mlsanityData to 7 Oct 2026

AutoGameUI: Constructing High-Fidelity GameUI via Multimodal Correspondence Matching

arXiv 2411.03709 ↗First posted 6 Nov 2024cs.HC cs.AIcited by 1

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Abstract (arXiv)

Game UI development is essential to the game industry. However, the traditional workflow requires substantial manual effort to integrate pairwise UI and UX designs into a cohesive game user interface (GameUI). The inconsistency between the aesthetic UI design and the functional UX design typically results in mismatches and inefficiencies. To address the issue, we present an automatic system, AutoGameUI, for efficiently and accurately constructing GameUI. The system centers on a two-stage multimodal learning pipeline to obtain the optimal correspondences between UI and UX designs. The first stage learns the comprehensive representations of UI and UX designs from multimodal perspectives. The second stage incorporates grouped cross-attention modules with constrained integer programming to estimate the optimal correspondences through top-down hierarchical matching. The optimal correspondences enable the automatic GameUI construction. We create the GAMEUI dataset, comprising pairwise UI and UX designs from real-world games, to train and validate the proposed method. Besides, an interactive web tool is implemented to ensure high-fidelity effects and facilitate human-in-the-loop construction. Extensive experiments on the GAMEUI and RICO datasets demonstrate the effectiveness of our system in maintaining consistency between the constructed GameUI and the original designs. When deployed in the workflow of several mobile games, AutoGameUI achieves a 3× improvement in time efficiency, conveying significant practical value for game UI development.

Key facts. Cited by 1 paper in the map (data through 7 Oct 2026). Builds on 19 of its 40 references that are in the map. First posted on arXiv 6 Nov 2024.

Builds on

19 of 40 references.

References · 19

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7 more
  1. 2022Learning to Denoise Raw Mobile UI Layouts for Improving Datasets at Scalecited by 30
  2. 2020LayoutGMN: Neural Graph Matching for Structural Layout Similaritycited by 19
  3. 2024LTSim: Layout Transportation-based Similarity Measure for Evaluating Layout Generationcited by 10
  4. 2023Interactive Flexible Style Transfer for Vector Graphicscited by 4
  5. 2023My Zelda Cane: Strategies Used by Blind Players to Play Visual-Centric Digital Gamescited by 2
  6. 2023Screen Correspondence: Mapping Interchangeable Elements between UIscited by 2
  7. 2021Understanding Players' Interaction Patterns with Mobile Game App UI via Visualizationscited by 1

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Citing papers per year: 2026: 1.

1 paper.