{"list":"other","total":63,"rows":[{"id":"2201.05989","title":"Instant Neural Graphics Primitives with a Multiresolution Hash Encoding","created":"2022-01-16","cited_by_count":3723},{"id":"2112.05131","title":"Plenoxels: Radiance Fields without Neural Networks","created":"2021-12-09","cited_by_count":1613},{"id":"2011.13961","title":"D-NeRF: Neural Radiance Fields for Dynamic Scenes","created":"2020-11-27","cited_by_count":1465},{"id":"2203.09517","title":"TensoRF: Tensorial Radiance Fields","created":"2022-03-17","cited_by_count":1280},{"id":"2112.07945","title":"Efficient Geometry-aware 3D Generative Adversarial Networks","created":"2021-12-15","cited_by_count":1205},{"id":"2011.12948","title":"Nerfies: Deformable Neural Radiance Fields","created":"2020-11-25","cited_by_count":1198},{"id":"2111.11215","title":"Direct Voxel Grid Optimization: Super-fast Convergence for Radiance Fields Reconstruction","created":"2021-11-22","cited_by_count":964},{"id":"2103.14024","title":"PlenOctrees for Real-time Rendering of Neural Radiance Fields","created":"2021-03-25","cited_by_count":905},{"id":"2011.13084","title":"Neural Scene Flow Fields for Space-Time View Synthesis of Dynamic Scenes","created":"2020-11-26","cited_by_count":751},{"id":"2301.10241","title":"K-Planes: Explicit Radiance Fields in Space, Time, and Appearance","created":"2023-01-24","cited_by_count":746},{"id":"2012.15838","title":"Neural Body: Implicit Neural Representations with Structured Latent Codes for Novel View Synthesis of Dynamic Humans","created":"2020-12-31","cited_by_count":634},{"id":"2301.09632","title":"HexPlane: A Fast Representation for Dynamic Scenes","created":"2023-01-23","cited_by_count":587},{"id":"2012.12247","title":"Non-Rigid Neural Radiance Fields: Reconstruction and Novel View Synthesis of a Dynamic Scene From Monocular Video","created":"2020-12-22","cited_by_count":471},{"id":"2103.14645","title":"Baking Neural Radiance Fields for Real-Time View Synthesis","created":"2021-03-26","cited_by_count":468},{"id":"2012.03065","title":"Dynamic Neural Radiance Fields for Monocular 4D Facial Avatar Reconstruction","created":"2020-12-05","cited_by_count":467},{"id":"2105.06468","title":"Dynamic View Synthesis from Dynamic Monocular Video","created":"2021-05-13","cited_by_count":420},{"id":"2011.12950","title":"Space-time Neural Irradiance Fields for Free-Viewpoint Video","created":"2020-11-25","cited_by_count":414},{"id":"2105.02872","title":"Animatable Neural Radiance Fields for Modeling Dynamic Human Bodies","created":"2021-05-06","cited_by_count":361},{"id":"2205.15285","title":"Fast Dynamic Radiance Fields with Time-Aware Neural Voxels","created":"2022-05-30","cited_by_count":346},{"id":"2212.05231","title":"NeuS2: Fast Learning of Neural Implicit Surfaces for Multi-view Reconstruction","created":"2022-12-10","cited_by_count":314},{"id":"2208.00277","title":"MobileNeRF: Exploiting the Polygon Rasterization Pipeline for Efficient Neural Field Rendering on Mobile Architectures","created":"2022-07-30","cited_by_count":311},{"id":"2012.09790","title":"Neural Radiance Flow for 4D View Synthesis and Video Processing","created":"2020-12-17","cited_by_count":270},{"id":"1801.01615","title":"Total Capture: A 3D Deformation Model for Tracking Faces, Hands, and Bodies","created":"2018-01-05","cited_by_count":239},{"id":"2302.14859","title":"BakedSDF: Meshing Neural SDFs for Real-Time View Synthesis","created":"2023-02-28","cited_by_count":221},{"id":"2004.15021","title":"Consistent Video Depth Estimation","created":"2020-04-30","cited_by_count":220},{"id":"2302.12249","title":"MERF: Memory-Efficient Radiance Fields for Real-time View Synthesis in Unbounded Scenes","created":"2023-02-23","cited_by_count":218},{"id":"2211.11610","title":"Tensor4D : Efficient Neural 4D Decomposition for High-fidelity Dynamic Reconstruction and Rendering","created":"2022-11-21","cited_by_count":217},{"id":"2305.03027","title":"NeRSemble: Multi-view Radiance Field Reconstruction of Human Heads","created":"2023-05-04","cited_by_count":194},{"id":"2206.08929","title":"TAVA: Template-free Animatable Volumetric Actors","created":"2022-06-17","cited_by_count":172},{"id":"2202.08614","title":"Fourier PlenOctrees for Dynamic Radiance Field Rendering in Real-time","created":"2022-02-17","cited_by_count":165},{"id":"2305.06356","title":"HumanRF: High-Fidelity Neural Radiance Fields for Humans in Motion","created":"2023-05-10","cited_by_count":161},{"id":"2112.01517","title":"Efficient Neural Radiance Fields for Interactive Free-viewpoint Video","created":"2021-12-02","cited_by_count":150},{"id":"2104.14786","title":"Editable Free-viewpoint Video Using a Layered Neural Representation","created":"2021-04-30","cited_by_count":148},{"id":"1904.11111","title":"Learning the Depths of Moving People by Watching Frozen People","created":"2019-04-25","cited_by_count":120},{"id":"2210.14831","title":"Streaming Radiance Fields for 3D Video Synthesis","created":"2022-10-26","cited_by_count":119},{"id":"2206.07707","title":"Variable Bitrate Neural Fields","created":"2022-06-15","cited_by_count":117},{"id":"2303.02091","title":"Delicate Textured Mesh Recovery from NeRF via Adaptive Surface Refinement","created":"2023-03-03","cited_by_count":106},{"id":"2205.15723","title":"DeVRF: Fast Deformable Voxel Radiance Fields for Dynamic Scenes","created":"2022-05-31","cited_by_count":103},{"id":"2205.14870","title":"Compressible-composable NeRF via Rank-residual Decomposition","created":"2022-05-30","cited_by_count":92},{"id":"2310.11448","title":"4K4D: Real-Time 4D View Synthesis at 4K Resolution","created":"2023-10-17","cited_by_count":91},{"id":"2305.04789","title":"AvatarReX: Real-time Expressive Full-body Avatars","created":"2023-05-08","cited_by_count":84},{"id":"2304.04452","title":"Neural Residual Radiance Fields for Streamably Free-Viewpoint Videos","created":"2023-04-10","cited_by_count":77},{"id":"2211.13206","title":"AvatarMAV: Fast 3D Head Avatar Reconstruction Using Motion-Aware Neural Voxels","created":"2022-11-23","cited_by_count":73},{"id":"2209.08468","title":"Human Performance Modeling and Rendering via Neural Animated Mesh","created":"2022-09-18","cited_by_count":64},{"id":"2212.09069","title":"Masked Wavelet Representation for Compact Neural Radiance Fields","created":"2022-12-18","cited_by_count":57},{"id":"2304.06717","title":"Representing Volumetric Videos as Dynamic MLP Maps","created":"2023-04-13","cited_by_count":51},{"id":"2305.01190","title":"LatentAvatar: Learning Latent Expression Code for Expressive Neural Head Avatar","created":"2023-05-02","cited_by_count":50},{"id":"2210.12782","title":"Compressing Explicit Voxel Grid Representations: fast NeRFs become also small","created":"2022-10-23","cited_by_count":48},{"id":"2202.12825","title":"NeuralHOFusion: Neural Volumetric Rendering under Human-object Interactions","created":"2022-02-25","cited_by_count":44},{"id":"2206.07698","title":"Neural Deformable Voxel Grid for Fast Optimization of Dynamic View Synthesis","created":"2022-06-15","cited_by_count":43},{"id":"1804.04259","title":"Learning Rigidity in Dynamic Scenes with a Moving Camera for 3D Motion Field Estimation","created":"2018-04-12","cited_by_count":38},{"id":"2309.17128","title":"HAvatar: High-fidelity Head Avatar via Facial Model Conditioned Neural Radiance Field","created":"2023-09-29","cited_by_count":37},{"id":"2310.11449","title":"DELIFFAS: Deformable Light Fields for Fast Avatar Synthesis","created":"2023-10-17","cited_by_count":36},{"id":"2304.10537","title":"Learning Neural Duplex Radiance Fields for Real-Time View Synthesis","created":"2023-04-20","cited_by_count":28},{"id":"2309.03160","title":"ResFields: Residual Neural Fields for Spatiotemporal Signals","created":"2023-09-06","cited_by_count":27},{"id":"1810.06514","title":"Deep Surface Light Fields","created":"2018-10-15","cited_by_count":23},{"id":"2304.03184","title":"Instant-NVR: Instant Neural Volumetric Rendering for Human-object Interactions from Monocular RGBD Stream","created":"2023-04-06","cited_by_count":23},{"id":"2303.14243","title":"DyLiN: Making Light Field Networks Dynamic","created":"2023-03-24","cited_by_count":20},{"id":"2303.08717","title":"Re-ReND: Real-time Rendering of NeRFs across Devices","created":"2023-03-15","cited_by_count":17},{"id":"2108.05577","title":"iButter: Neural Interactive Bullet Time Generator for Human Free-viewpoint Rendering","created":"2021-08-12","cited_by_count":16},{"id":"2308.08258","title":"SceNeRFlow: Time-Consistent Reconstruction of General Dynamic Scenes","created":"2023-08-16","cited_by_count":11},{"id":"2305.18163","title":"Compact Real-time Radiance Fields with Neural Codebook","created":"2023-05-29","cited_by_count":9},{"id":"2212.01368","title":"Fast Non-Rigid Radiance Fields from Monocularized Data","created":"2022-12-02","cited_by_count":4}],"next_cursor":null}