Global Graph-Validated Optimization for VLM-based 3D Indoor Scene Generation
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Abstract (arXiv)
We study open-vocabulary 3D indoor layout generation, which synthesizes diverse and physically plausible scenes from unlabeled 3D assets using free-form language instructions. Recent methods leverage large language models (LLMs) and vision-language models (VLMs) to generate structured scenes from text. However, most model inter-asset relations implicitly or rely on local pairwise constraints and local optimization. These formulations are poorly aligned with the global, highly non-convex layout space, often yielding locally plausible yet globally inconsistent or physically infeasible scenes. We address this problem with a graph-based intermediate representation that separates semantic coherence from physical feasibility, together with a hybrid search-and-refinement strategy. First, Global Semantic Verification (GSV) represents scenes as structured graphs and enforces semantic constraints through rule-based verification. This explicit validation removes contradictory configurations and produces a globally consistent semantic scaffold. Second, Global Physical Feasibility Search (GPFS) combines evolutionary search for global exploration with gradient-based refinement for local exploitation. It reduces dependence on VLM-proposed initialization and improves robustness in non-convex and discontinuous feasible spaces. Together, GSV and GPFS move layout generation beyond local relational modeling and initialization-sensitive optimization toward globally consistent reasoning and search. Experiments show that our method achieves state-of-the-art performance in open-vocabulary 3D indoor layout generation, improving both semantic consistency and physical plausibility.
Key facts. Cited by 1 paper in the map (data through 14 Oct 2026). Builds on 8 of its 42 references that are in the map. First posted on arXiv 4 Aug 2026.
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8 of 42 references.
References · 8
- 2013Auto-Encoding Variational Bayescited by 4,053
- 2024InstructScene: Instruction-Driven 3D Indoor Scene Synthesis with Semantic Graph Priorcited by 117
- 2025Scenethesis: A Language and Vision Agentic Framework for 3D Scene Generationcited by 67
- 2024Open-Universe Indoor Scene Generation using LLM Program Synthesis and Uncurated Object Databasescited by 45
- 2024Mixed Diffusion for 3D Indoor Scene Synthesiscited by 32
- 2025HSM: Hierarchical Scene Motifs for Multi-Scale Indoor Scene Generationcited by 24
- 2017SceneSeer: 3D Scene Design with Natural Languagecited by 21
- 2025CHOrD: Generation of Collision-Free, House-Scale, and Organized Digital Twins for 3D Indoor Scenes with Controllable Floor Plans and Optimal Layoutscited by 10
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- 2025Global-Local Tree Search in VLMs for 3D Indoor Scene Generation
- 2026Global-Local Monte Carlo Tree Search in Vision-Language Models for Text-to-3D Indoor Scene Generation
- 2026SDesc3D: Towards Layout-Aware 3D Indoor Scene Generation from Short Descriptions
- 2026ThinkBLOX: 3D Indoor Scene Generation with Progressive Reasoning
- 2026HDSL: A Hierarchical Domain-Specific Language for Structured 3D Indoor Scene Generation and Localized Editing with LLM Agents
- 2026IDEAL-Bench: Indoor Dataset and Evaluation suite for Analyzing 3D Layout reasoning
- 2025GeoSceneGraph: Geometric Scene Graph Diffusion Model for Text-guided 3D Indoor Scene Synthesis
- 2026SceneCritic: A Symbolic Evaluator for 3D Indoor Scene Synthesis