Edit-As-Act: Goal-Regressive Planning for Open-Vocabulary 3D Indoor Scene Editing
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Abstract (arXiv)
Editing a 3D indoor scene from natural language is conceptually straightforward but technically challenging. Existing open-vocabulary systems often regenerate large portions of a scene or rely on image-space edits that disrupt spatial structure, resulting in unintended global changes or physically inconsistent layouts. These limitations stem from treating editing primarily as a generative task. We take a different view. A user instruction defines a desired world state, and editing should be the minimal sequence of actions that makes this state true while preserving everything else. This perspective motivates Edit-As-Act, a framework that performs open-vocabulary scene editing as goal-regressive planning in 3D space. Given a source scene and free-form instruction, Edit-As-Act predicts symbolic goal predicates and plans in EditLang, a PDDL-inspired action language that we design with explicit preconditions and effects encoding support, contact, collision, and other geometric relations. A language-driven planner proposes actions, and a validator enforces goal-directedness, monotonicity, and physical feasibility, producing interpretable and physically coherent transformations. By separating reasoning from low-level generation, Edit-As-Act achieves instruction fidelity, semantic consistency, and physical plausibility - three criteria that existing paradigms cannot satisfy together. On E2A-Bench, our benchmark of 63 editing tasks across 9 indoor environments, Edit-As-Act significantly outperforms prior approaches across all edit types and scene categories.
Key facts. Cited by 3 papers in the map (data through 7 Oct 2026). Builds on 25 of its 39 references that are in the map. First posted on arXiv 18 Mar 2026.
Builds on
25 of 39 references.
References · 25
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13 more
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Built on by
Citing papers per year: 2026: 3.
3 papers.
- 2026MUSE: Agentic 3D Scene Authoring via Memory-Grounded Incremental Requirement Satisfactioncited by 3
- 2026SceneConductor: 3D Scene Generation from a Single Image with Multi-Agent Orchestrationcited by 2
- 2026Roomer: Reflective Object-Grounded Model Editing and Repair for 3D Indoor Layout Synthesiscited by 0
- 2026Roomer: Reflective Object-Grounded Model Editing and Repair for 3D Indoor Layout Synthesis3 Aug 2026
- 2026MUSE: Agentic 3D Scene Authoring via Memory-Grounded Incremental Requirement Satisfaction12 Jun 2026
- 2026SceneConductor: 3D Scene Generation from a Single Image with Multi-Agent Orchestration7 Jun 2026