mlsanityData to 14 Oct 2026

PMG: Progressive Motion Generation via Sparse Anchor Postures Curriculum Learning

arXiv 2504.16722 ↗First posted 23 Apr 2025cs.CV cs.AIcited by 0

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Abstract (arXiv)

In computer animation, game design, and human-computer interaction, synthesizing human motion that aligns with user intent remains a significant challenge. Existing methods have notable limitations: textual approaches offer high-level semantic guidance but struggle to describe complex actions accurately; trajectory-based techniques provide intuitive global motion direction yet often fall short in generating precise or customized character movements; and anchor poses-guided methods are typically confined to synthesize only simple motion patterns. To generate more controllable and precise human motions, we propose ProMoGen (Progressive Motion Generation), a novel framework that integrates trajectory guidance with sparse anchor motion control. Global trajectories ensure consistency in spatial direction and displacement, while sparse anchor motions only deliver precise action guidance without displacement. This decoupling enables independent refinement of both aspects, resulting in a more controllable, high-fidelity, and sophisticated motion synthesis. ProMoGen supports both dual and single control paradigms within a unified training process. Moreover, we recognize that direct learning from sparse motions is inherently unstable, we introduce SAP-CL (Sparse Anchor Posture Curriculum Learning), a curriculum learning strategy that progressively adjusts the number of anchors used for guidance, thereby enabling more precise and stable convergence. Extensive experiments demonstrate that ProMoGen excels in synthesizing vivid and diverse motions guided by predefined trajectory and arbitrary anchor frames. Our approach seamlessly integrates personalized motion with structured guidance, significantly outperforming state-of-the-art methods across multiple control scenarios.

Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 45 of its 61 references that are in the map. First posted on arXiv 23 Apr 2025.

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45 of 61 references.

References · 45

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33 more
  1. 2022MoFusion: A Framework for Denoising-Diffusion-based Motion Synthesiscited by 218
  2. 2024MotionLCM: Real-time Controllable Motion Generation via Latent Consistency Modelcited by 168
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  27. 2020Automatic Curriculum Learning With Over-repetition Penalty for Dialogue Policy Learningcited by 8
  28. 2024Real-time Diverse Motion In-betweening with Space-time Controlcited by 4
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  33. 2025Human Motion Prediction, Reconstruction, and Generationcited by 1

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