ARGS: Advanced Regularization on Aligning Gaussians over the Surface
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Abstract (arXiv)
Reconstructing high-quality 3D meshes and visuals from 3D Gaussian Splatting(3DGS) still remains a central challenge in computer graphics. Although existing models such as SuGaR offer effective solutions for rendering, there is is still room to improve improve both visual fidelity and scene consistency. This work builds upon SuGaR by introducing two complementary regularization strategies that address common limitations in both the shape of individual Gaussians and the coherence of the overall surface. The first strategy introduces an effective rank regularization, motivated by recent studies on Gaussian primitive structures. This regularization discourages extreme anisotropy-specifically, "needle-like" shapes-by favoring more balanced, "disk-like" forms that are better suited for stable surface reconstruction. The second strategy integrates a neural Signed Distance Function (SDF) into the optimization process. The SDF is regularized with an Eikonal loss to maintain proper distance properties and provides a continuous global surface prior, guiding Gaussians toward better alignment with the underlying geometry. These two regularizations aim to improve both the fidelity of individual Gaussian primitives and their collective surface behavior. The final model can make more accurate and coherent visuals from 3DGS data.
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References · 16
- 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
- 2021NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view Reconstructioncited by 1,712
- 20242D Gaussian Splatting for Geometrically Accurate Radiance Fieldscited by 1,076
- 2021Volume Rendering of Neural Implicit Surfacescited by 996
- 2021UNISURF: Unifying Neural Implicit Surfaces and Radiance Fields for Multi-View Reconstructioncited by 646
- 2023SuGaR: Surface-Aligned Gaussian Splatting for Efficient 3D Mesh Reconstruction and High-Quality Mesh Renderingcited by 616
- 2024Gaussian Opacity Fields: Efficient Adaptive Surface Reconstruction in Unbounded Scenescited by 232
- 20243D Gaussian Ray Tracing: Fast Tracing of Particle Scenescited by 139
- 2023NeuSG: Neural Implicit Surface Reconstruction with 3D Gaussian Splatting Guidancecited by 138
- 2023Delicate Textured Mesh Recovery from NeRF via Adaptive Surface Refinementcited by 106
- 2024FreGS: 3D Gaussian Splatting with Progressive Frequency Regularizationcited by 105
- 20243DGUT: Enabling Distorted Cameras and Secondary Rays in Gaussian Splattingcited by 88
4 more
- 2024GS2Mesh: Surface Reconstruction from Gaussian Splatting via Novel Stereo Viewscited by 67
- 2023NeRFMeshing: Distilling Neural Radiance Fields into Geometrically-Accurate 3D Meshescited by 53
- 2024EnvGS: Modeling View-Dependent Appearance with Environment Gaussiancited by 35
- 2024Effective Rank Analysis and Regularization for Enhanced 3D Gaussian Splattingcited by 30
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