mlsanityData to 13 Oct 2026

HOLODECK 2.0: Vision-Language-Guided 3D World Generation with Editing

arXiv 2508.05899 ↗First posted 7 Aug 2025cs.CV cs.GRcited by 14

Not on the map. Why?

Abstract (arXiv)

3D scene generation plays a crucial role in gaming, artistic creation, virtual reality, and many other domains. However, current 3D scene design still relies heavily on extensive manual effort from creators, and existing automated methods struggle to generate open-domain scenes or support flexible editing. To address those challenges, we introduce HOLODECK 2.0, an advanced vision-language-guided framework for 3D world generation with support for interactive scene editing based on human feedback. HOLODECK 2.0 can generate diverse and stylistically rich 3D scenes (e.g., realistic, cartoon, anime, and cyberpunk styles) that exhibit high semantic fidelity to fine-grained input descriptions, suitable for both indoor and open-domain environments. HOLODECK 2.0 leverages vision-language models (VLMs) to identify and parse the objects required in a scene and generates corresponding high-quality assets via state-of-the-art 3D generative models. Then, HOLODECK 2.0 iteratively applies spatial constraints derived from the VLMs to achieve semantically coherent and physically plausible layouts. Both human and model evaluations demonstrate that HOLODECK 2.0 effectively generates high-quality scenes closely aligned with detailed textual descriptions, consistently outperforming baselines across indoor and open-domain scenarios. Additionally, HOLODECK 2.0 provides editing capabilities that flexibly adapt to human feedback, supporting layout refinement and style-consistent object edits. Finally, we present a practical application of HOLODECK 2.0 in procedural game modeling to generate visually rich and immersive environments that can boost efficiency in game design Code is available at https://github.com/bzx20/Holodeck2.0.

Key facts. Cited by 14 papers in the map (data through 13 Oct 2026). Builds on 42 of its 85 references that are in the map. First posted on arXiv 7 Aug 2025.

Builds on

42 of 85 references.

References · 42

  1. 2021Learning Transferable Visual Models From Natural Language Supervisioncited by 33,588
  2. 2020Denoising Diffusion Probabilistic Modelscited by 20,952
  3. 2021High-Resolution Image Synthesis with Latent Diffusion Modelscited by 18,777
  4. 2023Segment Anythingcited by 8,195
  5. 2023Visual Instruction Tuningcited by 7,827
  6. 2015Deep Unsupervised Learning using Nonequilibrium Thermodynamicscited by 7,023
  7. 2022Scalable Diffusion Models with Transformerscited by 5,973
  8. 2022DreamFusion: Text-to-3D using 2D Diffusioncited by 3,019
  9. 2022Objaverse: A Universe of Annotated 3D Objectscited by 1,529
  10. 2022Magic3D: High-Resolution Text-to-3D Content Creationcited by 1,288
  11. 2024Grounded SAM: Assembling Open-World Models for Diverse Visual Taskscited by 919
  12. 2023Objaverse-XL: A Universe of 10M+ 3D Objectscited by 771
30 more
  1. 2024Structured 3D Latents for Scalable and Versatile 3D Generationcited by 753
  2. 2024SpatialVLM: Endowing Vision-Language Models with Spatial Reasoning Capabilitiescited by 687
  3. 20233DShape2VecSet: A 3D Shape Representation for Neural Fields and Generative Diffusion Modelscited by 452
  4. 2024CLAY: A Controllable Large-scale Generative Model for Creating High-quality 3D Assetscited by 447
  5. 2023LayoutGPT: Compositional Visual Planning and Generation with Large Language Modelscited by 339
  6. 2023Holodeck: Language Guided Generation of 3D Embodied AI Environmentscited by 258
  7. 2023LucidDreamer: Domain-free Generation of 3D Gaussian Splatting Scenescited by 229
  8. 2023Michelangelo: Conditional 3D Shape Generation based on Shape-Image-Text Aligned Latent Representationcited by 225
  9. 2024Direct3D: Scalable Image-to-3D Generation via 3D Latent Diffusion Transformercited by 210
  10. 2021ATISS: Autoregressive Transformers for Indoor Scene Synthesiscited by 195
  11. 2023XCube: Large-Scale 3D Generative Modeling using Sparse Voxel Hierarchiescited by 185
  12. 2025Hunyuan3D 2.1: From Images to High-Fidelity 3D Assets with Production-Ready PBR Materialcited by 160
  13. 2024SceneCraft: An LLM Agent for Synthesizing 3D Scene as Blender Codecited by 126
  14. 2025Hunyuan3D 2.5: Towards High-Fidelity 3D Assets Generation with Ultimate Detailscited by 122
  15. 2024CraftsMan3D: High-fidelity Mesh Generation with 3D Native Generation and Interactive Geometry Refinercited by 121
  16. 2023Compositional 3D Scene Generation using Locally Conditioned Diffusioncited by 101
  17. 2023GraphDreamer: Compositional 3D Scene Synthesis from Scene Graphscited by 96
  18. 2024LayoutVLM: Differentiable Optimization of 3D Layout via Vision-Language Modelscited by 94
  19. 20233D-GPT: Procedural 3D Modeling with Large Language Modelscited by 92
  20. 2024I-Design: Personalized LLM Interior Designercited by 87
  21. 2023AnyHome: Open-Vocabulary Generation of Structured and Textured 3D Homescited by 81
  22. 2025PartCrafter: Structured 3D Mesh Generation via Compositional Latent Diffusion Transformerscited by 81
  23. 2024DreamScene: 3D Gaussian-based Text-to-3D Scene Generation via Formation Pattern Samplingcited by 72
  24. 2024Open-Universe Indoor Scene Generation using LLM Program Synthesis and Uncurated Object Databasescited by 45
  25. 2024SceneTeller: Language-to-3D Scene Generationcited by 43
  26. 2024The Scene Language: Representing Scenes with Programs, Words, and Embeddingscited by 32
  27. 2025Global-Local Tree Search in VLMs for 3D Indoor Scene Generationcited by 29
  28. 2025BlenderGym: Benchmarking Foundational Model Systems for Graphics Editingcited by 27
  29. 2025Objaverse++: Curated 3D Object Dataset with Quality Annotationscited by 20
  30. 2025Hierarchically-Structured Open-Vocabulary Indoor Scene Synthesis with Pre-trained Large Language Modelcited by 6

Built on by

Cited by year (2026 to 13 Oct)

Citing papers per year: 2025: 1; 2026: 13.

14 papers.

Sort:

By area:

Similar, not cited

Close in wording, no citation either way

  1. 2025WorldGen: From Text to Traversable and Interactive 3D Worlds
  2. 2024HoloDreamer: Holistic 3D Panoramic World Generation from Text Descriptions
  3. 2026HOG-Layout: Hierarchical 3D Scene Generation, Optimization and Editing via Vision-Language Models
  4. 2024A Survey On Text-to-3D Contents Generation In The Wild
  5. 2023Towards Language-guided Interactive 3D Generation: LLMs as Layout Interpreter with Generative Feedback
  6. 2025LatticeWorld: A Multimodal Large Language Model-Empowered Framework for Interactive Complex World Generation
  7. 2026HY-World 2.0: A Multi-Modal World Model for Reconstructing, Generating, and Simulating 3D Worlds
  8. 2025Scenethesis: A Language and Vision Agentic Framework for 3D Scene Generation