3D Scene Graph Prediction: Generating Hierarchical Models from Partially Observed Environments
On the map: Diffusion models → 3D, point cloud and scene generation
Abstract (arXiv)
Generating realistic 3D indoor scenes is an area of growing interest in computer vision and robotics. Existing methods, often motivated by applications such as interior design, generally focus on object layout generation within a single room. The generation of high-level scene structure, such as room-level layout and traversability, remains underexplored despite its importance for robotics applications. In this paper, we consider the case where a robot has explored part of an environment and needs to predict the unexplored parts to support downstream tasks such as exploration or object search. We propose a top-down framework for synthesizing hierarchical 3D scene graphs, including a room layer -- describing the floor plan and traversability -- and an object layer modeling object layouts within each room. For the room layer, we propose a novel mixed-domain graph diffusion model jointly predicting room categories, floor boundaries, and traversability between rooms. Via corruption and masking, this model supports partial constraints such as incomplete floor plans, avoiding the need for partially observed training data. For the object layer, we integrate an existing mixed discrete-continuous diffusion model for joint prediction of object categories, locations, sizes, and orientations within each room given the floor plan. We compare our method with state-of-the-art occupancy-based and LLM-based floor plan generation methods on a standard benchmark. Compared with an occupancy-based learning baseline, our method generalizes substantially better to out-of-distribution partial floor plans. We also demonstrate our integrated prediction pipeline on real-world scenes from robot-collected data, enabling prediction beyond explored areas.
Key facts. No citing papers in the map yet (data through 7 Oct 2026). Placed in 3D, point cloud and scene generation, one of 14 directions in Diffusion models. Builds on 35 of its 42 references that are in the map. First posted on arXiv 12 Jul 2026.
Builds on
35 of 42 references.
Closest ancestors · 5
Same direction, newest first
- 2024LT3SD: Latent Trees for 3D Scene Diffusion12 Sep
- 2024Mixed Diffusion for 3D Indoor Scene Synthesis31 May
- 2024EchoScene: Indoor Scene Generation via Information Echo over Scene Graph Diffusion2 May
- 2024SemCity: Semantic Scene Generation with Triplane Diffusion12 Mar
- 2023Diffusion Probabilistic Models for Scene-Scale 3D Categorical Data2 Jan
Other references · 30
- 2020Denoising Diffusion Probabilistic Modelscited by 20,851
- 2015Deep Unsupervised Learning using Nonequilibrium Thermodynamicscited by 7,005
- 2021Structured Denoising Diffusion Models in Discrete State-Spacescited by 1,665
- 2017Matterport3D: Learning from RGB-D Data in Indoor Environmentscited by 1,354
- 2021E(n) Equivariant Graph Neural Networkscited by 951
- 2021Vector Quantized Diffusion Model for Text-to-Image Synthesiscited by 773
- 2022Equivariant Diffusion for Molecule Generation in 3Dcited by 666
- 2022DiGress: Discrete Denoising diffusion for graph generationcited by 503
- 2018GraphRNN: Generating Realistic Graphs with Deep Auto-regressive Modelscited by 406
- 20203D-FRONT: 3D Furnished Rooms with layOuts and semaNTicscited by 375
- 2023ConceptGraphs: Open-Vocabulary 3D Scene Graphs for Perception and Planningcited by 357
- 2023LayoutGPT: Compositional Visual Planning and Generation with Large Language Modelscited by 337
18 more
- 20193D Scene Graph: A Structure for Unified Semantics, 3D Space, and Cameracited by 280
- 2022Score-based Generative Modeling of Graphs via the System of Stochastic Differential Equationscited by 273
- 2023Holodeck: Language Guided Generation of 3D Embodied AI Environmentscited by 257
- 2021ATISS: Autoregressive Transformers for Indoor Scene Synthesiscited by 195
- 2023SceneScape: Text-Driven Consistent Scene Generationcited by 160
- 2023LayoutDM: Discrete Diffusion Model for Controllable Layout Generationcited by 141
- 2024InstructScene: Instruction-Driven 3D Indoor Scene Synthesis with Semantic Graph Priorcited by 110
- 2024SG-Nav: Online 3D Scene Graph Prompting for LLM-based Zero-shot Object Navigationcited by 106
- 2023GraphDreamer: Compositional 3D Scene Synthesis from Scene Graphscited by 96
- 2023AnyHome: Open-Vocabulary Generation of Structured and Textured 3D Homescited by 81
- 2024Clio: Real-time Task-Driven Open-Set 3D Scene Graphscited by 81
- 2023Efficient and Degree-Guided Graph Generation via Discrete Diffusion Modelingcited by 75
- 2023Foundations of Spatial Perception for Robotics: Hierarchical Representations and Real-time Systemscited by 60
- 2020Meta-Sim2: Unsupervised Learning of Scene Structure for Synthetic Data Generationcited by 58
- 2019SceneGraphNet: Neural Message Passing for 3D Indoor Scene Augmentationcited by 55
- 2024ImagineNav: Prompting Vision-Language Models as Embodied Navigator through Scene Imaginationcited by 38
- 2021Scene Synthesis via Uncertainty-Driven Attribute Synchronizationcited by 29
- 2024Unifying Generation and Prediction on Graphs with Latent Graph Diffusioncited by 24
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- 2026Generation of High-Level Concepts in 3D Scene Graphs via Autoregressive Diffusion
- 2023CommonScenes: Generating Commonsense 3D Indoor Scenes with Scene Graph Diffusion
- 2024Planner3D: LLM-enhanced graph prior meets 3D indoor scene explicit regularization
- 2023DiffuScene: Denoising Diffusion Models for Generative Indoor Scene Synthesis
- 2026CasLayout: Cascaded 3D Layout Diffusion for Indoor Scene Synthesis with Implicit Relation Modeling
- 2024SceneSense: Diffusion Models for 3D Occupancy Synthesis from Partial Observation
- 2025SemLayoutDiff: Semantic Layout Generation with Diffusion Model for Indoor Scene Synthesis
- 2025GeoSceneGraph: Geometric Scene Graph Diffusion Model for Text-guided 3D Indoor Scene Synthesis