mlsanityData to 14 Oct 2026

Class-Partitioned VQ-VAE and Latent Flow Matching for Point Cloud Scene Generation

arXiv 2601.12391 ↗First posted 18 Jan 2026cs.CVcited by 0

On the map: Diffusion models → 3D, point cloud and scene generation

Abstract (arXiv)

Most 3D scene generation methods are limited to only generating object bounding box parameters while newer diffusion methods also generate class labels and latent features. Using object size or latent feature, they then retrieve objects from a predefined database. For complex scenes of varied, multi-categorical objects, diffusion-based latents cannot be effectively decoded by current autoencoders into the correct point cloud objects which agree with target classes. We introduce a Class-Partitioned Vector Quantized Variational Autoencoder (CPVQ-VAE) that is trained to effectively decode object latent features, by employing a pioneering textitclass-partitioned codebook where codevectors are labeled by class. To address the problem of textitcodebook collapse, we propose a textitclass-aware running average update which reinitializes dead codevectors within each partition. During inference, object features and class labels, both generated by a Latent-space Flow Matching Model (LFMM) designed specifically for scene generation, are consumed by the CPVQ-VAE. The CPVQ-VAE's class-aware inverse look-up then maps generated latents to codebook entries that are decoded to class-specific point cloud shapes. Thereby, we achieve pure point cloud generation without relying on an external objects database for retrieval. Extensive experiments reveal that our method reliably recovers plausible point cloud scenes, with up to 70.4% and 72.3% reduction in Chamfer and Point2Mesh errors on complex living room scenes.

Key facts. No citing papers in the map yet (data through 14 Oct 2026). Placed in 3D, point cloud and scene generation, one of 14 directions in Diffusion models. Builds on 36 of its 51 references that are in the map. First posted on arXiv 18 Jan 2026.

Builds on

36 of 51 references.

Closest ancestors · 5

Same direction, newest first

  1. 2025TripoSG: High-Fidelity 3D Shape Synthesis using Large-Scale Rectified Flow Models10 Feb
  2. 2024EchoScene: Indoor Scene Generation via Information Echo over Scene Graph Diffusion2 May
  3. 2023CommonScenes: Generating Commonsense 3D Indoor Scenes with Scene Graph Diffusion25 May
  4. 2022Fast Point Cloud Generation with Straight Flows4 Dec
  5. 2021Diffusion Probabilistic Models for 3D Point Cloud Generation2 Mar

Other references · 31

  1. 2017Attention Is All You Needcited by 60,361
  2. 2020Denoising Diffusion Probabilistic Modelscited by 21,076
  3. 2020Denoising Diffusion Implicit Modelscited by 9,781
  4. 2020Score-Based Generative Modeling through Stochastic Differential Equationscited by 9,122
  5. 2016PointNet: Deep Learning on Point Sets for 3D Classification and Segmentationcited by 5,248
  6. 2017Neural Discrete Representation Learningcited by 4,712
  7. 2017PointNet++: Deep Hierarchical Feature Learning on Point Sets in a Metric Spacecited by 4,401
  8. 2019Generative Modeling by Estimating Gradients of the Data Distributioncited by 4,101
  9. 2018Neural Ordinary Differential Equationscited by 3,779
  10. 2022Flow Straight and Fast: Learning to Generate and Transfer Data with Rectified Flowcited by 3,700
  11. 2016WaveNet: A Generative Model for Raw Audiocited by 1,722
  12. 2019Generating Diverse High-Fidelity Images with VQ-VAE-2cited by 1,387
19 more
  1. 2016Conditional Image Generation with PixelCNN Decoderscited by 862
  2. 2020Accelerating 3D Deep Learning with PyTorch3Dcited by 784
  3. 2014Semi-Supervised Learning with Deep Generative Modelscited by 496
  4. 2019PointFlow: 3D Point Cloud Generation with Continuous Normalizing Flowscited by 488
  5. 2017PixelCNN++: Improving the PixelCNN with Discretized Logistic Mixture Likelihood and Other Modificationscited by 417
  6. 20203D-FRONT: 3D Furnished Rooms with layOuts and semaNTicscited by 380
  7. 20203D-FUTURE: 3D Furniture shape with TextUREcited by 311
  8. 2020Learning Gradient Fields for Shape Generationcited by 245
  9. 2021ATISS: Autoregressive Transformers for Indoor Scene Synthesiscited by 200
  10. 2020SceneFormer: Indoor Scene Generation with Transformerscited by 158
  11. 2018Fast and Flexible Indoor Scene Synthesis via Deep Convolutional Generative Modelscited by 106
  12. 2019Unsupervised speech representation learning using WaveNet autoencoderscited by 90
  13. 2020Interacting particle solutions of Fokker-Planck equations through gradient-log-density estimationcited by 88
  14. 2023LEGO-Net: Learning Regular Rearrangements of Objects in Roomscited by 76
  15. 2022SQ-VAE: Variational Bayes on Discrete Representation with Self-annealed Stochastic Quantizationcited by 68
  16. 2023IterativePFN: True Iterative Point Cloud Filteringcited by 28
  17. 2023HQ-VAE: Hierarchical Discrete Representation Learning with Variational Bayescited by 27
  18. 2025CasaGPT: Cuboid Arrangement and Scene Assembly for Interior Designcited by 14
  19. 2024External Knowledge Enhanced 3D Scene Generation from Sketchcited by 9

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