mlsanityData to 14 Oct 2026

FatigueFusion: Latent Space Fusion for Fatigue-Driven Motion Synthesis

arXiv 2604.10199 ↗First posted 11 Apr 2026cs.GR cs.LGcited by 0

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Abstract (arXiv)

Investigating the impact of fatigue on human physiological function and motor behavior is crucial for developing biomechanics and medical applications aimed at mitigating fatigue, reducing injury risk, and creating sophisticated ergonomic designs, as well as for producing physically-plausible 3D animation sequences. While the former has a prominent position in state-of-the-art literature, fatigue-driven motion generation is still an underexplored area. In this study, we present FatigueFusion, a deep-learning architecture for the fusion of fatigue features within a latent representation space, enabling the creation of a variation of novel fatigued movements, intermediate fatigued states, and progressively fatigued motions. Unlike existing approaches that focus on imitating the effects of fatigue accumulation in motion patterns, our framework incorporates algorithmic and data-driven modules to impose subject-specific temporal and spatial fatigue features on nonfatigued motions, while leveraging PINN-based techniques to simulate fatigue intensity. Since all motion modulation tasks are taking place in latent space, FatigueFusion offers an end-to-end architecture that operates directly on non-fatigued joint angle sequences and control parameters, allowing seamless integration into any motion synthesis pipeline, without relying on fatigue input data. Overall, our framework can be employed for various fatigue-driven synthesis tasks, such as fatigue profile transfer and fusion, while it also provides a solution for accurate rendering of the human fatigue state in both animation and simulation pipelines.

Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 22 of its 57 references that are in the map. First posted on arXiv 11 Apr 2026.

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22 of 57 references.

References · 22

  1. 2014Adam: A Method for Stochastic Optimizationcited by 37,240
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  3. 2022MotionDiffuse: Text-Driven Human Motion Generation with Diffusion Modelcited by 780
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  5. 2020Action2Motion: Conditioned Generation of 3D Human Motionscited by 441
  6. 2022MoFusion: A Framework for Denoising-Diffusion-based Motion Synthesiscited by 218
  7. 2023TLControl: Trajectory and Language Control for Human Motion Synthesiscited by 94
  8. 2023MoConVQ: Unified Physics-Based Motion Control via Scalable Discrete Representationscited by 60
  9. 2023TEDi: Temporally-Entangled Diffusion for Long-Term Motion Synthesiscited by 49
  10. 2024PDP: Physics-Based Character Animation via Diffusion Policycited by 31
  11. 2024Unimotion: Unifying 3D Human Motion Synthesis and Understandingcited by 30
  12. 2025PARC: Physics-based Augmentation with Reinforcement Learning for Character Controllerscited by 28
10 more
  1. 2024GUESS:GradUally Enriching SyntheSis for Text-Driven Human Motion Generationcited by 22
  2. 2024Morph: A Motion-free Physics Optimization Framework for Human Motion Generationcited by 13
  3. 2025Physics-Based Motion Imitation with Adversarial Differential Discriminatorscited by 12
  4. 2025MotionDreamer: One-to-Many Motion Synthesis with Localized Generative Masked Transformercited by 9
  5. 2023A Two-part Transformer Network for Controllable Motion Synthesiscited by 7
  6. 2025FlexMotion: Lightweight, Physics-Aware, and Controllable Human Motion Generationcited by 7
  7. 2024LS-GAN: Human Motion Synthesis with Latent-space GANscited by 5
  8. 2023Discovering Fatigued Movements for Virtual Character Animationcited by 3
  9. 2025Fatigue-PINN: Physics-Informed Fatigue-Driven Motion Modulation and Synthesiscited by 1
  10. 2025Biomechanics-Guided Residual Approach to Generalizable Human Motion Generation and Estimationcited by 1

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