mlsanityData to 7 Oct 2026

FlairGPT: Repurposing LLMs for Interior Designs

arXiv 2501.04648 ↗First posted 8 Jan 2025cs.GR cs.CL cs.CVcited by 22

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Abstract (arXiv)

Interior design involves the careful selection and arrangement of objects to create an aesthetically pleasing, functional, and harmonized space that aligns with the client's design brief. This task is particularly challenging, as a successful design must not only incorporate all the necessary objects in a cohesive style, but also ensure they are arranged in a way that maximizes accessibility, while adhering to a variety of affordability and usage considerations. Data-driven solutions have been proposed, but these are typically room- or domain-specific and lack explainability in their design design considerations used in producing the final layout. In this paper, we investigate if large language models (LLMs) can be directly utilized for interior design. While we find that LLMs are not yet capable of generating complete layouts, they can be effectively leveraged in a structured manner, inspired by the workflow of interior designers. By systematically probing LLMs, we can reliably generate a list of objects along with relevant constraints that guide their placement. We translate this information into a design layout graph, which is then solved using an off-the-shelf constrained optimization setup to generate the final layouts. We benchmark our algorithm in various design configurations against existing LLM-based methods and human designs, and evaluate the results using a variety of quantitative and qualitative metrics along with user studies. In summary, we demonstrate that LLMs, when used in a structured manner, can effectively generate diverse high-quality layouts, making them a viable solution for creating large-scale virtual scenes. Project webpage at https://flairgpt.github.io/

Key facts. Cited by 22 papers in the map (data through 7 Oct 2026). Builds on 21 of its 43 references that are in the map. First posted on arXiv 8 Jan 2025.

Builds on

21 of 43 references.

References · 21

  1. 2021Learning Transferable Visual Models From Natural Language Supervisioncited by 33,456
  2. 2020Language Models are Few-Shot Learnerscited by 32,199
  3. 2023LLaMA: Open and Efficient Foundation Language Modelscited by 13,958
  4. 2023Code Llama: Open Foundation Models for Codecited by 2,105
  5. 2024Mixtral of Expertscited by 1,785
  6. 2022Objaverse: A Universe of Annotated 3D Objectscited by 1,522
  7. 2024The AI Scientist: Towards Fully Automated Open-Ended Scientific Discoverycited by 1,002
  8. 20203D-FRONT: 3D Furnished Rooms with layOuts and semaNTicscited by 375
  9. 2023LayoutGPT: Compositional Visual Planning and Generation with Large Language Modelscited by 337
  10. 2023Holodeck: Language Guided Generation of 3D Embodied AI Environmentscited by 257
  11. 2021ATISS: Autoregressive Transformers for Indoor Scene Synthesiscited by 195
  12. 2018Fast and Flexible Indoor Scene Synthesis via Deep Convolutional Generative Modelscited by 105
9 more
  1. 2024I-Design: Personalized LLM Interior Designercited by 87
  2. 2024Beyond Accuracy: Evaluating the Reasoning Behavior of Large Language Models -- A Surveycited by 82
  3. 2024Open-Universe Indoor Scene Generation using LLM Program Synthesis and Uncurated Object Databasescited by 43
  4. 2023SceneHGN: Hierarchical Graph Networks for 3D Indoor Scene Generation with Fine-Grained Geometrycited by 38
  5. 2024LLplace: The 3D Indoor Scene Layout Generation and Editing via Large Language Modelcited by 34
  6. 2023Indoor and Outdoor 3D Scene Graph Generation via Language-Enabled Spatial Ontologiescited by 25
  7. 2022LayoutEnhancer: Generating Good Indoor Layouts from Imperfect Datacited by 20
  8. 2023Tell2Design: A Dataset for Language-Guided Floor Plan Generationcited by 19
  9. 2018Fast and Scalable Position-Based Layout Synthesiscited by 15

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2025: 12; 2026: 10.

22 papers.

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  1. 2025HSM: Hierarchical Scene Motifs for Multi-Scale Indoor Scene Generationcited by 22
  2. 2025Large Language Models for Computer-Aided Design: A Surveycited by 16
  3. 2025OptiScene: LLM-driven Indoor Scene Layout Generation via Scaled Human-aligned Data Synthesis and Multi-Stage Preference Optimizationcited by 14
  4. 2025From Programs to Poses: Factored Real-World Scene Generation via Learned Program Librariescited by 6
  5. 2025ShapeLib: Designing a library of programmatic 3D shape abstractions with Large Language Modelscited by 5
  6. 2025M3DLayout: A Multi-Source Dataset of 3D Indoor Layouts and Structured Descriptions for 3D Generationcited by 5
  7. 2026AnchoredDream: Zero-Shot 360deg Indoor Scene Generation from a Single View via Geometric Groundingcited by 5
  8. 2025HLG: Comprehensive 3D Room Construction via Hierarchical Layout Generationcited by 4
  9. 2025SMooGPT: Stylized Motion Generation using Large Language Modelscited by 4
  10. 2025ShapeCraft: LLM Agents for Structured, Textured and Interactive 3D Modelingcited by 3
  11. 2026SceneCritic: A Symbolic Evaluator for 3D Indoor Scene Synthesiscited by 2
  12. 2026STABLE: Simulation-Ready Tabletop Layout Generation via a Semantics-Physics Dual Systemcited by 2
10 more
  1. 2025Co-Layout: LLM-driven Co-optimization for Interior Layoutcited by 1
  2. 2026Seeing Through Clutter: Structured 3D Scene Reconstruction via Iterative Object Removalcited by 1
  3. 2026HOG-Layout: Hierarchical 3D Scene Generation, Optimization and Editing via Vision-Language Modelscited by 1
  4. 2026CasLayout: Cascaded 3D Layout Diffusion for Indoor Scene Synthesis with Implicit Relation Modelingcited by 1
  5. 2026iARCS: Iterative Agentic RL for Controllable 3D Scene Generationcited by 1
  6. 2025FilmSceneDesigner: Chaining Set Design for Procedural Film Scene Generationcited by 0
  7. 2025BIM-Native Tokenization for Constraint-Aware Room Layout Synthesiscited by 0
  8. 2026Text-Driven 3D Indoor Scene Synthesis in Non-Manhattan Environmentscited by 0
  9. 2026Learning an Interior Layout Policy in a Domain Specific Language Action Spacecited by 0
  10. 2026Task-Adaptive Grounded 3D-Programmers Using 2D VLMscited by 0