mlsanityData to 7 Oct 2026

Agentic 3D Scene Generation with Spatially Contextualized VLMs

arXiv 2505.20129 ↗First posted 26 May 2025cs.CV cs.GRcited by 14

On the map: Multimodal LLMs / vision-language models → Embodied and 3D vision-language models

also in 1 more
Abstract (arXiv)

Despite recent advances in multimodal content generation enabled by vision-language models (VLMs), their ability to reason about and generate structured 3D scenes remains largely underexplored. This limitation constrains their utility in spatially grounded tasks such as embodied AI, immersive simulations, and interactive 3D applications. We introduce a new paradigm that enables VLMs to generate, understand, and edit complex 3D environments by injecting a continually evolving spatial context. Constructed from multimodal input, this context consists of three components: a scene portrait that provides a high-level semantic blueprint, a semantically labeled point cloud capturing object-level geometry, and a scene hypergraph that encodes rich spatial relationships, including unary, binary, and higher-order constraints. Together, these components provide the VLM with a structured, geometry-aware working memory that integrates its inherent multimodal reasoning capabilities with structured 3D understanding for effective spatial reasoning. Building on this foundation, we develop an agentic 3D scene generation pipeline in which the VLM iteratively reads from and updates the spatial context. The pipeline features high-quality asset generation with geometric restoration, environment setup with automatic verification, and ergonomic adjustment guided by the scene hypergraph. Experiments show that our framework can handle diverse and challenging inputs, achieving a level of generalization not observed in prior work. Further results demonstrate that injecting spatial context enables VLMs to perform downstream tasks such as interactive scene editing and path planning, suggesting strong potential for spatially intelligent systems in computer graphics, 3D vision, and embodied applications. Project page: https://spatctxvlm.github.io/project_page/.

Key facts. Cited by 14 papers in the map (data through 7 Oct 2026). Placed in Embodied and 3D vision-language models, one of 16 directions in Multimodal LLMs / vision-language models. Builds on 45 of its 65 references that are in the map. First posted on arXiv 26 May 2025.

Builds on

45 of 65 references.

References · 45

  1. 2021Learning Transferable Visual Models From Natural Language Supervisioncited by 33,456
  2. 2020Language Models are Few-Shot Learnerscited by 32,199
  3. 2023GPT-4 Technical Reportcited by 18,132
  4. 2024The Llama 3 Herd of Modelscited by 14,192
  5. 2023Llama 2: Open Foundation and Fine-Tuned Chat Modelscited by 12,865
  6. 2018The Unreasonable Effectiveness of Deep Features as a Perceptual Metriccited by 11,029
  7. 2023Toolformer: Language Models Can Teach Themselves to Use Toolscited by 4,072
  8. 2023Voyager: An Open-Ended Embodied Agent with Large Language Modelscited by 2,081
  9. 2023HuggingGPT: Solving AI Tasks with ChatGPT and its Friends in Hugging Facecited by 1,173
  10. 2024Grounded SAM: Assembling Open-World Models for Diverse Visual Taskscited by 914
  11. 2017AI2-THOR: An Interactive 3D Environment for Visual AIcited by 850
  12. 2023Visual ChatGPT: Talking, Drawing and Editing with Visual Foundation Modelscited by 659
33 more
  1. 2021Common Objects in 3D: Large-Scale Learning and Evaluation of Real-life 3D Category Reconstructioncited by 646
  2. 2023ViperGPT: Visual Inference via Python Execution for Reasoningcited by 591
  3. 2020SAPIEN: A SimulAted Part-based Interactive ENvironmentcited by 584
  4. 2021Habitat 2.0: Training Home Assistants to Rearrange their Habitatcited by 501
  5. 20203D-FRONT: 3D Furnished Rooms with layOuts and semaNTicscited by 375
  6. 2025Fast3R: Towards 3D Reconstruction of 1000+ Images in One Forward Passcited by 356
  7. 20203D-FUTURE: 3D Furniture shape with TextUREcited by 306
  8. 20193D Scene Graph: A Structure for Unified Semantics, 3D Space, and Cameracited by 280
  9. 2023Generative Novel View Synthesis with 3D-Aware Diffusion Modelscited by 273
  10. 2023Holodeck: Language Guided Generation of 3D Embodied AI Environmentscited by 257
  11. 2020Infinite Nature: Perpetual View Generation of Natural Scenes from a Single Imagecited by 239
  12. 2024Mastering Text-to-Image Diffusion: Recaptioning, Planning, and Generating with Multimodal LLMscited by 224
  13. 2021ATISS: Autoregressive Transformers for Indoor Scene Synthesiscited by 195
  14. 2021BEHAVIOR: Benchmark for Everyday Household Activities in Virtual, Interactive, and Ecological Environmentscited by 161
  15. 2023SceneScape: Text-Driven Consistent Scene Generationcited by 160
  16. 2023DiffuScene: Denoising Diffusion Models for Generative Indoor Scene Synthesiscited by 159
  17. 2020SceneFormer: Indoor Scene Generation with Transformerscited by 154
  18. 2022GAUDI: A Neural Architect for Immersive 3D Scene Generationcited by 136
  19. 2024GenArtist: Multimodal LLM as an Agent for Unified Image Generation and Editingcited by 132
  20. 2021Unconstrained Scene Generation with Locally Conditioned Radiance Fieldscited by 130
  21. 2023Self-correcting LLM-controlled Diffusion Modelscited by 112
  22. 2023Compositional 3D Scene Generation using Locally Conditioned Diffusioncited by 101
  23. 2025CAST: Component-Aligned 3D Scene Reconstruction from an RGB Imagecited by 101
  24. 2021GANcraft: Unsupervised 3D Neural Rendering of Minecraft Worldscited by 98
  25. 2023GraphDreamer: Compositional 3D Scene Synthesis from Scene Graphscited by 96
  26. 2024Automated Creation of Digital Cousins for Robust Policy Learningcited by 88
  27. 2022InfiniteNature-Zero: Learning Perpetual View Generation of Natural Scenes from Single Imagescited by 82
  28. 2023AnyHome: Open-Vocabulary Generation of Structured and Textured 3D Homescited by 81
  29. 2023SceneDreamer: Unbounded 3D Scene Generation from 2D Image Collectionscited by 72
  30. 2024DreamScene: 3D Gaussian-based Text-to-3D Scene Generation via Formation Pattern Samplingcited by 72
  31. 2023CommonScenes: Generating Commonsense 3D Indoor Scenes with Scene Graph Diffusioncited by 54
  32. 2024A Vision Check-up for Language Modelscited by 36
  33. 2024Disentangled 3D Scene Generation with Layout Learningcited by 33

Built on by

Cited by year (2026 to 7 Oct)

Citing papers per year: 2025: 2; 2026: 12.

14 papers.

Sort:

By area:

Similar, not cited

Close in wording, no citation either way

  1. 2025Let Language Constrain Geometry: Vision-Language Models as Semantic and Spatial Critics for 3D Generation
  2. 2025IR3D-Bench: Evaluating Vision-Language Model Scene Understanding as Agentic Inverse Rendering
  3. 2025Scenethesis: A Language and Vision Agentic Framework for 3D Scene Generation
  4. 2025SceneWeaver: All-in-One 3D Scene Synthesis with an Extensible and Self-Reflective Agent
  5. 2026SceneActBench: Can Agents Act on the 3D Scenes They See?
  6. 2026Know3D: Prompting 3D Generation with Knowledge from Vision-Language Models
  7. 2024Agent3D-Zero: An Agent for Zero-shot 3D Understanding
  8. 2025MetaSpatial: Reinforcing 3D Spatial Reasoning in VLMs for the Metaverse