT: Multiview Material Appearance Transfer via Few-Shot Self-Attention Adaptationcited by 0
  15. 2025TraceFlow: Dynamic 3D Reconstruction of Specular Scenes Driven by Ray Tracingcited by 0
  16. 2025ShinyNeRF: Digitizing Anisotropic Appearance in Neural Radiance Fieldscited by 0
  17. 2026Ref-DGS: Reflective Dual Gaussian Splattingcited by 0
  18. 2026PhyGaP: Physically-Grounded Gaussians with Polarization Cuescited by 0
  19. 2026Eulerian Gaussian Splatting using Hashed Probability Pyramidscited by 0
  20. 2026Compact Neural Appearance Models for Efficient Gaussian Splattingcited by 0