mlsanityData to 7 Oct 2026

SceneHGN: Hierarchical Graph Networks for 3D Indoor Scene Generation with Fine-Grained Geometry

arXiv 2302.10237 ↗First posted 16 Feb 2023cs.GR cs.CVcited by 38

Not on the map. Why?

Abstract (arXiv)

3D indoor scenes are widely used in computer graphics, with applications ranging from interior design to gaming to virtual and augmented reality. They also contain rich information, including room layout, as well as furniture type, geometry, and placement. High-quality 3D indoor scenes are highly demanded while it requires expertise and is time-consuming to design high-quality 3D indoor scenes manually. Existing research only addresses partial problems: some works learn to generate room layout, and other works focus on generating detailed structure and geometry of individual furniture objects. However, these partial steps are related and should be addressed together for optimal synthesis. We propose SCENEHGN, a hierarchical graph network for 3D indoor scenes that takes into account the full hierarchy from the room level to the object level, then finally to the object part level. Therefore for the first time, our method is able to directly generate plausible 3D room content, including furniture objects with fine-grained geometry, and their layout. To address the challenge, we introduce functional regions as intermediate proxies between the room and object levels to make learning more manageable. To ensure plausibility, our graph-based representation incorporates both vertical edges connecting child nodes with parent nodes from different levels, and horizontal edges encoding relationships between nodes at the same level. Extensive experiments demonstrate that our method produces superior generation results, even when comparing results of partial steps with alternative methods that can only achieve these. We also demonstrate that our method is effective for various applications such as part-level room editing, room interpolation, and room generation by arbitrary room boundaries.

Key facts. Cited by 38 papers in the map (data through 7 Oct 2026). Builds on 38 of its 76 references that are in the map. First posted on arXiv 16 Feb 2023.

Builds on

38 of 76 references.

References · 38

  1. 2014Adam: A Method for Stochastic Optimizationcited by 36,960
  2. 2015Batch Normalization: Accelerating Deep Network Training by Reducing Internal Covariate Shiftcited by 6,979
  3. 2013Auto-Encoding Variational Bayescited by 3,980
  4. 2018Occupancy Networks: Learning 3D Reconstruction in Function Spacecited by 2,037
  5. 2016A Point Set Generation Network for 3D Object Reconstruction from a Single Imagecited by 972
  6. 2020Convolutional Occupancy Networkscited by 760
  7. 2020Hypersim: A Photorealistic Synthetic Dataset for Holistic Indoor Scene Understandingcited by 593
  8. 2018PartNet: A Large-scale Benchmark for Fine-grained and Hierarchical Part-level 3D Object Understandingcited by 521
  9. 2016Semantic Scene Completion from a Single Depth Imagecited by 468
  10. 20203D-FRONT: 3D Furnished Rooms with layOuts and semaNTicscited by 375
  11. 2018Image Generation from Scene Graphscited by 324
  12. 20203D-FUTURE: 3D Furniture shape with TextUREcited by 306
26 more
  1. 2015Improved Semantic Representations From Tree-Structured Long Short-Term Memory Networkscited by 305
  2. 2019Structured3D: A Large Photo-realistic Dataset for Structured 3D Modelingcited by 285
  3. 20193D Scene Graph: A Structure for Unified Semantics, 3D Space, and Cameracited by 280
  4. 2021ATISS: Autoregressive Transformers for Indoor Scene Synthesiscited by 195
  5. 2020SceneFormer: Indoor Scene Generation with Transformerscited by 154
  6. 2019SDM-NET: Deep Generative Network for Structured Deformable Meshcited by 113
  7. 2018Fast and Flexible Indoor Scene Synthesis via Deep Convolutional Generative Modelscited by 105
  8. 2020House-GAN: Relational Generative Adversarial Networks for Graph-constrained House Layout Generationcited by 86
  9. 2019Specifying Object Attributes and Relations in Interactive Scene Generationcited by 76
  10. 2018Human-centric Indoor Scene Synthesis Using Stochastic Grammarcited by 73
  11. 2020OpenRooms: An End-to-End Open Framework for Photorealistic Indoor Scene Datasetscited by 73
  12. 2018Holistic 3D Scene Parsing and Reconstruction from a Single RGB Imagecited by 69
  13. 2018Deep Generative Modeling for Scene Synthesis via Hybrid Representationscited by 63
  14. 2018Im2Struct: Recovering 3D Shape Structure from a Single RGB Imagecited by 55
  15. 2019SceneGraphNet: Neural Message Passing for 3D Indoor Scene Augmentationcited by 55
  16. 2020End-to-End Optimization of Scene Layoutcited by 52
  17. 2020Generative Layout Modeling using Constraint Graphscited by 46
  18. 2019PartNet: A Recursive Part Decomposition Network for Fine-grained and Hierarchical Shape Segmentationcited by 44
  19. 2015Text to 3D Scene Generation with Rich Lexical Groundingcited by 36
  20. 2021Scene Synthesis via Uncertainty-Driven Attribute Synchronizationcited by 29
  21. 2019StructEdit: Learning Structural Shape Variationscited by 23
  22. 2017Sparse Data Driven Mesh Deformationcited by 21
  23. 2020PT2PC: Learning to Generate 3D Point Cloud Shapes from Part Tree Conditionscited by 20
  24. 2017Automatic Generation of Constrained Furniture Layoutscited by 8
  25. 2019Hierarchy Denoising Recursive Autoencoders for 3D Scene Layout Predictioncited by 8
  26. 2021In-game Residential Home Planning via Visual Context-aware Global Relation Learningcited by 2

Built on by

Cited by year (2026 to 7 Oct)

Citing papers per year: 2023: 3; 2024: 14; 2025: 15; 2026: 6.

38 papers.

Sort:

By area:

  1. 2024VR-GS: A Physical Dynamics-Aware Interactive Gaussian Splatting System in Virtual Realitycited by 175
  2. 2024InstructScene: Instruction-Driven 3D Indoor Scene Synthesis with Semantic Graph Priorcited by 110
  3. 2024LLplace: The 3D Indoor Scene Layout Generation and Editing via Large Language Modelcited by 34
  4. 2025Global-Local Tree Search in VLMs for 3D Indoor Scene Generationcited by 29
  5. 2025ArtiScene: Language-Driven Artistic 3D Scene Generation Through Image Intermediarycited by 27
  6. 2024SceneFactor: Factored Latent 3D Diffusion for Controllable 3D Scene Generationcited by 24
  7. 2023CityGen: Infinite and Controllable City Layout Generationcited by 22
  8. 2025FlairGPT: Repurposing LLMs for Interior Designscited by 22
  9. 2025HSM: Hierarchical Scene Motifs for Multi-Scale Indoor Scene Generationcited by 22
  10. 2024ArtFormer: Controllable Generation of Diverse 3D Articulated Objectscited by 21
  11. 2024DeBaRA: Denoising-Based 3D Room Arrangement Generationcited by 20
  12. 2025Compositional Generative Model of Unbounded 4D Citiescited by 16
26 more
  1. 2025CasaGPT: Cuboid Arrangement and Scene Assembly for Interior Designcited by 14
  2. 2023RoomDesigner: Encoding Anchor-latents for Style-consistent and Shape-compatible Indoor Scene Generationcited by 12
  3. 2024Forest2Seq: Revitalizing Order Prior for Sequential Indoor Scene Synthesiscited by 12
  4. 2024FurniScene: A Large-scale 3D Room Dataset with Intricate Furnishing Scenescited by 10
  5. 2024External Knowledge Enhanced 3D Scene Generation from Sketchcited by 9
  6. 2025FreeScene: Mixed Graph Diffusion for 3D Scene Synthesis from Free Promptscited by 8
  7. 2024InstructLayout: Instruction-Driven 2D and 3D Layout Synthesis with Semantic Graph Priorcited by 6
  8. 2025SemLayoutDiff: Semantic Layout Generation with Diffusion Model for Indoor Scene Synthesiscited by 6
  9. 2024AUG: A New Dataset and An Efficient Model for Aerial Image Urban Scene Graph Generationcited by 5
  10. 2024Human-Aware 3D Scene Generation with Spatially-constrained Diffusion Modelscited by 5
  11. 2025M3DLayout: A Multi-Source Dataset of 3D Indoor Layouts and Structured Descriptions for 3D Generationcited by 5
  12. 2024S-INF: Towards Realistic Indoor Scene Synthesis via Scene Implicit Neural Fieldcited by 3
  13. 2025Computer-Aided Layout Generation for Building Design: A Reviewcited by 3
  14. 2025Learning to Infer Parameterized Representations of Plants from 3D Scanscited by 3
  15. 2024Automatic Scene Generation: State-of-the-Art Techniques, Models, Datasets, Challenges, and Future Prospectscited by 2
  16. 2025Learning to Place Objects with Programs and Iterative Self Trainingcited by 2
  17. 2023Intelligent Generation of Graphical Game Assets: A Conceptual Framework and Systematic Review of the State of the Artcited by 1
  18. 2025Have We Scene It All? Scene Graph-Aware Deep Point Cloud Compressioncited by 1
  19. 2026CasLayout: Cascaded 3D Layout Diffusion for Indoor Scene Synthesis with Implicit Relation Modelingcited by 1
  20. 2026Global-Local Monte Carlo Tree Search in Vision-Language Models for Text-to-3D Indoor Scene Generationcited by 1
  21. 2025HierRelTriple: Guiding Indoor Layout Generation with Hierarchical Relationship Triplet Lossescited by 0
  22. 2025Fusing Foveal Fixations Using Linear Retinal Transformations and Bayesian Experimental Designcited by 0
  23. 2026PARSE: Part-Aware Relational Spatial Modelingcited by 0
  24. 2026Roomer: Reflective Object-Grounded Model Editing and Repair for 3D Indoor Layout Synthesiscited by 0
  25. 2026Advantage-Guided Gate: Reshaping Open-Ended Reasoning for Vision-Based Spatial Intelligencecited by 0
  26. 2026SPHERE: Adaptive VR Indoor Scene Generation via LLM-Enhanced Spatial Preference Learning and Human-in-the-Loop RLcited by 0