Recurrent Environment Simulators
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Cited by 29 in World models, but placed by its own abstract, which didn’t fit.
Abstract (arXiv)
Models that can simulate how environments change in response to actions can be used by agents to plan and act efficiently. We improve on previous environment simulators from high-dimensional pixel observations by introducing recurrent neural networks that are able to make temporally and spatially coherent predictions for hundreds of time-steps into the future. We present an in-depth analysis of the factors affecting performance, providing the most extensive attempt to advance the understanding of the properties of these models. We address the issue of computationally inefficiency with a model that does not need to generate a high-dimensional image at each time-step. We show that our approach can be used to improve exploration and is adaptable to many diverse environments, namely 10 Atari games, a 3D car racing environment, and complex 3D mazes.
Key facts. Cited by 68 papers in the map (data through 7 Oct 2026). First posted on arXiv 7 Apr 2017.
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Citing papers per year: 2018: 1; 2019: 1; 2020: 0; 2021: 17; 2022: 9; 2023: 14; 2024: 13; 2025: 10; 2026: 3.
68 papers.
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- 2024Genie: Generative Interactive Environmentscited by 706
- 2021Offline Reinforcement Learning as One Big Sequence Modeling Problemcited by 636
- 2023DragNUWA: Fine-grained Control in Video Generation by Integrating Text, Image, and Trajectorycited by 260
- 2021Towards Causal Representation Learningcited by 207
- 2021PredRNN: A Recurrent Neural Network for Spatiotemporal Predictive Learningcited by 181
- 2021DriveGAN: Towards a Controllable High-Quality Neural Simulationcited by 125
- 2021Pathdreamer: A World Model for Indoor Navigationcited by 117
- 2024Web Agents with World Models: Learning and Leveraging Environment Dynamics in Web Navigationcited by 116
- 2022Generating Long Videos of Dynamic Scenescited by 113
- 2024Is Sora a World Simulator? A Comprehensive Survey on General World Models and Beyondcited by 111
- 2025TesserAct: Learning 4D Embodied World Modelscited by 90
- 2024Pandora: Towards General World Model with Natural Language Actions and Video Statescited by 83
38 more
- 2023DREAMWALKER: Mental Planning for Continuous Vision-Language Navigationcited by 82
- 2024World Models for Autonomous Driving: An Initial Surveycited by 79
- 2021Playable Video Generationcited by 63
- 2025Long-Context State-Space Video World Modelscited by 59
- 2025Embodied AI Agents: Modeling the Worldcited by 57
- 2025Back to the Features: DINO as a Foundation for Video World Modelscited by 56
- 2022Iso-Dream: Isolating and Leveraging Noncontrollable Visual Dynamics in World Modelscited by 53
- 2021Vector Quantized Models for Planningcited by 47
- 2021Human-Level Reinforcement Learning through Theory-Based Modeling, Exploration, and Planningcited by 43
- 2023Adaptive Online Replanning with Diffusion Modelscited by 33
- 2022Playable Environments: Video Manipulation in Space and Timecited by 29
- 2026VerseCrafter: Dynamic Realistic Video World Model with 4D Geometric Controlcited by 26
- 2025Geometry-aware 4D Video Generation for Robot Manipulationcited by 23
- 2023Promptable Game Models: Text-Guided Game Simulation via Masked Diffusion Modelscited by 22
- 2025StateSpaceDiffuser: Bringing Long Context to Diffusion World Modelscited by 16
- 2021High-Accuracy Model-Based Reinforcement Learning, a Surveycited by 13
- 2024FutureDepth: Learning to Predict the Future Improves Video Depth Estimationcited by 13
- 2024UniZero: Generalized and Efficient Planning with Scalable Latent World Modelscited by 12
- 2024DragEntity: Trajectory Guided Video Generation using Entity and Positional Relationshipscited by 9
- 2019Model-based Behavioral Cloning with Future Image Similarity Learningcited by 8
- 2023Planning with Sequence Models through Iterative Energy Minimizationcited by 8
- 2025Exploration-Driven Generative Interactive Environmentscited by 8
- 2021Layered Controllable Video Generationcited by 7
- 2023PDSketch: Integrated Planning Domain Programming and Learningcited by 7
- 2023Learn the Force We Can: Enabling Sparse Motion Control in Multi-Object Video Generationcited by 7
- 2026MASS: Multiplayer World Models with Authoritative Shared Statecited by 7
- 2021Visual Perspective Taking for Opponent Behavior Modelingcited by 6
- 2022Controllable Video Generation through Global and Local Motion Dynamicscited by 6
- 2023ODE-based Recurrent Model-free Reinforcement Learning for POMDPscited by 6
- 2025C-Drag: Chain-of-Thought Driven Motion Controller for Video Generationcited by 6
- 2021Object-centric Video Prediction without Annotationcited by 5
- 2022Safe Deep RL in 3D Environments using Human Feedbackcited by 5
- 2023Learning a model is paramount for sample efficiency in reinforcement learning control of PDEscited by 5
- 2025Learning Primitive Embodied World Models: Towards Scalable Robotic Learningcited by 5
- 2018Learning the Reward Function for a Misspecified Modelcited by 4
- 2021Planning from Pixels in Environments with Combinatorially Hard Search Spacescited by 4
- 2021OPEn: An Open-ended Physics Environment for Learning Without a Taskcited by 4
- 2023Model-Based Reinforcement Learning with Isolated Imaginationscited by 4
50 most cited of 68 All 68 (JSON)
- 2026MASS: Multiplayer World Models with Authoritative Shared State6 Aug 2026
- 2026From Pixels to States: Rethinking Interactive World Models as Game Engines15 Jul 2026
- 2026VerseCrafter: Dynamic Realistic Video World Model with 4D Geometric Control8 Jan 2026
- 2025Learning Primitive Embodied World Models: Towards Scalable Robotic Learning28 Aug 2025
- 2025Back to the Features: DINO as a Foundation for Video World Models25 Jul 2025
- 2025Geometry-aware 4D Video Generation for Robot Manipulation1 Jul 2025
- 2025Embodied AI Agents: Modeling the World27 Jun 2025
- 2025TARDIS STRIDE: A Spatio-Temporal Road Image Dataset and World Model for Autonomy12 Jun 2025
- 2025StateSpaceDiffuser: Bringing Long Context to Diffusion World Models28 May 2025
- 2025Long-Context State-Space Video World Models26 May 2025
- 2025TesserAct: Learning 4D Embodied World Models29 Apr 2025
- 2025Exploration-Driven Generative Interactive Environments3 Apr 2025
38 more
- 2025C-Drag: Chain-of-Thought Driven Motion Controller for Video Generation27 Feb 2025
- 2024Navigation with QPHIL: Quantizing Planner for Hierarchical Implicit Q-Learning12 Nov 2024
- 2024FACTS: A Factored State-Space Framework For World Modelling28 Oct 2024
- 2024Web Agents with World Models: Learning and Leveraging Environment Dynamics in Web Navigation17 Oct 2024
- 2024DragEntity: Trajectory Guided Video Generation using Entity and Positional Relationships14 Oct 2024
- 2024Learning Generative Interactive Environments By Trained Agent Exploration10 Sep 2024
- 2024Reinforcement Learning for Sustainable Energy: A Survey26 Jul 2024
- 2024UniZero: Generalized and Efficient Planning with Scalable Latent World Models15 Jun 2024
- 2024Pandora: Towards General World Model with Natural Language Actions and Video States12 Jun 2024
- 2024Learning Planning Abstractions from Language6 May 2024
- 2024Is Sora a World Simulator? A Comprehensive Survey on General World Models and Beyond6 May 2024
- 2024FutureDepth: Learning to Predict the Future Improves Video Depth Estimation19 Mar 2024
- 2024World Models for Autonomous Driving: An Initial Survey5 Mar 2024
- 2024Genie: Generative Interactive Environments23 Feb 2024
- 2023Adaptive Online Replanning with Diffusion Models14 Oct 2023
- 2023ODE-based Recurrent Model-free Reinforcement Learning for POMDPs25 Sep 2023
- 2023DragNUWA: Fine-grained Control in Video Generation by Integrating Text, Image, and Trajectory16 Aug 2023
- 2023DREAMWALKER: Mental Planning for Continuous Vision-Language Navigation14 Aug 2023
- 2023Deep Generative Models for Decision-Making and Control15 Jun 2023
- 2023Learn the Force We Can: Enabling Sparse Motion Control in Multi-Object Video Generation6 Jun 2023
- 2023KARNet: Kalman Filter Augmented Recurrent Neural Network for Learning World Models in Autonomous Driving Tasks24 May 2023
- 2023Co-Learning Empirical Games and World Models23 May 2023
- 2023A Review of Symbolic, Subsymbolic and Hybrid Methods for Sequential Decision Making20 Apr 2023
- 2023Planning with Sequence Models through Iterative Energy Minimization28 Mar 2023
- 2023Model-Based Reinforcement Learning with Isolated Imaginations27 Mar 2023
- 2023Promptable Game Models: Text-Guided Game Simulation via Masked Diffusion Models23 Mar 2023
- 2023PDSketch: Integrated Planning Domain Programming and Learning9 Mar 2023
- 2023Learning a model is paramount for sample efficiency in reinforcement learning control of PDEs14 Feb 2023
- 2022PRISM: Probabilistic Real-Time Inference in Spatial World Models6 Dec 2022
- 2022Multi-Task Dynamical Systems8 Oct 2022
- 2022On the Origins of Self-Modeling5 Sep 2022
- 2022Generating Long Videos of Dynamic Scenes7 Jun 2022
- 2022Iso-Dream: Isolating and Leveraging Noncontrollable Visual Dynamics in World Models27 May 2022
- 2022CARNet: A Dynamic Autoencoder for Learning Latent Dynamics in Autonomous Driving Tasks18 May 2022
- 2022Controllable Video Generation through Global and Local Motion Dynamics13 Apr 2022
- 2022Playable Environments: Video Manipulation in Space and Time3 Mar 2022
- 2022Safe Deep RL in 3D Environments using Human Feedback20 Jan 2022
- 2021Layered Controllable Video Generation24 Nov 2021
50 newest of 68 All 68 (JSON)
- 2024Genie: Generative Interactive Environmentscited by 706
- 2021Offline Reinforcement Learning as One Big Sequence Modeling Problemcited by 636
- 2021Pathdreamer: A World Model for Indoor Navigationcited by 117
- 2024Web Agents with World Models: Learning and Leveraging Environment Dynamics in Web Navigationcited by 116
- 2024Is Sora a World Simulator? A Comprehensive Survey on General World Models and Beyondcited by 111
- 2025TesserAct: Learning 4D Embodied World Modelscited by 90
- 2024Pandora: Towards General World Model with Natural Language Actions and Video Statescited by 83
- 2023DREAMWALKER: Mental Planning for Continuous Vision-Language Navigationcited by 82
- 2024World Models for Autonomous Driving: An Initial Surveycited by 79
- 2025Long-Context State-Space Video World Modelscited by 59
- 2025Embodied AI Agents: Modeling the Worldcited by 57
- 2025Back to the Features: DINO as a Foundation for Video World Modelscited by 56
12 most cited of 29 All 29 (JSON)
- 2026MASS: Multiplayer World Models with Authoritative Shared State6 Aug 2026
- 2026From Pixels to States: Rethinking Interactive World Models as Game Engines15 Jul 2026
- 2026VerseCrafter: Dynamic Realistic Video World Model with 4D Geometric Control8 Jan 2026
- 2025Learning Primitive Embodied World Models: Towards Scalable Robotic Learning28 Aug 2025
- 2025Back to the Features: DINO as a Foundation for Video World Models25 Jul 2025
- 2025Geometry-aware 4D Video Generation for Robot Manipulation1 Jul 2025
- 2025Embodied AI Agents: Modeling the World27 Jun 2025
- 2025TARDIS STRIDE: A Spatio-Temporal Road Image Dataset and World Model for Autonomy12 Jun 2025
- 2025StateSpaceDiffuser: Bringing Long Context to Diffusion World Models28 May 2025
- 2025Long-Context State-Space Video World Models26 May 2025
- 2025TesserAct: Learning 4D Embodied World Models29 Apr 2025
- 2025Exploration-Driven Generative Interactive Environments3 Apr 2025
12 newest of 29 All 29 (JSON)
- 2022Safe Deep RL in 3D Environments using Human Feedbackcited by 5
- 2018Learning the Reward Function for a Misspecified Modelcited by 4
- 2022Safe Deep RL in 3D Environments using Human Feedback20 Jan 2022
- 2018Learning the Reward Function for a Misspecified Model29 Jan 2018
- 2023DragNUWA: Fine-grained Control in Video Generation by Integrating Text, Image, and Trajectorycited by 260
- 2021Towards Causal Representation Learningcited by 207
- 2021PredRNN: A Recurrent Neural Network for Spatiotemporal Predictive Learningcited by 181
- 2021DriveGAN: Towards a Controllable High-Quality Neural Simulationcited by 125
- 2022Generating Long Videos of Dynamic Scenescited by 113
- 2021Playable Video Generationcited by 63
- 2021Vector Quantized Models for Planningcited by 47
- 2021Human-Level Reinforcement Learning through Theory-Based Modeling, Exploration, and Planningcited by 43
- 2022Playable Environments: Video Manipulation in Space and Timecited by 29
- 2021High-Accuracy Model-Based Reinforcement Learning, a Surveycited by 13
- 2024FutureDepth: Learning to Predict the Future Improves Video Depth Estimationcited by 13
- 2023Planning with Sequence Models through Iterative Energy Minimizationcited by 8
12 most cited of 31 All 31 (JSON)
- 2025C-Drag: Chain-of-Thought Driven Motion Controller for Video Generation27 Feb 2025
- 2024Reinforcement Learning for Sustainable Energy: A Survey26 Jul 2024
- 2024Learning Planning Abstractions from Language6 May 2024
- 2024FutureDepth: Learning to Predict the Future Improves Video Depth Estimation19 Mar 2024
- 2023ODE-based Recurrent Model-free Reinforcement Learning for POMDPs25 Sep 2023
- 2023DragNUWA: Fine-grained Control in Video Generation by Integrating Text, Image, and Trajectory16 Aug 2023
- 2023Deep Generative Models for Decision-Making and Control15 Jun 2023
- 2023Learn the Force We Can: Enabling Sparse Motion Control in Multi-Object Video Generation6 Jun 2023
- 2023A Review of Symbolic, Subsymbolic and Hybrid Methods for Sequential Decision Making20 Apr 2023
- 2023Planning with Sequence Models through Iterative Energy Minimization28 Mar 2023
- 2023PDSketch: Integrated Planning Domain Programming and Learning9 Mar 2023
- 2023Learning a model is paramount for sample efficiency in reinforcement learning control of PDEs14 Feb 2023
12 newest of 31 All 31 (JSON)