From Part to Whole: 3D Generative World Model with an Adaptive Structural Hierarchy
On the map: World models → Video-generation world models and simulators
Abstract (arXiv)
Single-image 3D generation lies at the core of vision-to-graphics models in the real world. However, it remains a fundamental challenge to achieve reliable generalization across diverse semantic categories and highly variable structural complexity under sparse supervision. Existing approaches typically model objects in a monolithic manner or rely on a fixed number of parts, including recent part-aware models such as PartCrafter, which still require a labor-intensive user-specified part count. Such designs easily lead to overfitting, fragmented or missing structural components, and limited compositional generalization when encountering novel object layouts. To this end, this paper rethinks single-image 3D generation as learning an adaptive part-whole hierarchy in the flexible 3D latent space. We present a novel part-to-whole 3D generative world model that autonomously discovers latent structural slots by inferring soft and compositional masks directly from image tokens. Specifically, an adaptive slot-gating mechanism dynamically determines the slot-wise activation probabilities and smoothly consolidates redundant slots within different objects, ensuring that the emergent structure remains compact yet expressive across categories. Each distilled slot is then aligned to a learnable, class-agnostic prototype bank, enabling powerful cross-category shape sharing and denoising through universal geometric prototypes in the real world. Furthermore, a lightweight 3D denoiser is introduced to reconstruct geometry and appearance via unified diffusion objectives. Experiments show consistent gains in cross-category transfer and part-count extrapolation, and ablations confirm complementary benefits of the prototype bank for shape-prior sharing as well as slot-gating for structural adaptation.
Key facts. Cited by 1 paper in the map (data through 7 Oct 2026). Placed in Video-generation world models and simulators, one of 11 directions in World models. Builds on 25 of its 28 references that are in the map. First posted on arXiv 23 Mar 2026.
Builds on
25 of 28 references.
References · 25
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13 more
- 2025PartCrafter: Structured 3D Mesh Generation via Compositional Latent Diffusion Transformerscited by 78
- 2025HoloPart: Generative 3D Part Amodal Segmentationcited by 57
- 2021Self-Contrastive Learning with Hard Negative Sampling for Self-supervised Point Cloud Learningcited by 52
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- 2021Deep Point Set Resampling via Gradient Fieldscited by 24
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Citing papers per year: 2026: 1.
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- 2025MMPart: Harnessing Multi-Modal Large Language Models for Part-Aware 3D Generation
- 2026MegaParts: Scaling Part-Aware 3D Object Generation to 300 Parts via Token-Efficient Autoregressive Modeling
- 2025Chirpy3D: Part-Aware Multi-View Diffusion for Creative Fine-Grained Object Generation
- 2025OmniPart: Part-Aware 3D Generation with Semantic Decoupling and Structural Cohesion
- 2026Prompting Image Generators for Training-free Primitive Shape Abstraction
- 2026PartRAG: Retrieval-Augmented Part-Level 3D Generation and Editing
- 2024PartGen: Part-level 3D Generation and Reconstruction with Multi-View Diffusion Models
- 2025UniPart: Part-Level 3D Generation with Unified 3D Geom-Seg Latents