mlsanityData to 7 Oct 2026

AdaSGN: Adapting Joint Number and Model Size for Efficient Skeleton-Based Action Recognition

arXiv 2103.11770 ↗First posted 22 Mar 2021cs.CVcited by 21

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Abstract (arXiv)

Existing methods for skeleton-based action recognition mainly focus on improving the recognition accuracy, whereas the efficiency of the model is rarely considered. Recently, there are some works trying to speed up the skeleton modeling by designing light-weight modules. However, in addition to the model size, the amount of the data involved in the calculation is also an important factor for the running speed, especially for the skeleton data where most of the joints are redundant or non-informative to identify a specific skeleton. Besides, previous works usually employ one fix-sized model for all the samples regardless of the difficulty of recognition, which wastes computations for easy samples. To address these limitations, a novel approach, called AdaSGN, is proposed in this paper, which can reduce the computational cost of the inference process by adaptively controlling the input number of the joints of the skeleton on-the-fly. Moreover, it can also adaptively select the optimal model size for each sample to achieve a better trade-off between accuracy and efficiency. We conduct extensive experiments on three challenging datasets, namely, NTU-60, NTU-120 and SHREC, to verify the superiority of the proposed approach, where AdaSGN achieves comparable or even higher performance with much lower GFLOPs compared with the baseline method.

Key facts. Cited by 21 papers in the map (data through 7 Oct 2026). Builds on 28 of its 43 references that are in the map. First posted on arXiv 22 Mar 2021.

Builds on

28 of 43 references.

References · 28

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  2. 2017Quo Vadis, Action Recognition? A New Model and the Kinetics Datasetcited by 3,259
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  12. 2020Disentangling and Unifying Graph Convolutions for Skeleton-Based Action Recognitioncited by 339
16 more
  1. 2017Temporal Action Detection with Structured Segment Networkscited by 265
  2. 2019Actional-Structural Graph Convolutional Networks for Skeleton-based Action Recognitioncited by 228
  3. 2019An Attention Enhanced Graph Convolutional LSTM Network for Skeleton-Based Action Recognitioncited by 151
  4. 2018Independently Recurrent Neural Network (IndRNN): Building A Longer and Deeper RNNcited by 142
  5. 2019Semantics-Guided Neural Networks for Efficient Skeleton-Based Human Action Recognitioncited by 135
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  8. 2017View Adaptive Recurrent Neural Networks for High Performance Human Action Recognition from Skeleton Datacited by 105
  9. 2020AR-Net: Adaptive Frame Resolution for Efficient Action Recognitioncited by 88
  10. 2019Learning Graph Convolutional Network for Skeleton-based Human Action Recognition by Neural Searchingcited by 70
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  12. 2019LiteEval: A Coarse-to-Fine Framework for Resource Efficient Video Recognitioncited by 65
  13. 2017Skeleton-based Action Recognition with Convolutional Neural Networkscited by 54
  14. 2018Skeleton-Based Action Recognition with Spatial Reasoning and Temporal Stack Learningcited by 47
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  16. 2019Action Recognition via Pose-Based Graph Convolutional Networks with Intermediate Dense Supervisioncited by 7

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Citing papers per year: 2021: 2; 2022: 3; 2023: 11; 2024: 3; 2025: 2.

21 papers.

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  1. 2023Masked Motion Predictors are Strong 3D Action Representation Learnerscited by 41
  2. 20233Mformer: Multi-order Multi-mode Transformer for Skeletal Action Recognitioncited by 40
  3. 2022CMD: Self-supervised 3D Action Representation Learning with Cross-modal Mutual Distillationcited by 38
  4. 2021Topology-aware Convolutional Neural Network for Efficient Skeleton-based Action Recognitioncited by 29
  5. 2021Fusing Higher-order Features in Graph Neural Networks for Skeleton-based Action Recognitioncited by 22
  6. 2023DVANet: Disentangling View and Action Features for Multi-View Action Recognitioncited by 19
  7. 2024Simba: Mamba augmented U-ShiftGCN for Skeletal Action Recognition in Videoscited by 13
  8. 2023Pyramid Self-attention Polymerization Learning for Semi-supervised Skeleton-based Action Recognitioncited by 11
  9. 2023GCNext: Towards the Unity of Graph Convolutions for Human Motion Predictioncited by 11
  10. 2023Dynamic Dense Graph Convolutional Network for Skeleton-based Human Motion Predictioncited by 10
  11. 2024Meet JEANIE: a Similarity Measure for 3D Skeleton Sequences via Temporal-Viewpoint Alignmentcited by 10
  12. 2022ERA: Expert Retrieval and Assembly for Early Action Predictioncited by 9
9 more
  1. 2024Action Selection Learning for Multi-label Multi-view Action Recognitioncited by 6
  2. 2022Towards To-a-T Spatio-Temporal Focus for Skeleton-Based Action Recognitioncited by 4
  3. 2025MultiSensor-Home: A Wide-area Multi-modal Multi-view Dataset for Action Recognition and Transformer-based Sensor Fusioncited by 4
  4. 2025Dual-view Spatio-Temporal Feature Fusion with CNN-Transformer Hybrid Network for Chinese Isolated Sign Language Recognitioncited by 2
  5. 2023Learning Snippet-to-Motion Progression for Skeleton-based Human Motion Predictioncited by 1
  6. 2023I2MD: 3D Action Representation Learning with Inter- and Intra-modal Mutual Distillationcited by 1
  7. 2023Diffusion-based Target Sampler for Unsupervised Domain Adaptationcited by 0
  8. 2023Local Spherical Harmonics Improve Skeleton-Based Hand Action Recognitioncited by 0
  9. 2023Self-supervised Extraction of Human Motion Structures via Frame-wise Discrete Featurescited by 0