mlsanityData to 7 Oct 2026

BlenderAlchemy: Editing 3D Graphics with Vision-Language Models

arXiv 2404.17672 ↗First posted 26 Apr 2024cs.CV cs.GRcited by 18

On the map: Multimodal LLMs / vision-language models → VLM benchmarks and visual reasoning

Abstract (arXiv)

Graphics design is important for various applications, including movie production and game design. To create a high-quality scene, designers usually need to spend hours in software like Blender, in which they might need to interleave and repeat operations, such as connecting material nodes, hundreds of times. Moreover, slightly different design goals may require completely different sequences, making automation difficult. In this paper, we propose a system that leverages Vision-Language Models (VLMs), like GPT-4V, to intelligently search the design action space to arrive at an answer that can satisfy a user's intent. Specifically, we design a vision-based edit generator and state evaluator to work together to find the correct sequence of actions to achieve the goal. Inspired by the role of visual imagination in the human design process, we supplement the visual reasoning capabilities of VLMs with "imagined" reference images from image-generation models, providing visual grounding of abstract language descriptions. In this paper, we provide empirical evidence suggesting our system can produce simple but tedious Blender editing sequences for tasks such as editing procedural materials and geometry from text and/or reference images, as well as adjusting lighting configurations for product renderings in complex scenes.

Key facts. Cited by 18 papers in the map (data through 7 Oct 2026). Placed in VLM benchmarks and visual reasoning, one of 16 directions in Multimodal LLMs / vision-language models. Builds on 49 of its 69 references that are in the map. First posted on arXiv 26 Apr 2024.

Builds on

49 of 69 references.

Closest ancestors · 1

Same direction, newest first

  1. 2023A Challenger to GPT-4V? Early Explorations of Gemini in Visual Expertise19 Dec

Other references · 48

  1. 2021Learning Transferable Visual Models From Natural Language Supervisioncited by 33,456
  2. 2023LLaMA: Open and Efficient Foundation Language Modelscited by 13,958
  3. 2022Chain-of-Thought Prompting Elicits Reasoning in Large Language Modelscited by 12,302
  4. 2021Evaluating Large Language Models Trained on Codecited by 8,053
  5. 2023Toolformer: Language Models Can Teach Themselves to Use Toolscited by 4,072
  6. 2023Reflexion: Language Agents with Verbal Reinforcement Learningcited by 4,064
  7. 2021Program Synthesis with Large Language Modelscited by 3,509
  8. 2023Generative Agents: Interactive Simulacra of Human Behaviorcited by 3,500
  9. 2023Tree of Thoughts: Deliberate Problem Solving with Large Language Modelscited by 3,155
  10. 2023Mistral 7Bcited by 3,065
  11. 2022Do As I Can, Not As I Say: Grounding Language in Robotic Affordancescited by 2,302
  12. 2023Voyager: An Open-Ended Embodied Agent with Large Language Modelscited by 2,081
36 more
  1. 2023MME: A Comprehensive Evaluation Benchmark for Multimodal Large Language Modelscited by 1,624
  2. 2023Gorilla: Large Language Model Connected with Massive APIscited by 1,302
  3. 2023LLaVA-Med: Training a Large Language-and-Vision Assistant for Biomedicine in One Daycited by 1,287
  4. 2022Code as Policies: Language Model Programs for Embodied Controlcited by 1,172
  5. 2023A Survey on Multimodal Large Language Modelscited by 898
  6. 2023The Dawn of LMMs: Preliminary Explorations with GPT-4V(ision)cited by 677
  7. 2022ProgPrompt: Generating Situated Robot Task Plans using Large Language Modelscited by 598
  8. 2023TEXTure: Text-Guided Texturing of 3D Shapescited by 303
  9. 2023Holodeck: Language Guided Generation of 3D Embodied AI Environmentscited by 257
  10. 2023Text2Tex: Text-driven Texture Synthesis via Diffusion Modelscited by 234
  11. 2023Woodpecker: Hallucination Correction for Multimodal Large Language Modelscited by 223
  12. 2023Foundation Models in Robotics: Applications, Challenges, and the Futurecited by 212
  13. 2023Is Self-Repair a Silver Bullet for Code Generation?cited by 191
  14. 2024GPT-4V(ision) is a Human-Aligned Evaluator for Text-to-3D Generationcited by 151
  15. 2023Infinite Photorealistic Worlds using Procedural Generationcited by 142
  16. 2023Paint3D: Paint Anything 3D with Lighting-Less Texture Diffusion Modelscited by 122
  17. 2023Toward General-Purpose Robots via Foundation Models: A Survey and Meta-Analysiscited by 99
  18. 20233D-GPT: Procedural 3D Modeling with Large Language Modelscited by 91
  19. 2022TANGO: Text-driven Photorealistic and Robust 3D Stylization via Lighting Decompositioncited by 83
  20. 2023AnyHome: Open-Vocabulary Generation of Structured and Textured 3D Homescited by 81
  21. 2023Vision-Language Models as a Source of Rewardscited by 65
  22. 2023ControlMat: A Controlled Generative Approach to Material Capturecited by 50
  23. 2023MatFuse: Controllable Material Generation with Diffusion Modelscited by 39
  24. 2023LLMR: Real-time Prompting of Interactive Worlds using Large Language Modelscited by 39
  25. 2023Iterative Motion Editing with Natural Languagecited by 39
  26. 2023Alchemist: Parametric Control of Material Properties with Diffusion Modelscited by 38
  27. 2023Robot Learning in the Era of Foundation Models: A Surveycited by 37
  28. 2021Generative Modelling of BRDF Textures from Flash Imagescited by 35
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  36. 2018Gaussian Material Synthesiscited by 6

Built on by

Cited by year (2026 to 7 Oct)

Citing papers per year: 2024: 1; 2025: 8; 2026: 9.

18 papers.

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By area:

  1. 2025BlenderGym: Benchmarking Foundational Model Systems for Graphics Editingcited by 27
  2. 2024GRS: Generating Robotic Simulation Tasks from Real-World Imagescited by 13
  3. 2025VLMaterial: Procedural Material Generation with Large Vision-Language Modelscited by 9
  4. 2025VLMgineer: Vision Language Models as Robotic Toolsmithscited by 9
  5. 2025Towards Scalable and Consistent 3D Editingcited by 9
  6. 2025BlenderFusion: 3D-Grounded Visual Editing and Generative Compositingcited by 7
  7. 2026SimWorlds: A Multi-Agent System for Dynamic 3D Scene Creationcited by 4
  8. 2025Affine-Equivariant Kernel Space Encoding for NeRF Editingcited by 3
  9. 2025MetaGen: A DSL, Database, and Benchmark for VLM-Assisted Metamaterial Generationcited by 3
  10. 2026MultiView-Bench: A Diagnostic Benchmark for World-Centric Multi-View Integration in VLMscited by 3
  11. 2026SceneConductor: 3D Scene Generation from a Single Image with Multi-Agent Orchestrationcited by 2
  12. 2026ScribbleSense: Generative Scribble-Based Texture Editing with Intent Predictioncited by 1
6 more
  1. 20263D-CoS: A New 3D Reconstruction Paradigm Based on VLM Code Synthesiscited by 1
  2. 2026Reflecting Process Expertise in Procedural Material Generationcited by 1
  3. 2025Handle-based Mesh Deformation Guided By Vision Language Modelcited by 0
  4. 2026ProcFunc: Function-Oriented Abstractions for Procedural 3D Generation in Pythoncited by 0
  5. 2026MaLiang-Harness: A Programmable Path to Image and Video Generationcited by 0
  6. 2026LiteReality-Agent: An Agentic System for Interactable 3D Indoor Scene Reconstructioncited by 0

Similar, not cited

Close in wording, no citation either way

  1. 2026ViSculpt: Visual-Centric Agentic Geometry Editing
  2. 2026Thinking in Blender: Staged Executable Inverse Graphics with Vision-Language Models
  3. 2026DesignAgent3D: Interactive 3D Scene Editing via Designer-like Multimodal Reasoning
  4. 2024SceneCraft: An LLM Agent for Synthesizing 3D Scene as Blender Code
  5. 2026Vision-as-Inverse-Graphics Agent via Interleaved Multimodal Reasoning
  6. 20253D-Generalist: Self-Improving Vision-Language-Action Models for Crafting 3D Worlds
  7. 2026VisEditBench: Can Vision-Language Models Edit Visualization Code from Multimodal Feedback?
  8. 2025LL3M: Large Language 3D Modelers