mlsanityData to 14 Oct 2026

Decorum: A Language-Based Approach For Style-Conditioned Synthesis of Indoor 3D Scenes

arXiv 2503.18155 ↗First posted 23 Mar 2025cs.CVcited by 1

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Abstract (arXiv)

3D indoor scene generation is an important problem for the design of digital and real-world environments. To automate this process, a scene generation model should be able to not only generate plausible scene layouts, but also take into consideration visual features and style preferences. Existing methods for this task exhibit very limited control over these attributes, only allowing text inputs in the form of simple object-level descriptions or pairwise spatial relationships. Our proposed method Decorum enables users to control the scene generation process with natural language by adopting language-based representations at each stage. This enables us to harness recent advancements in Large Language Models (LLMs) to model language-to-language mappings. In addition, we show that using a text-based representation allows us to select furniture for our scenes using a novel object retrieval method based on multimodal LLMs. Evaluations on the benchmark 3D-FRONT dataset show that our methods achieve improvements over existing work in text-conditioned scene synthesis and object retrieval.

Key facts. Cited by 1 paper in the map (data through 14 Oct 2026). Builds on 24 of its 31 references that are in the map. First posted on arXiv 23 Mar 2025.

Builds on

24 of 31 references.

References · 24

  1. 2021Learning Transferable Visual Models From Natural Language Supervisioncited by 33,744
  2. 2021LoRA: Low-Rank Adaptation of Large Language Modelscited by 14,380
  3. 2023BLIP-2: Bootstrapping Language-Image Pre-training with Frozen Image Encoders and Large Language Modelscited by 6,137
  4. 2017AI2-THOR: An Interactive 3D Environment for Visual AIcited by 869
  5. 20203D-FRONT: 3D Furnished Rooms with layOuts and semaNTicscited by 380
  6. 2022ProcTHOR: Large-Scale Embodied AI Using Procedural Generationcited by 380
  7. 2023LayoutGPT: Compositional Visual Planning and Generation with Large Language Modelscited by 347
  8. 20203D-FUTURE: 3D Furniture shape with TextUREcited by 311
  9. 2023Text2Room: Extracting Textured 3D Meshes from 2D Text-to-Image Modelscited by 245
  10. 2021ATISS: Autoregressive Transformers for Indoor Scene Synthesiscited by 200
  11. 2023DiffuScene: Denoising Diffusion Models for Generative Indoor Scene Synthesiscited by 166
  12. 2020Moral Stories: Situated Reasoning about Norms, Intents, Actions, and their Consequencescited by 135
12 more
  1. 2024InstructScene: Instruction-Driven 3D Indoor Scene Synthesis with Semantic Graph Priorcited by 117
  2. 2018Fast and Flexible Indoor Scene Synthesis via Deep Convolutional Generative Modelscited by 106
  3. 2023Set-the-Scene: Global-Local Training for Generating Controllable NeRF Scenescited by 75
  4. 2018Human-centric Indoor Scene Synthesis Using Stochastic Grammarcited by 74
  5. 2018Deep Generative Modeling for Scene Synthesis via Hybrid Representationscited by 63
  6. 2023CompoNeRF: Text-guided Multi-object Compositional NeRF with Editable 3D Scene Layoutcited by 57
  7. 2023RoomDreamer: Text-Driven 3D Indoor Scene Synthesis with Coherent Geometry and Texturecited by 53
  8. 20243D-GRAND: A Million-Scale Dataset for 3D-LLMs with Better Grounding and Less Hallucinationcited by 36
  9. 2021Scene Synthesis via Uncertainty-Driven Attribute Synchronizationcited by 29
  10. 2021Indoor Scene Generation from a Collection of Semantic-Segmented Depth Imagescited by 27
  11. 2023Advances in Data-Driven Analysis and Synthesis of 3D Indoor Scenescited by 19
  12. 2023CLIP-Layout: Style-Consistent Indoor Scene Synthesis with Semantic Furniture Embeddingcited by 16

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Citing papers per year: 2026: 1.

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  1. 2024Open-Universe Indoor Scene Generation using LLM Program Synthesis and Uncurated Object Databases
  2. 2025ReSpace: Text-Driven Autoregressive 3D Indoor Scene Synthesis and Editing
  3. 2025M3DLayout: A Multi-Source Dataset of 3D Indoor Layouts and Structured Descriptions for 3D Generation
  4. 2026HDSL: A Hierarchical Domain-Specific Language for Structured 3D Indoor Scene Generation and Localized Editing with LLM Agents
  5. 2025SemLayoutDiff: Semantic Layout Generation with Diffusion Model for Indoor Scene Synthesis
  6. 2026SceneCritic: A Symbolic Evaluator for 3D Indoor Scene Synthesis
  7. 2026SceneNAT: Masked Generative Modeling for Language-Guided Indoor Scene Synthesis
  8. 2024SceneCraft: Layout-Guided 3D Scene Generation