mlsanityData to 14 Oct 2026

GS-Agent: Creating 4D Physical Worlds With Generative Simulation

arXiv 2607.21522 ↗First posted 23 Jul 2026cs.RO cs.AI cs.CLcited by 5

On the map: LLM agents and tool use → Multimodal and embodied agents

Abstract (arXiv)

Creating dynamic and physically realistic 4D worlds from natural language descriptions is both fascinating and challenging. Traditional computer graphics methods rely on manual creation, requiring extensive human effort to fine-tune materials, motions, and visual fidelity. Recent advances in generative foundation models have sparked interest in learning to generate such 4D worlds from large-scale data; however, existing methods still struggle to ensure physical plausibility and controllability. In this work, we take a different path by leveraging foundation models to construct an agentic system that emulates how humans traditionally create 4D worlds, yet automates the entire process. We present GS-Agent, an end-to-end multi-agent framework that integrates physics engines in the loop to generate realistic, dynamic, and controllable 4D physical worlds from natural language. Inspired by how humans build 4D worlds, GS-Agent decomposes the task into entity management, covering 3D asset curation, material tuning, placement, and motion control, and rendering configuration, including camera and lighting manipulation. Multiple agents with distinct expertise interact with the physics engine via code, seek multimodal feedback, and collaborate to iteratively construct 4D worlds that align with the given descriptions. Experimental results show that GS-Agent effectively converts natural language into diverse and physically plausible 4D worlds exhibiting rich interactions among liquids, deformable objects, and rigid bodies, while achieving cinematic camera and lighting control. We envision GS-Agent as a foundation for a new paradigm in 4D world generation, empowering creative content creation and physical AI. Project page at https://umass-embodied-agi.github.io/gs-agent/

Key facts. Cited by 5 papers in the map (data through 14 Oct 2026). Placed in Multimodal and embodied agents, one of 16 directions in LLM agents and tool use. Builds on 64 of its 114 references that are in the map. First posted on arXiv 23 Jul 2026.

Builds on

64 of 114 references.

Closest ancestors · 3

Same direction, newest first

  1. 2026Vision-as-Inverse-Graphics Agent via Interleaved Multimodal Reasoning16 Jan
  2. 2025IR3D-Bench: Evaluating Vision-Language Model Scene Understanding as Agentic Inverse Rendering29 Jun
  3. 2024SceneCraft: An LLM Agent for Synthesizing 3D Scene as Blender Code2 Mar

Other references · 61

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50 most cited of 61 All 61 (JSON)

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Cited by year (2026 to 14 Oct)

Citing papers per year: 2026: 5.

5 papers.

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  2. 2026Code2Worlds-2: Physically Plausible Agent Harness for Embodied World Simulation
  3. 2026Code2Worlds: Empowering Coding LLMs for 4D World Generation
  4. 2026PhysAgent: Automating Physics-Based 4D Synthesis via Trajectory-Grounded Multi-Agent Feedback
  5. 20264DSynth: Controllable Procedural World Synthesis for Dynamic Embodied Simulation
  6. 2025Dreamland: Controllable World Creation with Simulator and Generative Models
  7. 2025LatticeWorld: A Multimodal Large Language Model-Empowered Framework for Interactive Complex World Generation
  8. 2026ChronoAgentic: A Code-based Multi-Agent World Simulator for Physically Grounded Simulation Construction