Aladdin: Zero-Shot Hallucination of Stylized 3D Assets from Abstract Scene Descriptions
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Abstract (arXiv)
What constitutes the "vibe" of a particular scene? What should one find in "a busy, dirty city street", "an idyllic countryside", or "a crime scene in an abandoned living room"? The translation from abstract scene descriptions to stylized scene elements cannot be done with any generality by extant systems trained on rigid and limited indoor datasets. In this paper, we propose to leverage the knowledge captured by foundation models to accomplish this translation. We present a system that can serve as a tool to generate stylized assets for 3D scenes described by a short phrase, without the need to enumerate the objects to be found within the scene or give instructions on their appearance. Additionally, it is robust to open-world concepts in a way that traditional methods trained on limited data are not, affording more creative freedom to the 3D artist. Our system demonstrates this using a foundation model "team" composed of a large language model, a vision-language model and several image diffusion models, which communicate using an interpretable and user-editable intermediate representation, thus allowing for more versatile and controllable stylized asset generation for 3D artists. We introduce novel metrics for this task, and show through human evaluations that in 91% of the cases, our system outputs are judged more faithful to the semantics of the input scene description than the baseline, thus highlighting the potential of this approach to radically accelerate the 3D content creation process for 3D artists.
Key facts. Cited by 11 papers in the map (data through 14 Oct 2026). Builds on 46 of its 341 references that are in the map. First posted on arXiv 9 Jun 2023.
Builds on
46 of 341 references.
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34 more
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Built on by
Citing papers per year: 2023: 4; 2024: 5; 2025: 2.
11 papers.
- 2023Objaverse-XL: A Universe of 10M+ 3D Objectscited by 774
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- 2025BlenderGym: Benchmarking Foundational Model Systems for Graphics Editingcited by 31
- 2025FirePlace: Geometric Refinements of LLM Common Sense Reasoning for 3D Object Placementcited by 25
- 2024BlenderAlchemy: Editing 3D Graphics with Vision-Language Modelscited by 22
- 2023CAD: Photorealistic 3D Generation via Adversarial Distillationcited by 18
- 2024Diorama: Unleashing Zero-shot Single-view 3D Indoor Scene Modelingcited by 11
- 2024ParSEL: Parameterized Shape Editing with Languagecited by 6
- 2025BlenderGym: Benchmarking Foundational Model Systems for Graphics Editing2 Apr 2025
- 2025FirePlace: Geometric Refinements of LLM Common Sense Reasoning for 3D Object Placement6 Mar 2025
- 2024Diorama: Unleashing Zero-shot Single-view 3D Indoor Scene Modeling29 Nov 2024
- 2024ParSEL: Parameterized Shape Editing with Language30 May 2024
- 2024BlenderAlchemy: Editing 3D Graphics with Vision-Language Models26 Apr 2024
- 2024I-Design: Personalized LLM Interior Designer3 Apr 2024
- 2024Open-Universe Indoor Scene Generation using LLM Program Synthesis and Uncurated Object Databases5 Feb 2024
- 2023Holodeck: Language Guided Generation of 3D Embodied AI Environments14 Dec 2023
- 2023CAD: Photorealistic 3D Generation via Adversarial Distillation11 Dec 2023
- 2023AnyHome: Open-Vocabulary Generation of Structured and Textured 3D Homes11 Dec 2023
- 2023Objaverse-XL: A Universe of 10M+ 3D Objects11 Jul 2023
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