SceneSmith: Agentic Generation of Simulation-Ready Indoor Scenes
On the map: LLM agents and tool use → Multimodal and embodied agents
Abstract (arXiv)
Simulation has become a key tool for training and evaluating home robots at scale, yet existing environments fail to capture the diversity and physical complexity of real indoor spaces. Current scene synthesis methods produce sparsely furnished rooms that lack the dense clutter, articulated furniture, and physical properties essential for robotic manipulation. We introduce SceneSmith, a hierarchical agentic framework that generates simulation-ready indoor environments from natural language prompts. SceneSmith constructs scenes through successive stagesunicodex2013from architectural layout to furniture placement to small object populationunicodex2013each implemented as an interaction among VLM agents: designer, critic, and orchestrator. The framework tightly integrates asset generation through text-to-3D synthesis for static objects, dataset retrieval for articulated objects, and physical property estimation. SceneSmith generates 3-6x more objects than prior methods, with <2% inter-object collisions and 96% of objects remaining stable under physics simulation. In a user study with 205 participants, it achieves 92% average realism and 91% average prompt faithfulness win rates against baselines. We further demonstrate that these environments can be used in an end-to-end pipeline for automatic robot policy evaluation.
Key facts. Cited by 39 papers in the map (data through 7 Oct 2026). Placed in Multimodal and embodied agents, one of 16 directions in LLM agents and tool use. Builds on 19 of its 46 references that are in the map. First posted on arXiv 9 Feb 2026.
Builds on
19 of 46 references.
References · 19
- 2021Learning Transferable Visual Models From Natural Language Supervisioncited by 33,456
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- 2025A Careful Examination of Large Behavior Models for Multitask Dexterous Manipulationcited by 125
- 2024URDFormer: A Pipeline for Constructing Articulated Simulation Environments from Real-World Imagescited by 106
- 2024LayoutVLM: Differentiable Optimization of 3D Layout via Vision-Language Modelscited by 94
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- 2024SINGAPO: Single Image Controlled Generation of Articulated Parts in Objectscited by 66
- 2024Mixed Diffusion for 3D Indoor Scene Synthesiscited by 30
- 2026A Systematic Study of Data Modalities and Strategies for Co-training Large Behavior Models for Robot Manipulationcited by 20
- 2025LL3M: Large Language 3D Modelerscited by 18
- 2025ArtVIP: Articulated Digital Assets of Visual Realism, Modular Interaction, and Physical Fidelity for Robot Learningcited by 14
- 2025RoomCraft: Controllable and Complete 3D Indoor Scene Generationcited by 9
- 20253D-Generalist: Self-Improving Vision-Language-Action Models for Crafting 3D Worldscited by 3
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Citing papers per year: 2026: 39.
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- 2026Cosmos 3: Omnimodal World Models for Physical AIcited by 137
- 2026Not All Features Are Created Equal: A Mechanistic Study of Vision-Language-Action Modelscited by 14
- 2026SimWorld Studio: Automatic Environment Generation with Evolving Coding Agent for Embodied Agent Learningcited by 13
- 2026SceneCode: Executable World Programs for Editable Indoor Scenes with Articulated Objectscited by 7
- 2026REST3D: Reconstructing Physically Stable 3D Scenes from a Single Imagecited by 6
- 2026Agentic Real2Sim: Physics-based World Modeling with Vision-Language Agentscited by 6
- 2026WorldClaw: Agentic 3D Open-World Generation at Scalecited by 6
- 2026Code-as-Room: Generating 3D Rooms from Top-Down View Images via Agentic Code Synthesiscited by 5
- 2026MUSE: Agentic 3D Scene Authoring via Memory-Grounded Incremental Requirement Satisfactioncited by 3
- 2026Engine-Native Editable 3D World Reconstruction with Objects and Lightingcited by 3
- 2026FIRE3D: Feed-forward Interactive 3D Scene Reconstruction Within A Minutecited by 3
- 2026NymeriaPlus: Enriching Nymeria Dataset with Additional Annotations and Datacited by 2
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- 2026Beyond Placement and Articulation: Usage-Driven Code Scenes for Embodied Interactioncited by 1
- 2026FuncRoom-Agent: Sequential Feed-Forward 3D Functional Indoor Scene Generationcited by 1
- 2026GIF: Agentic Generation of Interactive and Functional Object Compositions for Robot Learningcited by 1
- 2026HARMONY: Hierarchical Agentic Reasoning for MONocular Image-to-Scene Synthesiscited by 1
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- 20263D Generation for Embodied AI and Robotic Simulation: A Surveycited by 0
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- 2026OSMa-Bench++: Toward Open-Ended Benchmarking of Semantic Mapping for Manipulation with Prompt-Generated Synthetic Scenescited by 0
- 2026Architect-Ant: Editable Automatic Furnishing of Architectural Floor Planscited by 0
- 2026To See a World in a Living Context: Unified Indoor-Outdoor Urban World Generationcited by 0
- 2026SceneMosaic: Efficient and Diverse Simulation-Ready Scene Generation via Hybrid Agentic Layout Evolutioncited by 0
- 2026Agentic Visual Generation: From Generative Models to Agentic Controlcited by 0
- 2026DiagGen: Agentic Generation of Deformable Assets with Sim-based Diagnostics for Robotic Simulationcited by 0
- 2026ARSTAG: An Agentic Real2Sim2Real System for Task-Specific Robot Data Generationcited by 0
- 2026Fysiverse-3D-SimReady Technical Report: Agentic Physical Simulation for Pragmatic 3D World Reconstructioncited by 0
- 2026VPTwin: Real-Sim-Real Video Prediction for Robotic Manipulation Planningcited by 0
- 2026WorldAgent: Verification-Guided Agentic Physical World Constructioncited by 0
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- 2026CoDimRecon: Agentic Reconstruction of Sim-Ready 3D Scenes with Deformable Curves, Surfaces, and Volumes28 Sep 2026
- 2026Self-Evolving Coding Agents: From Digital Programs to Physical-World Intelligence28 Sep 2026
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- 2026WorldAgent: Verification-Guided Agentic Physical World Construction27 Sep 2026
- 2026VPTwin: Real-Sim-Real Video Prediction for Robotic Manipulation Planning27 Sep 2026
- 2026HARMONY: Hierarchical Agentic Reasoning for MONocular Image-to-Scene Synthesis22 Sep 2026
- 2026Fysiverse-3D-SimReady Technical Report: Agentic Physical Simulation for Pragmatic 3D World Reconstruction21 Sep 2026
- 2026ARSTAG: An Agentic Real2Sim2Real System for Task-Specific Robot Data Generation21 Sep 2026
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- 2026SceneMosaic: Efficient and Diverse Simulation-Ready Scene Generation via Hybrid Agentic Layout Evolution4 Sep 2026
- 2026FuncRoom-Agent: Sequential Feed-Forward 3D Functional Indoor Scene Generation30 Aug 2026
- 2026Beyond Placement and Articulation: Usage-Driven Code Scenes for Embodied Interaction19 Aug 2026
- 2026To See a World in a Living Context: Unified Indoor-Outdoor Urban World Generation6 Aug 2026
- 2026WorldClaw: Agentic 3D Open-World Generation at Scale5 Aug 2026
- 2026Engine-Native Editable 3D World Reconstruction with Objects and Lighting23 Jul 2026
- 2026Agentic Real2Sim: Physics-based World Modeling with Vision-Language Agents21 Jul 2026
- 2026PairCoder++: Pair Programming as a Universal Paradigm for Verified Code-Driven Multimodal and Structured-Artifact Generation2 Jul 2026
- 2026MUSE: Agentic 3D Scene Authoring via Memory-Grounded Incremental Requirement Satisfaction12 Jun 2026
- 2026Architect-Ant: Editable Automatic Furnishing of Architectural Floor Plans9 Jun 2026
- 2026Cosmos 3: Omnimodal World Models for Physical AI1 Jun 2026
- 2026REST3D: Reconstructing Physically Stable 3D Scenes from a Single Image28 May 2026
- 2026OSMa-Bench++: Toward Open-Ended Benchmarking of Semantic Mapping for Manipulation with Prompt-Generated Synthetic Scenes26 May 2026
- 2026SceneCode: Executable World Programs for Editable Indoor Scenes with Articulated Objects19 May 2026
- 2026Code-as-Room: Generating 3D Rooms from Top-Down View Images via Agentic Code Synthesis18 May 2026
- 2026VoxScene: Anchor-Conditioned Voxel Diffusion for Indoor Scene Arrangement16 May 2026
- 2026SimWorld Studio: Automatic Environment Generation with Evolving Coding Agent for Embodied Agent Learning10 May 2026
- 20263D Generation for Embodied AI and Robotic Simulation: A Survey29 Apr 2026
- 2026SceneOrchestra: Efficient Agentic 3D Scene Synthesis via Full Tool-Call Trajectory Generation21 Apr 2026
- 2026GenPHRI: Agentic Generative Simulation for Physical Human-Robot Interaction9 Apr 2026
- 2026Seen2Scene: Completing Realistic 3D Scenes with Visibility-Guided Flow30 Mar 2026
- 2026Not All Features Are Created Equal: A Mechanistic Study of Vision-Language-Action Models19 Mar 2026
- 2026NymeriaPlus: Enriching Nymeria Dataset with Additional Annotations and Data19 Mar 2026
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- 2026WorldClaw: Agentic 3D Open-World Generation at Scalecited by 6
- 2026Code-as-Room: Generating 3D Rooms from Top-Down View Images via Agentic Code Synthesiscited by 5
- 2026MUSE: Agentic 3D Scene Authoring via Memory-Grounded Incremental Requirement Satisfactioncited by 3
- 2026SceneOrchestra: Efficient Agentic 3D Scene Synthesis via Full Tool-Call Trajectory Generationcited by 2
- 2026GIF: Agentic Generation of Interactive and Functional Object Compositions for Robot Learningcited by 1
- 2026GenPHRI: Agentic Generative Simulation for Physical Human-Robot Interactioncited by 0
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- 2026Agentic Visual Generation: From Generative Models to Agentic Controlcited by 0
- 2026DiagGen: Agentic Generation of Deformable Assets with Sim-based Diagnostics for Robotic Simulationcited by 0
- 2026ARSTAG: An Agentic Real2Sim2Real System for Task-Specific Robot Data Generationcited by 0
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- 2026Text2Sim: Agentic Physics-Based Simulation Generation with Distilled Expertise29 Sep 2026
- 2026WorldAgent: Verification-Guided Agentic Physical World Construction27 Sep 2026
- 2026ARSTAG: An Agentic Real2Sim2Real System for Task-Specific Robot Data Generation21 Sep 2026
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- 2026WorldClaw: Agentic 3D Open-World Generation at Scale5 Aug 2026
- 2026MUSE: Agentic 3D Scene Authoring via Memory-Grounded Incremental Requirement Satisfaction12 Jun 2026
- 2026Code-as-Room: Generating 3D Rooms from Top-Down View Images via Agentic Code Synthesis18 May 2026
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- 2026Engine-Native Editable 3D World Reconstruction with Objects and Lightingcited by 3
- 2026FIRE3D: Feed-forward Interactive 3D Scene Reconstruction Within A Minutecited by 3
- 2026NymeriaPlus: Enriching Nymeria Dataset with Additional Annotations and Datacited by 2
- 2026PairCoder++: Pair Programming as a Universal Paradigm for Verified Code-Driven Multimodal and Structured-Artifact Generationcited by 2
- 2026Beyond Placement and Articulation: Usage-Driven Code Scenes for Embodied Interactioncited by 1
- 2026FuncRoom-Agent: Sequential Feed-Forward 3D Functional Indoor Scene Generationcited by 1
- 2026HARMONY: Hierarchical Agentic Reasoning for MONocular Image-to-Scene Synthesiscited by 1
- 20263D Generation for Embodied AI and Robotic Simulation: A Surveycited by 0
- 2026VoxScene: Anchor-Conditioned Voxel Diffusion for Indoor Scene Arrangementcited by 0
- 2026OSMa-Bench++: Toward Open-Ended Benchmarking of Semantic Mapping for Manipulation with Prompt-Generated Synthetic Scenescited by 0
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- 2026GATOR: Generative and Agentic 3D Object Reconstruction From Casual Images8 Oct 2026
- 2026CoDimRecon: Agentic Reconstruction of Sim-Ready 3D Scenes with Deformable Curves, Surfaces, and Volumes28 Sep 2026
- 2026CoHuB: A Simulation Benchmark for Multi-Humanoid Collaboration28 Sep 2026
- 2026HARMONY: Hierarchical Agentic Reasoning for MONocular Image-to-Scene Synthesis22 Sep 2026
- 2026Fysiverse-3D-SimReady Technical Report: Agentic Physical Simulation for Pragmatic 3D World Reconstruction21 Sep 2026
- 2026FIRE3D: Feed-forward Interactive 3D Scene Reconstruction Within A Minute8 Sep 2026
- 2026FuncRoom-Agent: Sequential Feed-Forward 3D Functional Indoor Scene Generation30 Aug 2026
- 2026Beyond Placement and Articulation: Usage-Driven Code Scenes for Embodied Interaction19 Aug 2026
- 2026To See a World in a Living Context: Unified Indoor-Outdoor Urban World Generation6 Aug 2026
- 2026Engine-Native Editable 3D World Reconstruction with Objects and Lighting23 Jul 2026
- 2026PairCoder++: Pair Programming as a Universal Paradigm for Verified Code-Driven Multimodal and Structured-Artifact Generation2 Jul 2026
- 2026Architect-Ant: Editable Automatic Furnishing of Architectural Floor Plans9 Jun 2026
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