mlsanityData to 14 Oct 2026

RoamScene3D: Immersive Text-to-3D Scene Generation via Adaptive Object-aware Roaming

arXiv 2601.19433 ↗First posted 27 Jan 2026cs.CVcited by 1

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Abstract (arXiv)

Generating immersive 3D scenes from texts is a core task in computer vision, crucial for applications in virtual reality and game development. Despite the promise of leveraging 2D diffusion priors, existing methods suffer from spatial blindness and rely on predefined trajectories that fail to exploit the inner relationships among salient objects. Consequently, these approaches are unable to comprehend the semantic layout, preventing them from exploring the scene adaptively to infer occluded content. Moreover, current inpainting models operate in 2D image space, struggling to plausibly fill holes caused by camera motion. To address these limitations, we propose RoamScene3D, a novel framework that bridges the gap between semantic guidance and spatial generation. Our method reasons about the semantic relations among objects and produces consistent and photorealistic scenes. Specifically, we employ a vision-language model (VLM) to construct a scene graph that encodes object relations, guiding the camera to perceive salient object boundaries and plan an adaptive roaming trajectory. Furthermore, to mitigate the limitations of static 2D priors, we introduce a Motion-Injected Inpainting model that is fine-tuned on a synthetic panoramic dataset integrating authentic camera trajectories, making it adaptive to camera motion. Extensive experiments demonstrate that with semantic reasoning and geometric constraints, our method significantly outperforms state-of-the-art approaches in producing consistent and photorealistic scenes. Our code is available at https://github.com/JS-CHU/RoamScene3D.

Key facts. Cited by 1 paper in the map (data through 14 Oct 2026). Builds on 62 of its 75 references that are in the map. First posted on arXiv 27 Jan 2026.

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62 of 75 references.

References · 62

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38 more
  1. 2023SceneScape: Text-Driven Consistent Scene Generationcited by 160
  2. 2023WonderJourney: Going from Anywhere to Everywherecited by 158
  3. 2022GAUDI: A Neural Architect for Immersive 3D Scene Generationcited by 136
  4. 2024SceneCraft: An LLM Agent for Synthesizing 3D Scene as Blender Codecited by 134
  5. 2024PhyScene: Physically Interactable 3D Scene Synthesis for Embodied AIcited by 125
  6. 2023Text2NeRF: Text-Driven 3D Scene Generation with Neural Radiance Fieldscited by 123
  7. 2024InstructScene: Instruction-Driven 3D Indoor Scene Synthesis with Semantic Graph Priorcited by 117
  8. 2024GALA3D: Towards Text-to-3D Complex Scene Generation via Layout-guided Generative Gaussian Splattingcited by 109
  9. 2023GraphDreamer: Compositional 3D Scene Synthesis from Scene Graphscited by 97
  10. 2024BlockFusion: Expandable 3D Scene Generation using Latent Tri-plane Extrapolationcited by 83
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  12. 2023LEGO-Net: Learning Regular Rearrangements of Objects in Roomscited by 76
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  16. 2023SceneDreamer: Unbounded 3D Scene Generation from 2D Image Collectionscited by 72
  17. 2022DisCoScene: Spatially Disentangled Generative Radiance Fields for Controllable 3D-aware Scene Synthesiscited by 61
  18. 2023Ctrl-Room: Controllable Text-to-3D Room Meshes Generation with Layout Constraintscited by 60
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  20. 2023ControlRoom3D: Room Generation using Semantic Proxy Roomscited by 56
  21. 2022Look Outside the Room: Synthesizing A Consistent Long-Term 3D Scene Video from A Single Imagecited by 55
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  25. 2023RoomDreamer: Text-Driven 3D Indoor Scene Synthesis with Coherent Geometry and Texturecited by 53
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  38. 2024Pano2Room: Novel View Synthesis from a Single Indoor Panoramacited by 16

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Citing papers per year: 2026: 1.

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  1. 2025Layout2Scene: 3D Semantic Layout Guided Scene Generation via Geometry and Appearance Diffusion Priors
  2. 2025TRELLISWorld: Training-Free World Generation from Object Generators
  3. 2024SCENIC: Scene-aware Semantic Navigation with Instruction-guided Control
  4. 2025GeoSceneGraph: Geometric Scene Graph Diffusion Model for Text-guided 3D Indoor Scene Synthesis
  5. 2026Scene Generation at Absolute Scale: Utilizing Semantic and Geometric Guidance From Text for Accurate and Interpretable 3D Indoor Scene Generation
  6. 2025Scenethesis: A Language and Vision Agentic Framework for 3D Scene Generation
  7. 2026Stepper: Stepwise Immersive Scene Generation with Multiview Panoramas
  8. 2026MAGIC: Transition-Aware Generation of Navigable Multi-Scene Game Worlds with Large Language Models