mlsanityData to 14 Oct 2026

BlenderGym: Benchmarking Foundational Model Systems for Graphics Editing

arXiv 2504.01786 ↗First posted 2 Apr 2025cs.GR cs.LGcited by 31

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Abstract (arXiv)

3D graphics editing is crucial in applications like movie production and game design, yet it remains a time-consuming process that demands highly specialized domain expertise. Automating this process is challenging because graphical editing requires performing a variety of tasks, each requiring distinct skill sets. Recently, vision-language models (VLMs) have emerged as a powerful framework for automating the editing process, but their development and evaluation are bottlenecked by the lack of a comprehensive benchmark that requires human-level perception and presents real-world editing complexity. In this work, we present BlenderGym, the first comprehensive VLM system benchmark for 3D graphics editing. BlenderGym evaluates VLM systems through code-based 3D reconstruction tasks. We evaluate closed- and open-source VLM systems and observe that even the state-of-the-art VLM system struggles with tasks relatively easy for human Blender users. Enabled by BlenderGym, we study how inference scaling techniques impact VLM's performance on graphics editing tasks. Notably, our findings reveal that the verifier used to guide the scaling of generation can itself be improved through inference scaling, complementing recent insights on inference scaling of LLM generation in coding and math tasks. We further show that inference compute is not uniformly effective and can be optimized by strategically distributing it between generation and verification.

Key facts. Cited by 31 papers in the map (data through 14 Oct 2026). Builds on 35 of its 42 references that are in the map. First posted on arXiv 2 Apr 2025.

Builds on

35 of 42 references.

References · 35

  1. 2021Learning Transferable Visual Models From Natural Language Supervisioncited by 33,744
  2. 2020Measuring Massive Multitask Language Understandingcited by 7,963
  3. 2023Let's Verify Step by Stepcited by 3,789
  4. 2023Mistral 7Bcited by 3,164
  5. 2023InternVL: Scaling up Vision Foundation Models and Aligning for Generic Visual-Linguistic Taskscited by 2,565
  6. 2023MMBench: Is Your Multi-modal Model an All-around Player?cited by 2,141
  7. 2023MME: A Comprehensive Evaluation Benchmark for Multimodal Large Language Modelscited by 1,652
  8. 2024Large Language Monkeys: Scaling Inference Compute with Repeated Samplingcited by 991
  9. 2024MLLM-as-a-Judge: Assessing Multimodal LLM-as-a-Judge with Vision-Language Benchmarkcited by 372
  10. 2023LayoutGPT: Compositional Visual Planning and Generation with Large Language Modelscited by 347
  11. 2023TEXTure: Text-Guided Texturing of 3D Shapescited by 304
  12. 2023Holodeck: Language Guided Generation of 3D Embodied AI Environmentscited by 268
23 more
  1. 2023Text2Tex: Text-driven Texture Synthesis via Diffusion Modelscited by 235
  2. 2024Meta-Rewarding Language Models: Self-Improving Alignment with LLM-as-a-Meta-Judgecited by 204
  3. 2023Infinite Photorealistic Worlds using Procedural Generationcited by 147
  4. 2024SceneCraft: An LLM Agent for Synthesizing 3D Scene as Blender Codecited by 134
  5. 2024Prometheus-Vision: Vision-Language Model as a Judge for Fine-Grained Evaluationcited by 125
  6. 20233D-GPT: Procedural 3D Modeling with Large Language Modelscited by 95
  7. 2023AnyHome: Open-Vocabulary Generation of Structured and Textured 3D Homescited by 82
  8. 2022VLMbench: A Compositional Benchmark for Vision-and-Language Manipulationcited by 68
  9. 2024MJ-Bench: Is Your Multimodal Reward Model Really a Good Judge for Text-to-Image Generation?cited by 66
  10. 2022The ArtBench Dataset: Benchmarking Generative Models with Artworkscited by 64
  11. 2023Iterative Motion Editing with Natural Languagecited by 40
  12. 2023LLMR: Real-time Prompting of Interactive Worlds using Large Language Modelscited by 39
  13. 2024Leveraging Large Language Models for NLG Evaluation: Advances and Challengescited by 37
  14. 2024Can Large Language Models Understand Symbolic Graphics Programs?cited by 35
  15. 2024LLplace: The 3D Indoor Scene Layout Generation and Editing via Large Language Modelcited by 34
  16. 2024UniBench: Visual Reasoning Requires Rethinking Vision-Language Beyond Scalingcited by 31
  17. 2024L3GO: Language Agents with Chain-of-3D-Thoughts for Generating Unconventional Objectscited by 28
  18. 2024BlenderAlchemy: Editing 3D Graphics with Vision-Language Modelscited by 22
  19. 20233DStyle-Diffusion: Pursuing Fine-grained Text-driven 3D Stylization with 2D Diffusion Modelscited by 17
  20. 2024SceneMotifCoder: Example-driven Visual Program Learning for Generating 3D Object Arrangementscited by 17
  21. 2023CADTalk: An Algorithm and Benchmark for Semantic Commenting of CAD Programscited by 15
  22. 2023Aladdin: Zero-Shot Hallucination of Stylized 3D Assets from Abstract Scene Descriptionscited by 11
  23. 2018Gaussian Material Synthesiscited by 6

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Cited by year (2026 to 14 Oct)

Citing papers per year: 2025: 5; 2026: 26.

31 papers.

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  1. 2025HOLODECK 2.0: Vision-Language-Guided 3D World Generation with Editingcited by 15
  2. 20263DCodeBench: Benchmarking Agentic Procedural 3D Modeling Via Codecited by 15
  3. 2025Object Detection with Multimodal Large Vision-Language Models: An In-depth Reviewcited by 14
  4. 2026SimWorlds: A Multi-Agent System for Dynamic 3D Scene Creationcited by 8
  5. 2025BlenderFusion: 3D-Grounded Visual Editing and Generative Compositingcited by 7
  6. 2026SceneActBench: Can Agents Act on the 3D Scenes They See?cited by 6
  7. 2026BVB: Benchmarking Agentic Video Understanding via Programmatic Reconstruction in Blendercited by 6
  8. 2025VULCAN: Tool-Augmented Multi Agents for Iterative 3D Object Arrangementcited by 4
  9. 2026EZBlender: Efficient 3D Editing with Plan-and-ReAct Agentcited by 4
  10. 2026ServImage: An Image Generation and Editing Benchmark from Real-world Commercial Imaging Servicescited by 4
  11. 2026MultiView-Bench: A Diagnostic Benchmark for World-Centric Multi-View Integration in VLMscited by 4
  12. 2026neuralCAD-Edit: An Expert Benchmark for Multimodal-Instructed 3D CAD Model Editingcited by 3
19 more
  1. 2026Deltaynamics: Language-Based Representation for Inferring Rigid-Body Dynamics From Videoscited by 3
  2. 20263D Primitives are a Spatial Language for VLMscited by 2
  3. 2026PhysAgent: Reflective Agentic Physics Control for Physically Plausible Video Generationcited by 2
  4. 20263D-CoS: A New 3D Reconstruction Paradigm Based on VLM Code Synthesiscited by 1
  5. 2026BIM-Edit: Benchmarking Large Language Models for IFC-Based Building Information Modelingcited by 1
  6. 20263D-DefectBench: A Controlled Factorial Study of Vision-Language Model Evaluation Pipelines for Fine-Grained 3D Generation Defectscited by 1
  7. 20263DHarnessBench: Probing Agentic 3D-to-Code Capabilities of Frontier Vision-Language Modelscited by 1
  8. 2026AgentSTAR: Agentic Shape Tracking and Reconstruction from Monocular Videoscited by 1
  9. 2026Code4Scene: Benchmarking Coding Agents for Constructing and Editing 3D Scenescited by 1
  10. 2025Handle-based Mesh Deformation Guided By Vision Language Modelcited by 0
  11. 2026ProcFunc: Function-Oriented Abstractions for Procedural 3D Generation in Pythoncited by 0
  12. 2026Running the Gauntlet: Challenging Agentic Taskscited by 0
  13. 2026ArtiMo: Agent-Driven Articulated Mesh Animationcited by 0
  14. 2026EngiWorld: What Can Frontier Agents Deliver in Professional Engineering Environments?cited by 0
  15. 2026LiteReality-Agent: An Agentic System for Interactable 3D Indoor Scene Reconstructioncited by 0
  16. 2026VETR: Execution-Grounded Self-Improving Agent for Symbolic Graphics Reasoningcited by 0
  17. 2026CineRecon: Benchmarking Frontier Models for Agentic Cinematic Reconstructioncited by 0
  18. 2026PhysCodeGym: Benchmarking Coding Agents for Physically Verifiable 4D Reconstructioncited by 0
  19. 2026LAMP: 3D Source-Aware Lighting Estimation at Multiple Pointscited by 0

Similar, not cited

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  1. 2026ViSculpt: Visual-Centric Agentic Geometry Editing
  2. 2026Thinking in Blender: Staged Executable Inverse Graphics with Vision-Language Models
  3. 2026PaintBench: Deterministic Evaluation of Precise Visual Editing
  4. 2026Vision-as-Inverse-Graphics Agent via Interleaved Multimodal Reasoning
  5. 2025InstructX: Towards Unified Visual Editing with MLLM Guidance
  6. 2024EVLM: Self-Reflective Multimodal Reasoning for Cross-Dimensional Visual Editing
  7. 2025Envisioning Beyond the Pixels: Benchmarking Reasoning-Informed Visual Editing
  8. 2025PlotGen-Bench: Evaluating VLMs on Generating Visualization Code from Diverse Plots across Multiple Libraries