mlsanityData to 14 Oct 2026

UniMoGen: Universal Motion Generation

arXiv 2505.21837 ↗First posted 28 May 2025cs.CV cs.LGcited by 5

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Abstract (arXiv)

Motion generation is a cornerstone of computer graphics, animation, gaming, and robotics, enabling the creation of realistic and varied character movements. A significant limitation of existing methods is their reliance on specific skeletal structures, which restricts their versatility across different characters. To overcome this, we introduce UniMoGen, a novel UNet-based diffusion model designed for skeleton-agnostic motion generation. UniMoGen can be trained on motion data from diverse characters, such as humans and animals, without the need for a predefined maximum number of joints. By dynamically processing only the necessary joints for each character, our model achieves both skeleton agnosticism and computational efficiency. Key features of UniMoGen include controllability via style and trajectory inputs, and the ability to continue motions from past frames. We demonstrate UniMoGen's effectiveness on the 100style dataset, where it outperforms state-of-the-art methods in diverse character motion generation. Furthermore, when trained on both the 100style and LAFAN1 datasets, which use different skeletons, UniMoGen achieves high performance and improved efficiency across both skeletons. These results highlight UniMoGen's potential to advance motion generation by providing a flexible, efficient, and controllable solution for a wide range of character animations.

Key facts. Cited by 5 papers in the map (data through 14 Oct 2026). Builds on 12 of its 23 references that are in the map. First posted on arXiv 28 May 2025.

Builds on

12 of 23 references.

References · 12

  1. 2020Denoising Diffusion Probabilistic Modelscited by 21,076
  2. 2022Classifier-Free Diffusion Guidancecited by 5,847
  3. 2017FiLM: Visual Reasoning with a General Conditioning Layercited by 2,333
  4. 2018Group Normalizationcited by 1,524
  5. 2018On the Continuity of Rotation Representations in Neural Networkscited by 1,214
  6. 2022Human Motion Diffusion Modelcited by 1,080
  7. 2021Robust Motion In-betweeningcited by 229
  8. 2024DartControl: A Diffusion-Based Autoregressive Motion Model for Real-Time Text-Driven Motion Controlcited by 84
  9. 2024Seamless Human Motion Composition with Blended Positional Encodingscited by 80
  10. 2022Real-Time Style Modelling of Human Locomotion via Feature-Wise Transformations and Local Motion Phasescited by 72
  11. 2024Taming Diffusion Probabilistic Models for Character Controlcited by 57
  12. 2025MotionLab: Unified Human Motion Generation and Editing via the Motion-Condition-Motion Paradigmcited by 30

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Cited by year (2026 to 14 Oct)

Citing papers per year: 2025: 2; 2026: 3.

5 papers.

Similar, not cited

Close in wording, no citation either way

  1. 2024UniAnimate: Taming Unified Video Diffusion Models for Consistent Human Image Animation
  2. 2025Scalable Motion In-betweening via Diffusion and Physics-Based Character Adaptation
  3. 2026UniMate: One Unified Model to Animate Diverse Skeletons
  4. 2025AnyTop: Character Animation Diffusion with Any Topology
  5. 2023Single Motion Diffusion
  6. 2022Pretrained Diffusion Models for Unified Human Motion Synthesis
  7. 2023TapMo: Shape-aware Motion Generation of Skeleton-free Characters
  8. 2025UniMo: Unifying 2D Video and 3D Human Motion with an Autoregressive Framework