Motion-example-controlled Co-speech Gesture Generation Leveraging Large Language Models
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Abstract (arXiv)
The automatic generation of controllable co-speech gestures has recently gained growing attention. While existing systems typically achieve gesture control through predefined categorical labels or implicit pseudo-labels derived from motion examples, these approaches often compromise the rich details present in the original motion examples. We present MECo, a framework for motion-example-controlled co-speech gesture generation by leveraging large language models (LLMs). Our method capitalizes on LLMs' comprehension capabilities through fine-tuning to simultaneously interpret speech audio and motion examples, enabling the synthesis of gestures that preserve example-specific characteristics while maintaining speech congruence. Departing from conventional pseudo-labeling paradigms, we position motion examples as explicit query contexts within the prompt structure to guide gesture generation. Experimental results demonstrate state-of-the-art performance across three metrics: Fr'echet Gesture Distance (FGD), motion diversity, and example-gesture similarity. Furthermore, our framework enables granular control of individual body parts and accommodates diverse input modalities including motion clips, static poses, human video sequences, and textual descriptions. Our code, pre-trained models, and videos are available at https://robinwitch.github.io/MECo-Page.
Key facts. Cited by 11 papers in the map (data through 14 Oct 2026). Builds on 46 of its 76 references that are in the map. First posted on arXiv 27 Jul 2025.
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46 of 76 references.
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34 more
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Built on by
Citing papers per year: 2025: 1; 2026: 10.
11 papers.
- 2026DyaDiT: A Multi-Modal Diffusion Transformer for Socially Favorable Dyadic Gesture Generationcited by 7
- 2026PersonaGesture: Single-Reference Co-Speech Gesture Personalization for Unseen Speakerscited by 7
- 2026SentiAvatar: Towards Expressive and Interactive Digital Humanscited by 4
- 2026EchoAvatar: Real-time Generative Avatar Animation from Audio Streamscited by 2
- 2025Towards Reliable Human Evaluations in Gesture Generation: Insights from a Community-Driven State-of-the-Art Benchmarkcited by 1
- 2026Discovering High Level Patterns from Simulation Tracescited by 0
- 2026Mamba-Enhanced Implicit Motion Learning for Audio-Driven Portrait Animationcited by 0
- 2026DC-Motion: Decoupling Structure and Details via Discrete-Continuous Tokens for Human Motion Generationcited by 0
- 2026LLM-Based Selection of Incongruent Verbal and Nonverbal Behavior for Virtual Humanscited by 0
- 2026InteractGesture: Progressive Chunk Guidance for Continuous Streaming Co-Speech Gesture Controlcited by 0
- 2026CleanMDM: Clean Motion Diffusion Model for Multimodal Motion Cleanupcited by 0
- 2026CleanMDM: Clean Motion Diffusion Model for Multimodal Motion Cleanup4 Oct 2026
- 2026InteractGesture: Progressive Chunk Guidance for Continuous Streaming Co-Speech Gesture Control26 Aug 2026
- 2026LLM-Based Selection of Incongruent Verbal and Nonverbal Behavior for Virtual Humans24 Aug 2026
- 2026Mamba-Enhanced Implicit Motion Learning for Audio-Driven Portrait Animation2 Jun 2026
- 2026DC-Motion: Decoupling Structure and Details via Discrete-Continuous Tokens for Human Motion Generation28 May 2026
- 2026EchoAvatar: Real-time Generative Avatar Animation from Audio Streams27 May 2026
- 2026PersonaGesture: Single-Reference Co-Speech Gesture Personalization for Unseen Speakers7 May 2026
- 2026SentiAvatar: Towards Expressive and Interactive Digital Humans3 Apr 2026
- 2026DyaDiT: A Multi-Modal Diffusion Transformer for Socially Favorable Dyadic Gesture Generation26 Feb 2026
- 2026Discovering High Level Patterns from Simulation Traces10 Feb 2026
- 2025Towards Reliable Human Evaluations in Gesture Generation: Insights from a Community-Driven State-of-the-Art Benchmark3 Nov 2025