mlsanityData to 14 Oct 2026

Aladdin: Zero-Shot Hallucination of Stylized 3D Assets from Abstract Scene Descriptions

arXiv 2306.06212 ↗First posted 9 Jun 2023cs.CV cs.GRcited by 11

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Abstract (arXiv)

What constitutes the "vibe" of a particular scene? What should one find in "a busy, dirty city street", "an idyllic countryside", or "a crime scene in an abandoned living room"? The translation from abstract scene descriptions to stylized scene elements cannot be done with any generality by extant systems trained on rigid and limited indoor datasets. In this paper, we propose to leverage the knowledge captured by foundation models to accomplish this translation. We present a system that can serve as a tool to generate stylized assets for 3D scenes described by a short phrase, without the need to enumerate the objects to be found within the scene or give instructions on their appearance. Additionally, it is robust to open-world concepts in a way that traditional methods trained on limited data are not, affording more creative freedom to the 3D artist. Our system demonstrates this using a foundation model "team" composed of a large language model, a vision-language model and several image diffusion models, which communicate using an interpretable and user-editable intermediate representation, thus allowing for more versatile and controllable stylized asset generation for 3D artists. We introduce novel metrics for this task, and show through human evaluations that in 91% of the cases, our system outputs are judged more faithful to the semantics of the input scene description than the baseline, thus highlighting the potential of this approach to radically accelerate the 3D content creation process for 3D artists.

Key facts. Cited by 11 papers in the map (data through 14 Oct 2026). Builds on 46 of its 341 references that are in the map. First posted on arXiv 9 Jun 2023.

Builds on

46 of 341 references.

References · 46

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34 more
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Citing papers per year: 2023: 4; 2024: 5; 2025: 2.

11 papers.

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  1. 2025AssetDropper: Asset Extraction via Diffusion Models with Reward-Driven Optimization
  2. 2024Frankenstein: Generating Semantic-Compositional 3D Scenes in One Tri-Plane
  3. 2026Structured 3D Latents Are Surprisingly Powerful: Unleashing Generalizable Style with 2D Diffusion
  4. 2026FlowScene: Style-Consistent Indoor Scene Generation with Multimodal Graph Rectified Flow
  5. 2023CommonScenes: Generating Commonsense 3D Indoor Scenes with Scene Graph Diffusion
  6. 2024Feature Splatting: Language-Driven Physics-Based Scene Synthesis and Editing
  7. 2025GeoSceneGraph: Geometric Scene Graph Diffusion Model for Text-guided 3D Indoor Scene Synthesis
  8. 2025ReStyle3D: Scene-Level Appearance Transfer with Semantic Correspondences