AnyHome: Open-Vocabulary Generation of Structured and Textured 3D Homes
On the map: World models → Video-generation world models and simulators
Abstract (arXiv)
Inspired by cognitive theories, we introduce AnyHome, a framework that translates any text into well-structured and textured indoor scenes at a house-scale. By prompting Large Language Models (LLMs) with designed templates, our approach converts provided textual narratives into amodal structured representations. These representations guarantee consistent and realistic spatial layouts by directing the synthesis of a geometry mesh within defined constraints. A Score Distillation Sampling process is then employed to refine the geometry, followed by an egocentric inpainting process that adds lifelike textures to it. AnyHome stands out with its editability, customizability, diversity, and realism. The structured representations for scenes allow for extensive editing at varying levels of granularity. Capable of interpreting texts ranging from simple labels to detailed narratives, AnyHome generates detailed geometries and textures that outperform existing methods in both quantitative and qualitative measures.
Key facts. Cited by 81 papers in the map (data through 7 Oct 2026). Placed in Video-generation world models and simulators, one of 11 directions in World models. Builds on 50 of its 97 references that are in the map. First posted on arXiv 11 Dec 2023.
Builds on
50 of 97 references.
Closest ancestors · 2
Same direction, newest first
- 2022DreamFusion: Text-to-3D using 2D Diffusion29 Sep
- 2021Learning Transferable Visual Models From Natural Language Supervision26 Feb
Other references · 48
- 2019Sentence-BERT: Sentence Embeddings using Siamese BERT-Networkscited by 9,049
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- 2023A Survey of Large Language Modelscited by 2,537
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- 2023ProlificDreamer: High-Fidelity and Diverse Text-to-3D Generation with Variational Score Distillationcited by 1,207
- 2023ScanNet++: A High-Fidelity Dataset of 3D Indoor Scenescited by 747
- 2022Point-E: A System for Generating 3D Point Clouds from Complex Promptscited by 694
- 2023Fantasia3D: Disentangling Geometry and Appearance for High-quality Text-to-3D Content Creationcited by 684
- 2021Zero-Shot Text-Guided Object Generation with Dream Fieldscited by 513
- 2023Shap-E: Generating Conditional 3D Implicit Functionscited by 379
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- 20203D-FRONT: 3D Furnished Rooms with layOuts and semaNTicscited by 375
- 2022ProcTHOR: Large-Scale Embodied AI Using Procedural Generationcited by 369
- 2023LayoutGPT: Compositional Visual Planning and Generation with Large Language Modelscited by 337
- 20203D-FUTURE: 3D Furniture shape with TextUREcited by 306
- 2023TEXTure: Text-Guided Texturing of 3D Shapescited by 303
- 2022SDFusion: Multimodal 3D Shape Completion, Reconstruction, and Generationcited by 287
- 2022CLIP-Mesh: Generating textured meshes from text using pretrained image-text modelscited by 281
- 2021CLIP-Forge: Towards Zero-Shot Text-to-Shape Generationcited by 254
- 2023Text2Room: Extracting Textured 3D Meshes from 2D Text-to-Image Modelscited by 245
- 2023Text2Tex: Text-driven Texture Synthesis via Diffusion Modelscited by 234
- 2023MVDiffusion: Enabling Holistic Multi-view Image Generation with Correspondence-Aware Diffusioncited by 210
- 2022AutoSDF: Shape Priors for 3D Completion, Reconstruction and Generationcited by 208
- 2021ATISS: Autoregressive Transformers for Indoor Scene Synthesiscited by 195
- 2018Text2Shape: Generating Shapes from Natural Language by Learning Joint Embeddingscited by 169
- 2023Habitat Synthetic Scenes Dataset (HSSD-200): An Analysis of 3D Scene Scale and Realism Tradeoffs for ObjectGoal Navigationcited by 162
- 2023SceneScape: Text-Driven Consistent Scene Generationcited by 160
- 2020SceneFormer: Indoor Scene Generation with Transformerscited by 154
- 2022GAUDI: A Neural Architect for Immersive 3D Scene Generationcited by 136
- 2020House-GAN: Relational Generative Adversarial Networks for Graph-constrained House Layout Generationcited by 86
- 2023TexFusion: Synthesizing 3D Textures with Text-Guided Image Diffusion Modelscited by 86
- 2023LEGO-Net: Learning Regular Rearrangements of Objects in Roomscited by 75
- 2018Human-centric Indoor Scene Synthesis Using Stochastic Grammarcited by 73
- 2022HouseDiffusion: Vector Floorplan Generation via a Diffusion Model with Discrete and Continuous Denoisingcited by 72
- 2022Towards Implicit Text-Guided 3D Shape Generationcited by 68
- 2018Deep Generative Modeling for Scene Synthesis via Hybrid Representationscited by 63
- 2022ShapeCrafter: A Recursive Text-Conditioned 3D Shape Generation Modelcited by 62
- 2023CC3D: Layout-Conditioned Generation of Compositional 3D Scenescited by 58
- 2023RoomDreamer: Text-Driven 3D Indoor Scene Synthesis with Coherent Geometry and Texturecited by 53
- 2022CLIP-Sculptor: Zero-Shot Generation of High-Fidelity and Diverse Shapes from Natural Languagecited by 46
- 2023X-Mesh: Towards Fast and Accurate Text-driven 3D Stylization via Dynamic Textual Guidancecited by 37
- 2023TAPS3D: Text-Guided 3D Textured Shape Generation from Pseudo Supervisioncited by 28
- 2021Indoor Scene Generation from a Collection of Semantic-Segmented Depth Imagescited by 27
- 2017SceneSeer: 3D Scene Design with Natural Languagecited by 20
- 2023Graph Transformer GANs for Graph-Constrained House Generationcited by 19
- 2023Text2Scene: Text-driven Indoor Scene Stylization with Part-aware Detailscited by 18
- 2023Aladdin: Zero-Shot Hallucination of Stylized 3D Assets from Abstract Scene Descriptionscited by 11
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Citing papers per year: 2024: 16; 2025: 32; 2026: 33.
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12 most cited of 44 All 44 (JSON)
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- 2026Generative Floor Plan Design with LLMs via Reinforcement Learning with Verifiable Rewards13 May 2026
- 2026LabBuilder: Protocol-Grounded 3D Layout Generation for Interactable and Safe Laboratory4 May 2026
- 2026SpatialGrammar: A Domain-Specific Language for LLM-Based 3D Indoor Scene Generation30 Apr 2026
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