mlsanityData to 14 Oct 2026

RoomCraft: Controllable and Complete 3D Indoor Scene Generation

arXiv 2506.22291 ↗First posted 27 Jun 2025cs.CV cs.AIcited by 9

Not on the map. Why?

Abstract (arXiv)

Generating realistic 3D indoor scenes from user inputs remains a challenging problem in computer vision and graphics, requiring careful balance of geometric consistency, spatial relationships, and visual realism. While neural generation methods often produce repetitive elements due to limited global spatial reasoning, procedural approaches can leverage constraints for controllable generation but struggle with multi-constraint scenarios. When constraints become numerous, object collisions frequently occur, forcing the removal of furniture items and compromising layout completeness. To address these limitations, we propose RoomCraft, a multi-stage pipeline that converts real images, sketches, or text descriptions into coherent 3D indoor scenes. Our approach combines a scene generation pipeline with a constraint-driven optimization framework. The pipeline first extracts high-level scene information from user inputs and organizes it into a structured format containing room type, furniture items, and spatial relations. It then constructs a spatial relationship network to represent furniture arrangements and generates an optimized placement sequence using a heuristic-based depth-first search (HDFS) algorithm to ensure layout coherence. To handle complex multi-constraint scenarios, we introduce a unified constraint representation that processes both formal specifications and natural language inputs, enabling flexible constraint-oriented adjustments through a comprehensive action space design. Additionally, we propose a Conflict-Aware Positioning Strategy (CAPS) that dynamically adjusts placement weights to minimize furniture collisions and ensure layout completeness. Extensive experiments demonstrate that RoomCraft significantly outperforms existing methods in generating realistic, semantically coherent, and visually appealing room layouts across diverse input modalities.

Key facts. Cited by 9 papers in the map (data through 14 Oct 2026). Builds on 22 of its 45 references that are in the map. First posted on arXiv 27 Jun 2025.

Builds on

22 of 45 references.

References · 22

  1. 2022DreamFusion: Text-to-3D using 2D Diffusioncited by 3,025
  2. 2023Zero-1-to-3: Zero-shot One Image to 3D Objectcited by 1,489
  3. 2022Magic3D: High-Resolution Text-to-3D Content Creationcited by 1,290
  4. 2016Learning a Probabilistic Latent Space of Object Shapes via 3D Generative-Adversarial Modelingcited by 558
  5. 20213D Shape Generation and Completion through Point-Voxel Diffusioncited by 516
  6. 2019PointFlow: 3D Point Cloud Generation with Continuous Normalizing Flowscited by 488
  7. 2018Escaping Plato's Cave: 3D Shape From Adversarial Renderingcited by 170
  8. 2023SceneScape: Text-Driven Consistent Scene Generationcited by 160
  9. 2023Infinite Photorealistic Worlds using Procedural Generationcited by 147
  10. 2024Reconciling Reality through Simulation: A Real-to-Sim-to-Real Approach for Robust Manipulationcited by 144
  11. 2024Infinigen Indoors: Photorealistic Indoor Scenes using Procedural Generationcited by 137
  12. 2024SceneCraft: An LLM Agent for Synthesizing 3D Scene as Blender Codecited by 134
10 more
  1. 2024InstructScene: Instruction-Driven 3D Indoor Scene Synthesis with Semantic Graph Priorcited by 117
  2. 2024Automated Creation of Digital Cousins for Robust Policy Learningcited by 91
  3. 2023AnyHome: Open-Vocabulary Generation of Structured and Textured 3D Homescited by 82
  4. 2023SceneDreamer: Unbounded 3D Scene Generation from 2D Image Collectionscited by 72
  5. 2024EchoScene: Indoor Scene Generation via Information Echo over Scene Graph Diffusioncited by 67
  6. 2023SceneWiz3D: Towards Text-guided 3D Scene Compositioncited by 54
  7. 2023RoomDreamer: Text-Driven 3D Indoor Scene Synthesis with Coherent Geometry and Texturecited by 53
  8. 2023Ditto in the House: Building Articulation Models of Indoor Scenes through Interactive Perceptioncited by 41
  9. 2024Chat2Layout: Interactive 3D Furniture Layout with a Multimodal LLMcited by 21
  10. 2024FurniScene: A Large-scale 3D Room Dataset with Intricate Furnishing Scenescited by 10

Built on by

Cited by year (2026 to 14 Oct)

Citing papers per year: 2025: 2; 2026: 7.

9 papers.

Similar, not cited

Close in wording, no citation either way

  1. 2024SceneCraft: Layout-Guided 3D Scene Generation
  2. 2026CasLayout: Cascaded 3D Layout Diffusion for Indoor Scene Synthesis with Implicit Relation Modeling
  3. 2025Direct Numerical Layout Generation for 3D Indoor Scene Synthesis via Spatial Reasoning
  4. 2025ReSpace: Text-Driven Autoregressive 3D Indoor Scene Synthesis and Editing
  5. 2025SemLayoutDiff: Semantic Layout Generation with Diffusion Model for Indoor Scene Synthesis
  6. 2024Open-Universe Indoor Scene Generation using LLM Program Synthesis and Uncurated Object Databases
  7. 2025SPATIALGEN: Layout-guided 3D Indoor Scene Generation
  8. 2021ATISS: Autoregressive Transformers for Indoor Scene Synthesis