mlsanityData to 7 Oct 2026

Text2Scene: Text-driven Indoor Scene Stylization with Part-aware Details

arXiv 2308.16880 ↗First posted 31 Aug 2023cs.CVcited by 18

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Abstract (arXiv)

We propose Text2Scene, a method to automatically create realistic textures for virtual scenes composed of multiple objects. Guided by a reference image and text descriptions, our pipeline adds detailed texture on labeled 3D geometries in the room such that the generated colors respect the hierarchical structure or semantic parts that are often composed of similar materials. Instead of applying flat stylization on the entire scene at a single step, we obtain weak semantic cues from geometric segmentation, which are further clarified by assigning initial colors to segmented parts. Then we add texture details for individual objects such that their projections on image space exhibit feature embedding aligned with the embedding of the input. The decomposition makes the entire pipeline tractable to a moderate amount of computation resources and memory. As our framework utilizes the existing resources of image and text embedding, it does not require dedicated datasets with high-quality textures designed by skillful artists. To the best of our knowledge, it is the first practical and scalable approach that can create detailed and realistic textures of the desired style that maintain structural context for scenes with multiple objects.

Key facts. Cited by 18 papers in the map (data through 7 Oct 2026). Builds on 50 of its 61 references that are in the map. First posted on arXiv 31 Aug 2023.

Builds on

50 of 61 references.

References · 50

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38 more
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Citing papers per year: 2023: 2; 2024: 9; 2025: 6; 2026: 1.

18 papers.

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