mlsanityData to 14 Oct 2026

FuncRoom-Agent: Sequential Feed-Forward 3D Functional Indoor Scene Generation

arXiv 2608.29519 ↗First posted 30 Aug 2026cs.CVcited by 1

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Abstract (arXiv)

We introduce Function-Room Generation, a new indoor 3D scene generation setting that creates rooms supporting explicit functional goals rather than merely visually plausible layouts. Existing agentic and executable methods improve controllability, but often depend on costly test-time generate--evaluate--revise loops, making functional room generation slow and computationally expensive. We address this challenge with three technical contributions. First, we design a recursive domain-specific language to effectively organize the hierarchical object compositions required by functional rooms, from room structure and major furniture to dense support-surface and nested small objects. It represents rooms as staged executable programs with explicit geometric and functional relations. Second, we propose a sequential feed-forward scene construction framework that distills recursive construction traces into a scene construction expert. At inference time, the expert writes executable DSL code stage by stage, and a deterministic executor directly instantiates each stage without teacher agents, online critics, or iterative repair. Third, we introduce ScenePRM, an execution-grounded process reward framework that improves the expert through reinforcement learning with functional, geometric, relational, and future-constructability feedback. We further establish a function-oriented benchmark and show state-of-the-art performance on both general indoor scene generation and function-room generation, achieving stronger functional completeness, relation correctness, geometric executability, and generation efficiency.

Key facts. Cited by 1 paper in the map (data through 14 Oct 2026). Builds on 18 of its 49 references that are in the map. First posted on arXiv 30 Aug 2026.

Builds on

18 of 49 references.

References · 18

  1. 2023Holodeck: Language Guided Generation of 3D Embodied AI Environmentscited by 268
  2. 2021ATISS: Autoregressive Transformers for Indoor Scene Synthesiscited by 200
  3. 2023DiffuScene: Denoising Diffusion Models for Generative Indoor Scene Synthesiscited by 166
  4. 2024InstructScene: Instruction-Driven 3D Indoor Scene Synthesis with Semantic Graph Priorcited by 117
  5. 2025Agent Lightning: Train ANY AI Agents with Reinforcement Learningcited by 109
  6. 2025Process Reward Models for LLM Agents: Practical Framework and Directionscited by 85
  7. 2025AgentPRM: Process Reward Models for LLM Agents via Step-Wise Promise and Progresscited by 77
  8. 2025SceneWeaver: All-in-One 3D Scene Synthesis with an Extensible and Self-Reflective Agentcited by 56
  9. 2023CommonScenes: Generating Commonsense 3D Indoor Scenes with Scene Graph Diffusioncited by 54
  10. 2025Agentic Reinforcement Learning with Implicit Step Rewardscited by 47
  11. 2026SceneSmith: Agentic Generation of Simulation-Ready Indoor Scenescited by 46
  12. 2024Mixed Diffusion for 3D Indoor Scene Synthesiscited by 32
6 more
  1. 2025SceneEval: Evaluating Semantic Coherence in Text-Conditioned 3D Indoor Scene Synthesiscited by 26
  2. 2025OptiScene: LLM-driven Indoor Scene Layout Generation via Scaled Human-aligned Data Synthesis and Multi-Stage Preference Optimizationcited by 14
  3. 2026SceneCode: Executable World Programs for Editable Indoor Scenes with Articulated Objectscited by 11
  4. 2026Code-as-Room: Generating 3D Rooms from Top-Down View Images via Agentic Code Synthesiscited by 5
  5. 2026SpatialGrammar: A Domain-Specific Language for LLM-Based 3D Indoor Scene Generationcited by 2
  6. 2026HDSL: A Hierarchical Domain-Specific Language for Structured 3D Indoor Scene Generation and Localized Editing with LLM Agentscited by 2

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Citing papers per year: 2026: 1.

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  1. 2025Direct Numerical Layout Generation for 3D Indoor Scene Synthesis via Spatial Reasoning
  2. 2026ThinkBLOX: 3D Indoor Scene Generation with Progressive Reasoning
  3. 2025RoomCraft: Controllable and Complete 3D Indoor Scene Generation
  4. 2025ReSpace: Text-Driven Autoregressive 3D Indoor Scene Synthesis and Editing
  5. 2026SceneReVis: A Self-Reflective Vision-Grounded Framework for 3D Indoor Scene Synthesis via Multi-Turn RL
  6. 2026Function2Scene: 3D Indoor Scene Layout from Functional Specifications
  7. 2026Pair2Scene: Learning Local Object Relations for Procedural Scene Generation
  8. 2026Beyond Placement and Articulation: Usage-Driven Code Scenes for Embodied Interaction