mlsanityData to 14 Oct 2026

GVGAI-LLM: Evaluating Large Language Model Agents with Infinite Games

arXiv 2508.08501 ↗First posted 11 Aug 2025cs.AIcited by 9

On the map: LLM agents and tool use → Reinforcement learning for LLM agents

Abstract (arXiv)

We introduce GVGAI-LLM, a video game benchmark for evaluating the reasoning and problem-solving capabilities of large language models (LLMs). Built on the General Video Game AI framework, it features a diverse collection of arcade-style games designed to test a model's ability to handle tasks that differ from most existing LLM benchmarks. The benchmark leverages a video game description language that enables the rapid creation of new games (including rules and levels), helping to prevent overfitting over time. Each game scene is represented by a compact set of ASCII characters, allowing for efficient processing by language models. GVGAI-LLM defines interpretable metrics, including meaningful step ratio, step efficiency, and overall score, to assess model behavior. Through zero-shot evaluations across 118 games with diverse challenges and skill depth, we reveal persistent limitations of LLMs in spatial reasoning and basic planning. Current models consistently exhibit spatial and logical errors, motivating structured prompting and spatial grounding techniques. Although these interventions lead to partial improvements, the benchmark remains very far from being solved. GVGAI-LLM serves as a reproducible testbed for advancing research on language model capabilities, with a particular emphasis on agentic behavior and spatial reasoning. Furthermore, its ability to generate infinite benchmarks, both manually and procedurally, provides a scalable framework for longitudinal evaluation.

Key facts. Cited by 9 papers in the map (data through 14 Oct 2026). Placed in Reinforcement learning for LLM agents, one of 16 directions in LLM agents and tool use. Builds on 29 of its 49 references that are in the map. First posted on arXiv 11 Aug 2025.

Builds on

29 of 49 references.

Closest ancestors · 3

Same direction, newest first

  1. 2025DSGBench: A Diverse Strategic Game Benchmark for Evaluating LLM-based Agents in Complex Decision-Making Environments8 Mar
  2. 2024BALROG: Benchmarking Agentic LLM and VLM Reasoning On Games20 Nov
  3. 2023SmartPlay: A Benchmark for LLMs as Intelligent Agents2 Oct

Other references · 26

  1. 2023GPT-4 Technical Reportcited by 18,396
  2. 2021Evaluating Large Language Models Trained on Codecited by 8,320
  3. 2020Measuring Massive Multitask Language Understandingcited by 7,963
  4. 2018GLUE: A Multi-Task Benchmark and Analysis Platform for Natural Language Understandingcited by 4,899
  5. 2023MMBench: Is Your Multi-modal Model an All-around Player?cited by 2,141
  6. 2019SuperGLUE: A Stickier Benchmark for General-Purpose Language Understanding Systemscited by 1,729
  7. 2023AgentBench: Evaluating LLMs as Agentscited by 1,267
  8. 2020ALFWorld: Aligning Text and Embodied Environments for Interactive Learningcited by 1,205
  9. 2024Genie: Generative Interactive Environmentscited by 747
  10. 2018BabyAI: A Platform to Study the Sample Efficiency of Grounded Language Learningcited by 244
  11. 2020The NetHack Learning Environmentcited by 198
  12. 2025ARC-AGI-2: A New Challenge for Frontier AI Reasoning Systemscited by 190
14 more
  1. 2024ARC Prize 2024: Technical Reportcited by 104
  2. 2024Large Language Models and Games: A Survey and Roadmapcited by 93
  3. 2020Deep Learning for Procedural Content Generationcited by 73
  4. 2025lmgame-Bench: How Good are LLMs at Playing Games?cited by 55
  5. 2018General Video Game AI: a Multi-Track Framework for Evaluating Agents, Games and Content Generation Algorithmscited by 45
  6. 2025VideoGameBench: Can Vision-Language Models complete popular video games?cited by 36
  7. 2024Game Generation via Large Language Modelscited by 25
  8. 2024Evaluating Large Language Models with Grid-Based Game Competitions: An Extensible LLM Benchmark and Leaderboardcited by 22
  9. 2023Games for Artificial Intelligence Research: A Review and Perspectivescited by 14
  10. 2024GPT for Games: An Updated Scoping Review (2020-2024)cited by 10
  11. 2024Atari-GPT: Benchmarking Multimodal Large Language Models as Low-Level Policies in Atari Gamescited by 8
  12. 2024GameTraversalBenchmark: Evaluating Planning Abilities Of Large Language Models Through Traversing 2D Game Mapscited by 8
  13. 2024Measuring Diversity of Game Scenarioscited by 5
  14. 2020Reinforcement Learning with Dual-Observation for General Video Game Playingcited by 4

Built on by

Cited by year (2026 to 14 Oct)

Citing papers per year: 2026: 9.

9 papers.

Similar, not cited

Close in wording, no citation either way

  1. 2025Game Reasoning Arena: A Framework and Benchmark for Assessing Reasoning Capabilities of Large Language Models via Game Play
  2. 2025SC2Arena and StarEvolve: Benchmark and Self-Improvement Framework for LLMs in Complex Decision-Making Tasks
  3. 2024GameArena: Evaluating LLM Reasoning through Live Computer Games
  4. 2024GAMEBoT: Transparent Assessment of LLM Reasoning in Games
  5. 2026BotzoneBench: Scalable LLM Evaluation via Graded AI Anchors
  6. 2025Measuring General Intelligence with Generated Games
  7. 2023Large Language Models Play StarCraft II: Benchmarks and A Chain of Summarization Approach
  8. 2024LogicGame: Benchmarking Rule-Based Reasoning Abilities of Large Language Models