Text To 3D Object Generation For Scalable Room Assembly
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Abstract (arXiv)
Modern machine learning models for scene understanding, such as depth estimation and object tracking, rely on large, high-quality datasets that mimic real-world deployment scenarios. To address data scarcity, we propose an end-to-end system for synthetic data generation for scalable, high-quality, and customizable 3D indoor scenes. By integrating and adapting text-to-image and multi-view diffusion models with Neural Radiance Field-based meshing, this system generates highfidelity 3D object assets from text prompts and incorporates them into pre-defined floor plans using a rendering tool. By introducing novel loss functions and training strategies into existing methods, the system supports on-demand scene generation, aiming to alleviate the scarcity of current available data, generally manually crafted by artists. This system advances the role of synthetic data in addressing machine learning training limitations, enabling more robust and generalizable models for real-world applications.
Key facts. No citing papers in the map yet (data through 7 Oct 2026). Builds on 45 of its 50 references that are in the map. First posted on arXiv 12 Apr 2025.
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45 of 50 references.
References · 45
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- 2020Hypersim: A Photorealistic Synthetic Dataset for Holistic Indoor Scene Understandingcited by 593
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33 more
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- 2024Architect: Generating Vivid and Interactive 3D Scenes with Hierarchical 2D Inpainting
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- 2024DIRECT-3D: Learning Direct Text-to-3D Generation on Massive Noisy 3D Data
- 2023NeuralField-LDM: Scene Generation with Hierarchical Latent Diffusion Models
- 2025GeoSceneGraph: Geometric Scene Graph Diffusion Model for Text-guided 3D Indoor Scene Synthesis