BlenderAlchemy: Editing 3D Graphics with Vision-Language Models
On the map: Multimodal LLMs / vision-language models → VLM benchmarks and visual reasoning
Abstract (arXiv)
Graphics design is important for various applications, including movie production and game design. To create a high-quality scene, designers usually need to spend hours in software like Blender, in which they might need to interleave and repeat operations, such as connecting material nodes, hundreds of times. Moreover, slightly different design goals may require completely different sequences, making automation difficult. In this paper, we propose a system that leverages Vision-Language Models (VLMs), like GPT-4V, to intelligently search the design action space to arrive at an answer that can satisfy a user's intent. Specifically, we design a vision-based edit generator and state evaluator to work together to find the correct sequence of actions to achieve the goal. Inspired by the role of visual imagination in the human design process, we supplement the visual reasoning capabilities of VLMs with "imagined" reference images from image-generation models, providing visual grounding of abstract language descriptions. In this paper, we provide empirical evidence suggesting our system can produce simple but tedious Blender editing sequences for tasks such as editing procedural materials and geometry from text and/or reference images, as well as adjusting lighting configurations for product renderings in complex scenes.
Key facts. Cited by 18 papers in the map (data through 7 Oct 2026). Placed in VLM benchmarks and visual reasoning, one of 16 directions in Multimodal LLMs / vision-language models. Builds on 49 of its 69 references that are in the map. First posted on arXiv 26 Apr 2024.
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49 of 69 references.
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Other references · 48
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Citing papers per year: 2024: 1; 2025: 8; 2026: 9.
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- 2025BlenderGym: Benchmarking Foundational Model Systems for Graphics Editingcited by 27
- 2024GRS: Generating Robotic Simulation Tasks from Real-World Imagescited by 13
- 2025VLMaterial: Procedural Material Generation with Large Vision-Language Modelscited by 9
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- 2026ScribbleSense: Generative Scribble-Based Texture Editing with Intent Predictioncited by 1
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- 2026Reflecting Process Expertise in Procedural Material Generation14 Jul 2026
- 2026MultiView-Bench: A Diagnostic Benchmark for World-Centric Multi-View Integration in VLMs9 Jul 2026
- 2026SimWorlds: A Multi-Agent System for Dynamic 3D Scene Creation2 Jul 2026
- 20263D-CoS: A New 3D Reconstruction Paradigm Based on VLM Code Synthesis9 Jun 2026
- 2026SceneConductor: 3D Scene Generation from a Single Image with Multi-Agent Orchestration7 Jun 2026
- 2026ProcFunc: Function-Oriented Abstractions for Procedural 3D Generation in Python29 Apr 2026
- 2026ScribbleSense: Generative Scribble-Based Texture Editing with Intent Prediction30 Jan 2026
- 2025Towards Scalable and Consistent 3D Editing3 Oct 2025
- 2025MetaGen: A DSL, Database, and Benchmark for VLM-Assisted Metamaterial Generation25 Aug 2025
- 2025Affine-Equivariant Kernel Space Encoding for NeRF Editing4 Aug 2025
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- 2025VLMgineer: Vision Language Models as Robotic Toolsmiths16 Jul 2025
- 2025BlenderFusion: 3D-Grounded Visual Editing and Generative Compositing20 Jun 2025
- 2025Handle-based Mesh Deformation Guided By Vision Language Model5 Jun 2025
- 2025BlenderGym: Benchmarking Foundational Model Systems for Graphics Editing2 Apr 2025
- 2025VLMaterial: Procedural Material Generation with Large Vision-Language Models27 Jan 2025
- 2024GRS: Generating Robotic Simulation Tasks from Real-World Images20 Oct 2024
- 2025BlenderGym: Benchmarking Foundational Model Systems for Graphics Editingcited by 27
- 2024GRS: Generating Robotic Simulation Tasks from Real-World Imagescited by 13
- 2025Towards Scalable and Consistent 3D Editingcited by 9
- 2025BlenderFusion: 3D-Grounded Visual Editing and Generative Compositingcited by 7
- 2025Affine-Equivariant Kernel Space Encoding for NeRF Editingcited by 3
- 2025MetaGen: A DSL, Database, and Benchmark for VLM-Assisted Metamaterial Generationcited by 3
- 2026MultiView-Bench: A Diagnostic Benchmark for World-Centric Multi-View Integration in VLMscited by 3
- 2026SceneConductor: 3D Scene Generation from a Single Image with Multi-Agent Orchestrationcited by 2
- 2026ScribbleSense: Generative Scribble-Based Texture Editing with Intent Predictioncited by 1
- 20263D-CoS: A New 3D Reconstruction Paradigm Based on VLM Code Synthesiscited by 1
- 2026Reflecting Process Expertise in Procedural Material Generationcited by 1
- 2026ProcFunc: Function-Oriented Abstractions for Procedural 3D Generation in Pythoncited by 0
12 most cited of 13 All 13 (JSON)
- 2026MaLiang-Harness: A Programmable Path to Image and Video Generation28 Sep 2026
- 2026Reflecting Process Expertise in Procedural Material Generation14 Jul 2026
- 2026MultiView-Bench: A Diagnostic Benchmark for World-Centric Multi-View Integration in VLMs9 Jul 2026
- 20263D-CoS: A New 3D Reconstruction Paradigm Based on VLM Code Synthesis9 Jun 2026
- 2026SceneConductor: 3D Scene Generation from a Single Image with Multi-Agent Orchestration7 Jun 2026
- 2026ProcFunc: Function-Oriented Abstractions for Procedural 3D Generation in Python29 Apr 2026
- 2026ScribbleSense: Generative Scribble-Based Texture Editing with Intent Prediction30 Jan 2026
- 2025Towards Scalable and Consistent 3D Editing3 Oct 2025
- 2025MetaGen: A DSL, Database, and Benchmark for VLM-Assisted Metamaterial Generation25 Aug 2025
- 2025Affine-Equivariant Kernel Space Encoding for NeRF Editing4 Aug 2025
- 2025BlenderFusion: 3D-Grounded Visual Editing and Generative Compositing20 Jun 2025
- 2025BlenderGym: Benchmarking Foundational Model Systems for Graphics Editing2 Apr 2025
12 newest of 13 All 13 (JSON)
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- 2024SceneCraft: An LLM Agent for Synthesizing 3D Scene as Blender Code
- 2026Vision-as-Inverse-Graphics Agent via Interleaved Multimodal Reasoning
- 20253D-Generalist: Self-Improving Vision-Language-Action Models for Crafting 3D Worlds
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- 2025LL3M: Large Language 3D Modelers