HOLODECK 2.0: Vision-Language-Guided 3D World Generation with Editing
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Abstract (arXiv)
3D scene generation plays a crucial role in gaming, artistic creation, virtual reality, and many other domains. However, current 3D scene design still relies heavily on extensive manual effort from creators, and existing automated methods struggle to generate open-domain scenes or support flexible editing. To address those challenges, we introduce HOLODECK 2.0, an advanced vision-language-guided framework for 3D world generation with support for interactive scene editing based on human feedback. HOLODECK 2.0 can generate diverse and stylistically rich 3D scenes (e.g., realistic, cartoon, anime, and cyberpunk styles) that exhibit high semantic fidelity to fine-grained input descriptions, suitable for both indoor and open-domain environments. HOLODECK 2.0 leverages vision-language models (VLMs) to identify and parse the objects required in a scene and generates corresponding high-quality assets via state-of-the-art 3D generative models. Then, HOLODECK 2.0 iteratively applies spatial constraints derived from the VLMs to achieve semantically coherent and physically plausible layouts. Both human and model evaluations demonstrate that HOLODECK 2.0 effectively generates high-quality scenes closely aligned with detailed textual descriptions, consistently outperforming baselines across indoor and open-domain scenarios. Additionally, HOLODECK 2.0 provides editing capabilities that flexibly adapt to human feedback, supporting layout refinement and style-consistent object edits. Finally, we present a practical application of HOLODECK 2.0 in procedural game modeling to generate visually rich and immersive environments that can boost efficiency in game design Code is available at https://github.com/bzx20/Holodeck2.0.
Key facts. Cited by 14 papers in the map (data through 13 Oct 2026). Builds on 42 of its 85 references that are in the map. First posted on arXiv 7 Aug 2025.
Builds on
42 of 85 references.
References · 42
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30 more
- 2024Structured 3D Latents for Scalable and Versatile 3D Generationcited by 753
- 2024SpatialVLM: Endowing Vision-Language Models with Spatial Reasoning Capabilitiescited by 687
- 20233DShape2VecSet: A 3D Shape Representation for Neural Fields and Generative Diffusion Modelscited by 452
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- 2023Holodeck: Language Guided Generation of 3D Embodied AI Environmentscited by 258
- 2023LucidDreamer: Domain-free Generation of 3D Gaussian Splatting Scenescited by 229
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- 2025PartCrafter: Structured 3D Mesh Generation via Compositional Latent Diffusion Transformerscited by 81
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Citing papers per year: 2025: 1; 2026: 13.
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- 2026Code World Model: Coding Agent as World Braincited by 11
- 2025Yo'City: Personalized and Boundless 3D Realistic City Scene Generation via Self-Critic Expansioncited by 9
- 2026WorldClaw: Agentic 3D Open-World Generation at Scalecited by 7
- 2026SceneAssistant: A Visual Feedback Agent for Open-Vocabulary 3D Scene Generationcited by 5
- 2026Mind-of-Director: Multi-modal Agent-Driven Film Previsualization via Collaborative Decision-Makingcited by 2
- 2026SceneCritic: A Symbolic Evaluator for 3D Indoor Scene Synthesiscited by 2
- 2026GIF: Agentic Generation of Interactive and Functional Object Compositions for Robot Learningcited by 1
- 2026HARMONY: Hierarchical Agentic Reasoning for MONocular Image-to-Scene Synthesiscited by 1
- 2026GardenDesigner: Encoding Aesthetic Principles into Jiangnan Garden Construction via a Chain of Agentscited by 0
- 2026R3L: Reasoning 3D Layouts from Relative Spatial Relationscited by 0
- 2026Function2Scene: 3D Indoor Scene Layout from Functional Specificationscited by 0
- 2026WorldWeave: Growing Persistent Geometric Worlds for Video Generationcited by 0
- 2026Frozen Scenes, Shifting Winners: Configuration Fragility in Text-to-3D Evaluation30 Sep 2026
- 2026Scene Retargeting: Learning Object Placement with Analogical Transfer29 Sep 2026
- 2026WorldWeave: Growing Persistent Geometric Worlds for Video Generation28 Sep 2026
- 2026HARMONY: Hierarchical Agentic Reasoning for MONocular Image-to-Scene Synthesis22 Sep 2026
- 2026GIF: Agentic Generation of Interactive and Functional Object Compositions for Robot Learning5 Sep 2026
- 2026Code World Model: Coding Agent as World Brain26 Aug 2026
- 2026WorldClaw: Agentic 3D Open-World Generation at Scale5 Aug 2026
- 2026Function2Scene: 3D Indoor Scene Layout from Functional Specifications29 May 2026
- 2026R3L: Reasoning 3D Layouts from Relative Spatial Relations7 May 2026
- 2026SceneCritic: A Symbolic Evaluator for 3D Indoor Scene Synthesis14 Apr 2026
- 2026GardenDesigner: Encoding Aesthetic Principles into Jiangnan Garden Construction via a Chain of Agents2 Apr 2026
- 2026Mind-of-Director: Multi-modal Agent-Driven Film Previsualization via Collaborative Decision-Making16 Mar 2026
- 2026Code World Model: Coding Agent as World Braincited by 11
- 2026WorldWeave: Growing Persistent Geometric Worlds for Video Generationcited by 0
- 2026WorldWeave: Growing Persistent Geometric Worlds for Video Generation28 Sep 2026
- 2026Code World Model: Coding Agent as World Brain26 Aug 2026
- 2025Yo'City: Personalized and Boundless 3D Realistic City Scene Generation via Self-Critic Expansioncited by 9
- 2026Mind-of-Director: Multi-modal Agent-Driven Film Previsualization via Collaborative Decision-Makingcited by 2
- 2026HARMONY: Hierarchical Agentic Reasoning for MONocular Image-to-Scene Synthesiscited by 1
- 2026GardenDesigner: Encoding Aesthetic Principles into Jiangnan Garden Construction via a Chain of Agentscited by 0
- 2026Function2Scene: 3D Indoor Scene Layout from Functional Specificationscited by 0
- 2026Scene Retargeting: Learning Object Placement with Analogical Transfercited by 0
- 2026Frozen Scenes, Shifting Winners: Configuration Fragility in Text-to-3D Evaluationcited by 0
- 2026Frozen Scenes, Shifting Winners: Configuration Fragility in Text-to-3D Evaluation30 Sep 2026
- 2026Scene Retargeting: Learning Object Placement with Analogical Transfer29 Sep 2026
- 2026HARMONY: Hierarchical Agentic Reasoning for MONocular Image-to-Scene Synthesis22 Sep 2026
- 2026Function2Scene: 3D Indoor Scene Layout from Functional Specifications29 May 2026
- 2026GardenDesigner: Encoding Aesthetic Principles into Jiangnan Garden Construction via a Chain of Agents2 Apr 2026
- 2026Mind-of-Director: Multi-modal Agent-Driven Film Previsualization via Collaborative Decision-Making16 Mar 2026
- 2025Yo'City: Personalized and Boundless 3D Realistic City Scene Generation via Self-Critic Expansion24 Nov 2025
Similar, not cited
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- 2025WorldGen: From Text to Traversable and Interactive 3D Worlds
- 2024HoloDreamer: Holistic 3D Panoramic World Generation from Text Descriptions
- 2026HOG-Layout: Hierarchical 3D Scene Generation, Optimization and Editing via Vision-Language Models
- 2024A Survey On Text-to-3D Contents Generation In The Wild
- 2023Towards Language-guided Interactive 3D Generation: LLMs as Layout Interpreter with Generative Feedback
- 2025LatticeWorld: A Multimodal Large Language Model-Empowered Framework for Interactive Complex World Generation
- 2026HY-World 2.0: A Multi-Modal World Model for Reconstructing, Generating, and Simulating 3D Worlds
- 2025Scenethesis: A Language and Vision Agentic Framework for 3D Scene Generation