mlsanityData to 7 Oct 2026

GameDevBench: Evaluating Agentic Capabilities Through Game Development

arXiv 2602.11103 ↗First posted 11 Feb 2026cs.AI cs.CL cs.SEcited by 21

On the map: LLM agents and tool use → Software engineering coding agents

Abstract (arXiv)

Despite rapid progress on coding agents, progress on their multimodal counterparts has lagged behind. A key challenge is the scarcity of evaluation testbeds that combine the complexity of software development with the need for deep multimodal understanding. In game development, agents must navigate large, dense codebases while manipulating intrinsically multimodal assets such as shaders, sprites, and animations within a visual game scene. We present GameDevBench, the first benchmark for evaluating agents on game development tasks. GameDevBench consists of 333 tasks derived from web and video tutorials. Tasks require significant multimodal understanding and are complex: the average solution requires over three times the lines of code and file changes compared to prior software development benchmarks. Agents struggle with game development, with the best agent and method solving only 53.8% of tasks. We find a strong correlation between perceived task difficulty and multimodal complexity, with average success rate dropping from 51.4% on gameplay-oriented tasks to 33.0% on 2D graphics tasks. To improve multimodal capability, we introduce two simple image- and video-based feedback mechanisms for agents. Despite their simplicity, these methods consistently improve performance, increasing GPT-5.4's performance from 41.1% to 52.0% when given visual feedback.

Key facts. Cited by 21 papers in the map (data through 7 Oct 2026). Placed in Software engineering coding agents, one of 16 directions in LLM agents and tool use. Builds on 24 of its 49 references that are in the map. First posted on arXiv 11 Feb 2026.

Builds on

24 of 49 references.

Closest ancestors · 1

Same direction, newest first

  1. 2024SWE-agent: Agent-Computer Interfaces Enable Automated Software Engineering6 May

Other references · 23

  1. 2021Learning Transferable Visual Models From Natural Language Supervisioncited by 33,456
  2. 2023Judging LLM-as-a-Judge with MT-Bench and Chatbot Arenacited by 8,393
  3. 2025Gemini 2.5: Pushing the Frontier with Advanced Reasoning, Multimodality, Long Context, and Next Generation Agentic Capabilitiescited by 3,655
  4. 2023SWE-bench: Can Language Models Resolve Real-World GitHub Issues?cited by 3,193
  5. 2023WebArena: A Realistic Web Environment for Building Autonomous Agentscited by 1,908
  6. 2019Mastering Atari, Go, Chess and Shogi by Planning with a Learned Modelcited by 1,327
  7. 2023Large Language Models are not Fair Evaluatorscited by 1,050
  8. 2024Genie: Generative Interactive Environmentscited by 706
  9. 2024Diffusion Models Are Real-Time Game Enginescited by 282
  10. 2024SWE-bench Multimodal: Do AI Systems Generalize to Visual Software Domains?cited by 196
  11. 2015Action-Conditional Video Prediction using Deep Networks in Atari Gamescited by 171
  12. 2023Benchmarking Cognitive Biases in Large Language Models as Evaluatorscited by 147
11 more
  1. 2017Procedural Content Generation via Machine Learning (PCGML)cited by 136
  2. 2023Generative agent-based modeling with actions grounded in physical, social, or digital space using Concordiacited by 119
  3. 2024Large Language Models and Games: A Survey and Roadmapcited by 91
  4. 2023MarioGPT: Open-Ended Text2Level Generation through Large Language Modelscited by 63
  5. 2024SlideChat: A Large Vision-Language Assistant for Whole-Slide Pathology Image Understandingcited by 54
  6. 2026Vision-as-Inverse-Graphics Agent via Interleaved Multimodal Reasoningcited by 40
  7. 2025SIMA 2: A Generalist Embodied Agent for Virtual Worldscited by 26
  8. 2025FrontendBench: A Benchmark for Evaluating LLMs on Front-End Development via Automatic Evaluationcited by 17
  9. 2025Pok'eChamp: an Expert-level Minimax Language Agentcited by 16
  10. 2025EDIT-Bench: Evaluating LLM Abilities to Perform Real-World Instructed Code Editscited by 13
  11. 2025Multi-Actor Generative Artificial Intelligence as a Game Enginecited by 8

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2026: 21.

21 papers.

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  1. 2026GameCraft-Bench: Can Agents Build Playable Games End-to-End in a Real Game Engine?cited by 10
  2. 2026Code World Model: Coding Agent as World Braincited by 9
  3. 2026Agentic Environment Engineering for Large Language Models: A Survey of Environment Modeling, Synthesis, Evaluation, and Applicationcited by 8
  4. 2026GameEngineBench: Evaluating Coding Agents on Real C++ Runtime Environmentscited by 8
  5. 2026WorldCoder-Bench: Benchmarking Physically Grounded 3D World Synthesiscited by 6
  6. 2026GameXpert-Bench: How Far Are Coding Agents from Expert Game Development?cited by 6
  7. 2026SceneActBench: Can Agents Act on the 3D Scenes They See?cited by 3
  8. 2026The Verifier is the Curriculum: Precision Sets the Return on Search in Code Self-Distillationcited by 2
  9. 2026AI for Games in the Foundation Model Eracited by 2
  10. 2026GameLogicBench: Evaluating Coding Agents on Runtime Game Logic with Tick-Level State Assertionscited by 2
  11. 2026Agentic Game Development as a Verifiable Trajectory Data Engine for Scaling World Modelscited by 1
  12. 2026VibeJam: A User Study Platform for Web Development with Agentscited by 0
9 more
  1. 2026Compiled Agency: Frontier General-Purpose Coding Agents Build Winning Game Players from Bare Interaction - from Flappy Bird to StarCraft II and Civilizationcited by 0
  2. 2026GameASG-Bench: Benchmarking Autonomous Software Generation for Game Developmentcited by 0
  3. 2026GameReplica: A Benchmark for Black-Box Visual Game Replication by Vision-Language Agentscited by 0
  4. 2026CraftBench-UE: Deterministic Evaluation for Coding Agents in Unreal Enginecited by 0
  5. 2026PPTBench: Can Coding Agents Reconstruct the Visual World through Structured, Editable Slidescited by 0
  6. 2026CUA-SWE: When Computer-Use Agents Meet Visual Software Engineeringcited by 0
  7. 2026SWE-Game: Can Coding Agents Build the Games We Want?cited by 0
  8. 2026RSIGame: Autonomous Agentic Game Development with Recursive Self-improvementcited by 0
  9. 2026A2Z GameSpec-Bench: How Faithfully Can Coding Agents Generate Games from Game Design Specifications?cited by 0

Similar, not cited

Close in wording, no citation either way

  1. 2026WebGameBench: Requirement-to-Application Evaluation for Coding Agents via Browser-Native Games
  2. 2026OpenGame: Open Agentic Coding for Games
  3. 2026Code2Games: Enabling Coding Agents for Gaming World Generation
  4. 2026OpenGameEval: Benchmarking Agentic Programming and Exploration in a Stateful Game Engine
  5. 2026GameWorld: Towards Standardized and Verifiable Evaluation of Multimodal Game Agents
  6. 2026GAMEGO: Training Game-Dev Agents with Synthetic Trajectories Anchored in Real-World Assets
  7. 2026Recursive Game Creator: An Agentic Product-Level Experience-Oriented Game Harness
  8. 2024AgentStudio: A Toolkit for Building General Virtual Agents