Class-Partitioned VQ-VAE and Latent Flow Matching for Point Cloud Scene Generation
On the map: Diffusion models → 3D, point cloud and scene generation
Abstract (arXiv)
Most 3D scene generation methods are limited to only generating object bounding box parameters while newer diffusion methods also generate class labels and latent features. Using object size or latent feature, they then retrieve objects from a predefined database. For complex scenes of varied, multi-categorical objects, diffusion-based latents cannot be effectively decoded by current autoencoders into the correct point cloud objects which agree with target classes. We introduce a Class-Partitioned Vector Quantized Variational Autoencoder (CPVQ-VAE) that is trained to effectively decode object latent features, by employing a pioneering textitclass-partitioned codebook where codevectors are labeled by class. To address the problem of textitcodebook collapse, we propose a textitclass-aware running average update which reinitializes dead codevectors within each partition. During inference, object features and class labels, both generated by a Latent-space Flow Matching Model (LFMM) designed specifically for scene generation, are consumed by the CPVQ-VAE. The CPVQ-VAE's class-aware inverse look-up then maps generated latents to codebook entries that are decoded to class-specific point cloud shapes. Thereby, we achieve pure point cloud generation without relying on an external objects database for retrieval. Extensive experiments reveal that our method reliably recovers plausible point cloud scenes, with up to 70.4% and 72.3% reduction in Chamfer and Point2Mesh errors on complex living room scenes.
Key facts. No citing papers in the map yet (data through 14 Oct 2026). Placed in 3D, point cloud and scene generation, one of 14 directions in Diffusion models. Builds on 36 of its 51 references that are in the map. First posted on arXiv 18 Jan 2026.
Builds on
36 of 51 references.
Closest ancestors · 5
Same direction, newest first
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- 2024EchoScene: Indoor Scene Generation via Information Echo over Scene Graph Diffusion2 May
- 2023CommonScenes: Generating Commonsense 3D Indoor Scenes with Scene Graph Diffusion25 May
- 2022Fast Point Cloud Generation with Straight Flows4 Dec
- 2021Diffusion Probabilistic Models for 3D Point Cloud Generation2 Mar
Other references · 31
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- 2022Flow Straight and Fast: Learning to Generate and Transfer Data with Rectified Flowcited by 3,700
- 2016WaveNet: A Generative Model for Raw Audiocited by 1,722
- 2019Generating Diverse High-Fidelity Images with VQ-VAE-2cited by 1,387
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